SRS poison.. the current state of my build.
Summon Raging Spirit·Necromancer
3.63KLife~5.4
Budget
[dslily] Detonate Dead Necromancer - 3.18
Vaal Detonate Dead·Necromancer·Harvest·Essence
1.25MDPS219KEHP6.84KLife~11
Budget
10c budget inquisitor (16T mapping lv77)
Purifying Flame·Inquisitor·Mapping
5.11MDPS3.33KLife~1.4
Budget
Path of Exile 3.17 - The Feared vs "nerfed" Volatile Dead
Volatile Dead·Necromancer
9.46MDPS90.3KEHP4.17KLife~25
Budget
[3.17] Poison Shield Crush Pathfinder Leaguestarter
Shield Crush·Pathfinder·Mapping
2.06MDPS4.63KLife~5.7
Budget
For all who league-started with or thinking about Explosive Arrow Ballistas. Here is a mini guide on playstyle, budget and commonly made mistakes in Archnemesis League (TL,DR in comments)
Explosive Arrow·Elementalist·Mapping
155KDPS40.5KEHP3.47KLife~190
Budget
[3.17] Ritual + Blight + Metamorph Atlas Strategy - 4-6+ Ex Per Hour
Vaal Righteous Fire·Ascendant·Simulacrum·Mapping
2.64MDPS5.44KLife~48
Budget
3.17 Day 1 Build Diary: EA Totem Elementalist | Path of Exile Siege of the Atlas
Explosive Arrow·Elementalist
4.4MDPS4.36KLife~3.2
Budget
Aloha I like playing POB much more than POE after so many years 🤣 I made this bodyswap character, figured it might be kinda fun. Since bodyswap hits twice I think this build is getting 1.2m shaper DPS if we're getting 6 swaps per second. Premise is, cyclone CWC big zombies, then have 2 heartbound to proc both another zombie and bodyswap everytime we lose a minion. We lose minions as we hit our max doing the CWC, and then it should loop successfully once we get going. I'm not sure how this build will play, other than eye cancer. Was thinking of adding in infernal cry or enduring cry pen
Unearth DD league starter showcase
Vaal Detonate Dead·Elementalist
430KDPS3.98KLife~1.2
Budget
3.16 - Ignite Elementalist - A10 Pts+Lab - 3h55m15s
Wave of Conviction·Elementalist·Simulacrum·Mapping
63.4KDPS2.53KLife~1
Budget
[3.17] Tanky Flameblast Ignite Elementalist starter with starter gear options/alternatives and endgame viable
Vaal Flameblast·Elementalist·Mapping
5.79MDPS6.48KLife~25
Budget
Wave of Conviction Ignite Chieftain HCSSF 3.17
Wave of Conviction·Chieftain
1.18MDPS6.44KLife~5.9
Budget
[3.17 ArchNem] Spark Carry Build | Melts Content
Tornado·Occultist·Simulacrum·Mapping
32.5MDPS4.57KES~72
Budget
(3.17) Explosive Arrow Ballista Totem Hierophant VS Uber Elder Test Run
Explosive Arrow·Hierophant
3.44MDPS5.88KLife~68
Budget
3.17 League Starting Detonate Dead Ignite...When do I switch to DD???
Vaal Detonate Dead·Elementalist·Harvest·Essence
1.94MDPS6.39KLife~11
Budget
Summon Raging Spirits "Popcorn" League Starter
Summon Raging Spirit·Necromancer·Legion
1.41MDPS5.06KLife~2.3
Budget
[Jungroan] Fire Trap Ignite Autobomber guide - 3.17
Fire Trap·Elementalist
1.55MDPS6KLife~1.9
Budget
I would like to play explosive arrow this league, but I don't like to play with totems, so I created an EA without totems. Ideas for the build are welcome. I put the endgame and the starter: Endgame: Starter:
Explosive arrow Elementalist Non-ballistas
Explosive Arrow·Elementalist
4.93MDPS4.37KLife~45
Budget
[Zizaran] Pohx's Righteous Fire Inquisitor guide - 3.17
Vaal Righteous Fire·Inquisitor·Essence
339KDPS4.72KLife~7.1
Budget
Calcs are for 40% More Attack Damage, Cannot Crit. Increased damage with bows is for the new Projectile Speed Bow Mastery currently being placeholdered with Mirage Archer Duration in Master Fletcher. --Frenzy Charges are from Disciple of the Slaughter and Placeholder Mark Mastery "10% chance to gain a Frenzy Charge on Hit against a Marked Enemy" Alongside the Mark on Hit support In total, we will have +1 min Frenzy, +2 Maximum Frenzy 10% frenzy charge on hit, 8% Frenzy on Kill at base In total, so shouldn't have any is
Blast Rain/8 Artillery Ballista Non-Crit Ascendant(berserker/raider)
Blast Rain·Ascendant
2.84MDPS5.43KLife~7.9
Budget
Hey guys! I'm theorycrafting Fire Trap dot-based build for myself, so I added some random items from other builds. It's not min-maxed at all, my goal is lazy mapping and killing bosses when you just running around them with minimum buttons on low budget. Please let me know what you think of this and feel free to add any adjustments you think would help. POB:
Hey, been building a GC SC Zerker, just wondering whether or not POB actually calculates this skill DPS correctly Happy for any other feedback too. Trying to be pretty tanky and use shield charge impale with COS to help with clear
GC Shield Crush Zerker - Does POB calculate this correctly?
Shield Crush·Berserker
2.72MDPS6.03KLife~2.2
Budget
------------------------------------------------------------------------ --------------------------CHEAT SHEET--------------------------- ------------------------------------------------------------------------ SHIELDS: Shields are shown with specific values to show damage at those armor levels. Uniques are shown with mid-roll modifiers unless the uniques are very cheap (max attributes Carnage Heart). LEVELLING: Levelling trees are general recommendations. If you feel squishy or feel like your damage sucks, pick up damage/life nodes as needed. Make sure to keep upgrading your weapon with t
3.17 Ready and (HC)SSF Compatible - Versatile Combatant Impale Shield Crush Gladiator - Crush the Atlas - 3m+ Sirus DPS on cheap gear
Shield Crush·Gladiator·Mapping·Simulacrum
3.15MDPS5.55KLife~2.6
Budget
(See the bottom for update) Hey All, Looking for feedback/wanting to share a Trinity Elemental Hit Deadeye or Raider that I think I'm going to try to league start unless someone pokes a giant hole in it. I've spent most of yesterday pouring over POE Ninja and POB and think I might have finally created something okayish. I'm leaning towards raider cause it seems a bit easier to start but am curious if others have ideas for deadeye that might be different from mine or able to improve on mine as I think some of the tech in deadeye seems really cool. Deadeye - - Eva
EE Trinity Elemental Hit Deadeye/Raider League Starter
Elemental Hit·Deadeye·Mapping
391KDPS4.08KLife~3.3
Budget
Shrieking Essence of Dread + Porcupine Cards - iLvL 50 Short Bow - 3 to 4ex iLvL 76 Blizzard Crown iLvL 76 Str/Dex Two-Toned Boots iLvL 77 6L Body Armour (Str/Dex) iLvL 68-83 Medium Totem Cluster iLvL 68-74 Large Minion Cluster ACT 1: Mule onslaught from scion, or ask your friend very nicely to give you one. B-B-G x 2 B-B Freezing Pulse - Onslaught - Arcane Surge (Swap later) Stormblast Mine - Added lightning - Swift Assembly Support
Path of Exile - The Forbidden Build 8 - Pop Punk Automancer
Detonate Dead·Elementalist·Essence
5.41MDPS4.07KLife~17
Budget
[3.17] Armageddon Brand Build (League Starter) | Elementalist | Archnemesis | Path of Exile 3.17
Armageddon Brand·Elementalist
1.14MDPS5.21KLife~5
Budget
Hi All, I put together 2 templates (Hierophant and Champion) that I believe offer a different take on the current ignite-heavy EA Ballista builds (from XaiTV, Crouching\_tuna, Palsteron, and others). While I can in no way call these original, I think they can be tanky while putting out acceptable damage. The only gear equipped by default (if you look at items) is a +3 bow and 4-5 unrolled flasks (Silver, Jade, Granite, Quartz). Use an enduring mana/hybrid flask if needed The EA skill group is set to Barrage, swap with GMP for clear I don't know if the Flame Surge tech that everyone i
Non-Ignite SSF EA Ballista starters
Explosive Arrow·Hierophant
1.52MDPS4.03KLife~1.7
Budget
Using Cinderswallow for EA totem life sustain featuring deathless Flawless Chayula
Explosive Arrow·Elementalist·Mapping
10.6MDPS4.83KLife~15
Budget
Explosive Arrow Ballista LEVELING Guide for 3.17 Leaguestart, Handholding Mode! (Archnemesis, PoE)
Flame Wall·Elementalist·Lab Runner
12.8DPS486Life~38
Budget
[Zizaran] Explosive Arrow Hierophant / Champion guide 3.17
Explosive Arrow·Hierophant·Bossing·Harvest
4.12MDPS6.86KLife~6.1
Budget
The STRONGEST Build for NEW CONTENT! - Explosive Arrow Hierophant / Champion
Explosive Arrow·Hierophant·Harvest·Essence
4.12MDPS6.86KLife~6
Budget
HCSSF Chieftain Explosive Arrow Build Guide/Conversion
Explosive Arrow·Chieftain
1.36MDPS6.66KLife~2.2
Budget
Pohx - Path of Exile 3.17 - Righteous Fire Inquisitor Archnemesis League Start
Vaal Righteous Fire·Inquisitor·Essence
1.46MDPS5.39KLife~6.1
Budget
Gauntlet Ignite Necromancer Detonate Dead is STILL OP
Vaal Detonate Dead·Necromancer·Harvest·Essence
1.03MDPS166KEHP5.89KLife~11
Budget
Path of Exile 3.16 Standard - Ballista Totem Elemental Hit (Hierophant) - Simulacrum
Elemental Hit·Hierophant·Simulacrum
1.64MDPS5.41KLife~35
Budget
Hi friends! I really want to make flameblast work without totems. If someone can give me some feedback on my PoB I made, that'd be great. I'll value and appreciate any feedback. PoB \- The thought process was as follows Problem \- Flameblast needs a lot of cast speed and mana so I can maybe make it feel good Solution \- Use Instruments of Zeal to get mana regen plus 75% cast speed. Problem \- Gaining Fanatacism without too much pain. Solution \- Frenzy as my attack, spellsplinger to toss some fireballs
Self Cast Flameblast - Feedback on my League Starter Build
Flameblast·Inquisitor
1.36MDPS3.14KLife~1.4
Budget
Rolling Magma Inquisitor League Start Build for Path of Exile 3.17 Archnemesis [Siege of the Atlas]
Rolling Magma·Inquisitor
322KDPS697Life~3.9
Budget
Explosive Arrow Ignite Hierophant, HC league starter
Explosive Arrow·Hierophant·Simulacrum·Delve
3.2MDPS5.99KLife~3.2
Budget
Theorycrafted this build around the cheap Consuming dark daggers, ideal for league start. Capped spell suppression, decent critical strike chance, 4k life and 3k Energy shield. No armour whatsover (need flasks to fix this). Cast speed rolls might be a bit generous. Onslaught boots to further maximize your cast speed for really smooth gameplay. Higher Evasion rating would be desirable. Reminds me of chaos incinerate occultist in 3.3 which felt pretty great, maybe I try this as a second character. Edit: if you swap in Immolate
2.9m DPS Incinerate Chaos Trickster
Incinerate·Trickster
2.91MDPS3.92KLife~3.6
Budget
[PoE 3.16] 5 in 1 Acc Stacker
Wild Strike·Juggernaut
87.3MDPS4.97KLife~139
Budget
3:29:14 A10 Elemental Hit Deadeye - All Skill Points & Labs [3.16 Path of Exile]
Elemental Hit·Deadeye
140KDPS1.32KLife~1.1
Budget
Rolling Magma selfcast on budget (with martyr of innocence?)
Rolling Magma·Elementalist·Mapping·Simulacrum
4.43MDPS3.31KLife~4.4
Budget
I saw a comment somewhere about a fire trap ignite build. So I made a quick POB: It seems decent with the old numbers. The dot will be increased by roughly 33% (2934.9 -> 4170.7), while the ignite portion will hopefully stay the same, with the 28% nerf and the base damage compensation. Any suggestions for improvements? I tried scaling both parts at the same time with: fire damage, burning damage and fire dot multi.


































