Hey guys! I've updated my Shield Crush build guide for use in 3.17 with the Siege of the Atlas expansion. Below you can find details on key changes to the build.
Note: The damage is more or less unchanged, but I made slight tweaks on jewels and Shield values to make a more realistic approach to what your damage will be at certain levels. Make sure to tinker with jewels, clusters, and Watcher's Eyes in order to simulate what different progression versions of the build will look like!
You can find the Forum Guide Here!
PoB: https://pastebin.com/TN6uvezV
- This build was moved to Champion in 3.16 (due to 3.16 undocumented nerfs) but has been redirected back to Gladiator due to the power of Violent Retaliation as a 4th Ascendancy. We also moved back to Gladiator for a smoother mapping/bossing feel.
- A full levelling process has been added using Splitting and Shattering steel, and levelling passive trees have been adjusted for minimal respeccing when we switch to Shield Crush at Act 9.
- An endgame priority list has been detailed in the 'Notes' section in the PoB.
Things that I don't know yet:
- There is a potential that Precise Technique may be better than Resolute Technique, but I can't dig into those changes and ballpark numbers due to PoB not being updated yet. This will be explored assuming I have time before league start, but it looks promising for the time being. We hit a little over 5k accuracy with Weathered Hunter, Versatility, Eagle Eye, and 1 passive mastery, so we're slightly under the HP bar without gear investment.
- There might be 'better' ways to level up Steel Skills using Lifetap support. I did not do a raw comparison of numbers for this, but both versions should still be good.
- The Endgame build might have a higher prioritization for the Elder Helmet over the Crown of the Inward Eye as we don't know how powerful the new implicits are going to be. There is still plenty of room to craft implicits onto applicable items in this build, though.
If there's any concerns or questions you might have, please let me know! I'm always open for feedback to push this build as far as it can, and you all have definitely helped me the most when it comes to feedback and criticism.