PoB ArchivesPoB Archives
PoE builds

PoE 3.16·Scourge·Elementalist

[3.17] Tanky Flameblast Ignite Elementalist starter with starter gear options/alternatives and endgame viable

by Kasuyama_4 years ago1

DPS
5.79M
Life
6.47K
Level
96
Min budget

Overview

[3.17] Tanky Flameblast Ignite Elementalist starter with starter gear options/alternatives and endgame viable is a Path of Exile Elementalist build by Kasuyama_, made for the Scourge league (3.16). It is centered on Vaal Flameblast and plays as a intelligence, spell, area, vaal archetype. In Path of Building it reaches 5.79M DPS with 6.47K life, 268 energy shield. Suited for: Mapping. Key uniques include The Searing Touch, Rumi's Concoction, Atziri's Step.

Build Video

Kasuyama_'s Notes

The POB uses placeholder gear for the most part. Tested in STD before the buffs and plays really well. Kinda have to afk to die during mapping since we stack so many defenses ----------------DPS------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Flameblast = pizza = tasty = big damage. If you don't like pizza play another build Arcane surge, combustion, flammability, fire exposure from gems. The unique staves Searing Touch and Martyr of Innocence are a lot of ignite dmg and they're really cheap Gem levels and dot multi from influenced stuff is BIG Elementalist ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -----------------TANKINESS----------------------------------------------------------------------------------------- 6k+ life, ignite prolif, Steelskin/Molten Shell, capped spell suppression, high evasion and armour, some block cause staves Ailment immunity from Purity of Elements if you use that instead of Malevolence which you should do at league start(also the res allows us to invest more in defense and offense on gear) Bastion of Elements is an option you go the even tankier choice but since im a SC shitter I like shock If you manage your Enduring Cry you can also have endurance charges but we don't have instant cast so meh but use it anyway for hp regen since we don't have leech ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --------------GEAR---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- AMULET (In the POB I added a +1 amulet with 60 life since they're easy to get in 3.17) +int or fire gems/damage over time multiplier on amulet. Maybe reservation stuff if u know what u're doing to reserve another 50% aura Can use aul's uprising over a rare one for a free 50% aura Can also use Ungil's Harmony early to proc Elemental Overload more often RINGS Generic life and res usually. I like Vermillion cause chonky. Craft min frenzy charge for more speed and dmg Curse ring for QOL BELT Generic life and res, attributes if u need them. I like hunter stygians for infinite HP and flexibility HELMET Evasion based for spell suppression Blizzard Crown is BIS since flat dmg=op -elemental/fire res on influenced base Ailment duration while focussed mod is great but not mandatory BODY ARMOUR Tabula/rare 6link on budget till you get 6l Searing Touch or Martyr of Innocence or a good rare staff Sacrificial Garb is BIS since it gives +1 to vaal skills and it has decent base stats. Easy af to colour too I like Kaom's Heart as well if you can fix ur suppression without the chest but gl with gem slots GLOVES Apothecary's Gloves is for sure the best base but can't roll spell supp naturally. Once you get them influenced get dot multiplier. Other options are cull and generic dot from Warlord. Unnerve doesn't do shit for DOT and we don't hit often anyway so don't bother BOOTS Zana's errr... I mean Atziri's Step are BIS IMO since we can't really use influenced mods Otherwise rare boots with life and ms Regarding influence. We don't crit often enough for tailwind mod or elusive. Endurance charge on kill might be nice for more mapping defenses WEAPONS(Staff most of the time) Searing Touch on budget or if super early league a rare one with generic fire damage/dot multi/fire gem levels is fine too Martyr of Innocence over Searing Touch once you've got most of your gear in order. Should be BIS but some well crafted rares might outperform JEWELS Life % is mandatory unless you like dying every other map. Fire dot multi, generic dot, fire dot, generic damage %, fire damage %, generic dot% are all good. Cast speed is nice too. Experiment with what's best for you Watcher's Eye with whatever mods you can afford. Malevolence dot multi is the best Transcendent Mind Grand Spectrum if you have big balls CLUSTER JEWELS Large fire cluster and medium fire cluster. I plan to use the notables in the POB once I swap to the cluster version like 1 week in FLASKS 1 life flask and the rest are your choice depending on what route you go. Quicksilver + Quartz are IMO mandatory and then you can get Silver flask for more clear speed, Rumi's for block and Jade for evasion Cinderswallow can be nice but i dislike it after the rework ------------------------Lab enchants and annoint----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Helmet enchant is based on preference. Flameblast Aoe enchant for clear if satisfied with damage. Can be aura stuff as well Gloves: Commandment of Spite BIS imo cause it chills when you get hit Boots: Attack and cast speed for better map clear QOL Amulet: Up to preference once again. Searing Heat/Dirty Techniques. Constitution can be nice too if u wanna be tankier. Searing Heat is best for real DPS but Dirty Techniques is the best for most damage per ignite ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -----------------------GEMS---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Level Flameblasts on swap Socket the gems in your staff since Vengeance from Martyr will benefit from most of the supports Get Vaal Flamebast for bossing and for the +1 buff from Sac Garb(Vaal Grace too) Flameblast supports: Ignite proliferation -> Lifetap(Cruelty if using mana flask) -> Burning damage -> Swift Affilction-> Deadly Ailments Travel skill: Flame Dash Flame Surge is a great skill to use with Ignite Auras are: Grace, Determination,Defiance Banner,Vitality, Purity of Elements(needs Enlighten or helmet enchant). It's up to preference really. Can opt for more damage by using Malevolence and Anger but defense is king Guard skill: Molten Shell Wave of Conviction for exposure. Before we get a curse ring we use Hextouch support and Flammability so we don't have to self cast both. Combustion for fire res reduction I'd swap Purity of Elements for Malevolence when you get enough res on gear and just go for Brine King Fix all ur mana issues by running Lifetap once u have enough mana regen. Use an enduring mana flask until then ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------ASCENDANCY/TREE/PANTHEON-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Has tanky spell suppression tree and a cluster tree Has leveling trees but it's up to preference Ascendancy order: 1. Shaper of Flames -> 2. Mastermind of Discord -> 3. Heart of Destruction -> 4. Shaper of Storms/Bastion of Elements(I like Shaper of Storms for dmg since we're plenty tanky and SC life) Major Pantheon: Brine King for the stun immunity and freeze immunity if u get rid of Purity. Lunaris for zoom Minor Pantheon: Shakari if u have like 0 chaos res and Abberath is nice against ignite ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------LEVELING------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Use another skill (OOS + Stormblast Mine into Armageddon Brand/Cremation) till later on Leveling uniques include: Tabula, Wanderlust, Goldrim, Lochtonial Caress, Perandus Signet, Axiom Perpetuum Leveling rares: +1/DOT Sceptres(wands are fine-ish but once we get to scaling the ignite their implicit is useless) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------FAQ/MECHANICS------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Why Flameblast over other skills? Because I want to play Flameblast Flame Surge after casting Flameblast on boss is like 20-25% more dmg Avoid the following map mods: No regen, ele reflect, reduced recovery(doable but rippy enough) Onetap map packs(rares included in my std testing that has less dps than this POB) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Loadouts

Gear

Tap an item to open trade or craft it.

The Searing Touch
New Item
New Item
New Item
New Item
New Item
New Item
New Item
Atziri's Step
New Item
New Item
New Item

Skills

Tap a skill to open trade.

Weapon 1

  • Vaal FlameblastVaal Flameblast25/20WMain
  • Burning DamageBurning Damage20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • Swift AfflictionSwift Affliction20/20W
  • LifetapLifetap20/20W

Body Armour

  • Vaal GraceVaal Grace20W
  • DeterminationDetermination20W
  • Defiance BannerDefiance Banner20W
  • MalevolenceMalevolence20W
  • Purity of ElementsPurity of Elements20W
  • VitalityVitality20/20W
  • EnlightenEnlighten3W

Boots

  • Wave of ConvictionWave of Conviction20W
  • FlammabilityFlammability20W
  • CombustionCombustion20W
  • HextouchHextouch20W

Gloves

  • Flame SurgeFlame Surge20W
  • Flame DashFlame Dash20W
  • LifetapLifetap6W
  • Faster CastingFaster Casting20W

Helmet

  • Vaal Molten ShellVaal Molten Shell10W
  • Enduring CryEnduring Cry20/20W
  • LifetapLifetap20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
96

Damage

Full DPS
5.79M
Combined DPS
3.01M
Hit DPS
484.28K
With Poison DPS
52.35K
With Ignite DPS
10.46M
With Bleed DPS
52.35K
Damage over Time
2.96M
Ignite DPS
2.96M
Average Hit
52.35K
Average Damage
52.35K

Attack & Crit

Attack/Cast Rate
9.25/s
Hit Chance
100%
Crit Chance
11%
Crit Multiplier
100%
Mana Cost
0
Life Cost
79

Defence

Life
6.47K
Energy Shield
268
Mana
95.27
Ward
0
Armour
13.69K
Evasion
20.7K
Phys Damage Reduction
21%

Mitigation & Avoidance

Block
30%
Spell Block
12%
Spell Suppression
100%
Evade (Melee)
71%
Evade (Projectile)
71%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+56%)
Cold Resistance
75% (+47%)
Lightning Resistance
75% (+47%)
Chaos Resistance
-52%

Recovery

Life Regen
508.59/s
ES Regen
0/s
Mana Regen
30.4/s

Attributes & Utility

Strength
148
Intelligence
332
Dexterity
98
Movement Speed
27%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0