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PoE 3.16·Scourge·Inquisitor

Pohx - Path of Exile 3.17 - Righteous Fire Inquisitor Archnemesis League Start

by Rebuffering4 years ago1.75K

DPS
1.46M
Life
5.39K
Level
100
Min budget

Overview

Pohx - Path of Exile 3.17 - Righteous Fire Inquisitor Archnemesis League Start is a Path of Exile Inquisitor build by Rebuffering, made for the Scourge league (3.16). It is centered on Vaal Righteous Fire and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 1.46M DPS with 5.39K life, 3.32K energy shield. Suited for: Essence. Key uniques include Replica Soul Tether, Forbidden Taste, Legacy of Fury.

Build Video

Rebuffering's Notes

3.17 - Archnemesis League - Righteous Fire FAQ --> https://tinyurl.com/RFFaQ --> https://www.twitch.tv/pohx Some things to note. The gear shown is gear you can aim for about 1-2 weeks into the league, also most pieces of gear have a note on them so you can read for more info I'm going to assume the current PoB is 10ex+ However this is to maintain a very T H I C C build while still having okay boss damage at league start Even if you're running 1/3rd the damage on a small budget you will still be able to clear bosses with 500K DPS You can expect to hit 5m+ DPS with Big Investment, 8M+ Using VAAL Rf with very good gear You can save quite a few passives via min maxing 1 Point for getting belt enchant for Curse reduction (The mastery on Arm/Es Nodes) 2 Points for having a level 3 Enlighten (you can drop determ reservation & the baby reservation node by champion of the cause) 1 Point for getting INT via traveling at higher levels (You drop the int node by duelist usually when you path deeper into witch) 1 Point for getting more DEX usually via accessories ( You can drop the DEX node by duelist) With the remaining points to 100 you have a few options A - Go towards Duelest and grab Art of the gladiator, it makes for faster mapping and can help with Dex Problems ( also gets you armour/regen/hp ) B - Path Towards Acrimony for more DoT Multi + Less Damage taken from overtime C - Go for a deeper cluster jewel setup with 2 Mediums, You're probably going to want Flow of life + Smoking Remains or Burning Bright (Bright for AoE Remains for DMG) D - Path downward to Glancing blows and go Max Block, you would have to get some form of recovery on your shield to make it work properly which will make it much more difficult to craft/roll (probably swap Purity of elements to Tempest shield, use pantheon for Freeze immune and get a Wrapped in flames (Medium cluster jewel) for chill immunity) Priority Order (Will flucuate based on market prices which I can't really predict) 6L Chest - Div card turn in (Emperor of Purity) +1 Ammy or %Fire Essence Crafted amulet and annoit Arsonist unless you have the boots, in which case you go ASH frost & Storm Master of Fire Cluster Jewel, the cheaper the better (DO NOT spend a lot of currency on this early) Legacy of Fury boots if they are cheap, Ideally 20c-1EX Elder Crafted Essence Helmet with at least Level 16 Burning damage Flammability on hit Ring (make sure you have some source of flam you're replacing otherwise this goes at the TOP of the list) Jewels with %Life & Burning Damage or Fire Multi Replica Soul Tether (You want this going into RED tier maps) Fire damage over time Multi Glove Implicit (not sure where to put this because idk how expensive the new currency is ) Please remember this version of my RF Build is the Non-Explode Setup. For the Explode Setup you follow a different Guide because of it's demands --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - RF Explode PoB: https://pastebin.com/g9ECEEGd (Expensive) - RF Leveling PoB: https://pastebin.com/h34KBVMG For any other questions, check out Pohx's youtube videos: https://www.youtube.com/c/PohxKappa/videos - How can I craft the gear? .: Helmet, Body Armour and Belt - https://tinyurl.com/RFGear1 (These are 3.16 Methods and there are probably better methods but these will be okay till I update) .: Amulet, Rings and Boots - https://tinyurl.com/RFGear2 (These are 3.16 Methods and there are probably better methods but these will be okay till I update) .: Gloves, Jewel/Clusters and Weapon - https://tinyurl.com/RFGear3 (These are 3.16 Methods and there are probably better methods but these will be okay till I update) - Why Scorching Ray / Flamewall? .: Flamewall is instant + lets you be more mobile Scorching Ray is more damage but you'll need to stand still TLDR; Scorching Ray before Master of Fire, after just pick the one you like the most. *Master of Fire is sort of required for Flamewall to be comparable* - Why Lifetap? .: Lifetap gives a hidden "Duration" tag to Righteous Fire, enabling one of the best supports for it (Awakened Swift Affliction). *You will need to link Lifetap + Shield Charge to get the buff for Righteous Fire* - Which pantheons are you using? .: Luranis for the Phys Reduction + Projectile Avoidance and Ralakesh for bleed "immunity".

Loadouts

Gear

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Pandemonium Smasher
Hypnotic Star
Armour/Energy Shield Chest
Vortex Torc
Cataclysm Eye
Golem Loop
Armour/Energy Shield Gloves
Replica Soul Tether
Legacy of Fury
Energy Shield Shield
Cluster Jewel
Behemoth Flame
Vivid Glimmer
Dusk Prism
Watcher's Eye
Brood Spark

Skills

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Helmet

  • Vaal Righteous FireVaal Righteous Fire20/20WMain
  • Elemental FocusElemental Focus20/20W
  • Swift AfflictionSwift Affliction20/20W
  • LifetapLifetap20/20W
  • Concentrated EffectConcentrated Effect20/20W

Body Armour

  • Flame WallFlame Wall20/20W
  • Controlled DestructionControlled Destruction20/20W
  • Swift AfflictionSwift Affliction20/20W
  • Elemental FocusElemental Focus20/20W
  • Burning DamageBurning Damage20/20W
  • LifetapLifetap20/20W

Gloves

  • MalevolenceMalevolence20W
  • DeterminationDetermination20W
  • Purity of ElementsPurity of Elements20W
  • EnlightenEnlighten3/20W

Boots

  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W
  • LifetapLifetap1/20W
  • CombustionCombustion20W

Weapon 1

  • Vaal Molten ShellVaal Molten Shell20/20W
  • Defiance BannerDefiance Banner20/20W
  • Infernal CryInfernal Cry20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Enduring CryEnduring Cry20W
  • LifetapLifetap20/20W

Ring 1

  • FlammabilityFlammability1W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
1.46M
Combined DPS
897.36K
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
897.36K
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
0.33s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
160%
Mana Cost
0
Life Cost
0

Defence

Life
5.39K
Energy Shield
3.32K
Mana
29
Ward
0
Armour
55.06K
Evasion
972
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+41%)
Cold Resistance
78% (+20%)
Lightning Resistance
78% (+21%)
Chaos Resistance
75% (+26%)

Recovery

Life Regen
1.78K/s
Net Life Regen
1.29K/s
ES Regen
1.78K/s
Mana Regen
14.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
975.36/s

Attributes & Utility

Strength
343
Intelligence
173
Dexterity
116
Movement Speed
73%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0