PoE 3.16·Scourge·Elementalist
[3.17] Tanky Flameblast Ignite Elementalist starter with starter gear options/alternatives and endgame viable
by Kasuyama_4 years ago1
- DPS
- 5.79M
- Life
- 6.47K
- Level
- 96
- Min budget
Overview
[3.17] Tanky Flameblast Ignite Elementalist starter with starter gear options/alternatives and endgame viable is a Path of Exile Elementalist build by Kasuyama_, made for the Scourge league (3.16). It is centered on Vaal Flameblast and plays as a intelligence, spell, area, vaal archetype. In Path of Building it reaches 5.79M DPS with 6.47K life, 268 energy shield. Suited for: Mapping. Key uniques include The Searing Touch, Rumi's Concoction, Atziri's Step.
Build Video
Kasuyama_'s Notes
POB with full guide in the Notes section: https://pastebin.com/1zMRTmQ9
Video tanking minotaur for like a minute without using flasks then slowly killing him(low lvl gems, prebuff and 0 dmg on gear aside from staff pretty much). Has gear at the end which is pretty dogshit and used to fill res and attributes more or less: https://www.youtube.com/watch?v=yWebsVzHPms&ab_channel=Dante
Tanking shaper slam. Took me like 20 minutes and 3 runs to record this because I kept blocking and evading the slam(even with Grace off) and too many DOT pools spawned. https://www.youtube.com/watch?v=Z79oEEOgekg&ab_channel=Dante
T16 clearspeed showcase with no cast speed and no dmg gear: https://www.youtube.com/watch?v=y7fqRrWL1jw
Doesn't have any bullshit settings ticked on and can scale pretty well with investment. Tested in standard with worse gear than in POB that I had lying around. With the added effectiveness buff Flameblast with Martyr of Innocence should get a pretty big buff. Will update as I progress if asked and add my character later.
TLDR: Tanky as fuck, has very good damage on a budget, good clear cause ignite prolif is op, very flexible gear and probably better not to use clusters.
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- TANKINESS
- 6k+ life, ignite prolif, Steelskin/Molten Shell, capped spell suppression, high evasion and armour, some block cause staves
- Ailment immunity from Purity of Elements if you use it instead of Malevolence which you should at league start(also the res allows us to invest more in defense and offense on gear)
- Bastion of Elements is an option you go the even tankier choice but since im a SC shitter I like shock
- If you manage your Enduring Cry you can also have endurance charges but we don't have instant cast so meh but use it anyway for hp regen since we don't have leech
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- DPS
- Flameblast = pizza = tasty = big damage. If you don't like pizza play another build
- Arcane surge, combustion, flammability, fire exposure from gems.
- The unique staves Searing Touch and Martyr of Innocence are a lot of ignite dmg and they're really cheap
- Gem levels and dot multi from influenced stuff is BIG
- Elementalist
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- GEAR
- Detailed written guide in POB but TLDR is that it's very flexible and easy to craft/buy
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- MECHANICS/FAQ
- Why Flameblast over other skills? Because I want to play Flameblast
- Flame Surge after casting Flameblast on boss is like 20-25% more dmg
- Avoid the following map mods: No regen, ele reflect, reduced recovery(doable but rippy enough)
- Onetap map packs(rares included in my std testing that has less dps than this POB)
- Feels quite clunky with no cast speed investment
- Is immortal while mapping from experience in T16s even with extra dmg mods
- Can face tank minotaur
Loadouts
Gear
Tap an item to open trade or craft it.












Skills
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Passive Tree












- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Yugul
Character Stats
- Level
- 96
Damage
- Full DPS
- 5.79M
- Combined DPS
- 3.01M
- Hit DPS
- 484.28K
- With Poison DPS
- 52.35K
- With Ignite DPS
- 10.46M
- With Bleed DPS
- 52.35K
- Damage over Time
- 2.96M
- Ignite DPS
- 2.96M
- Average Hit
- 52.35K
- Average Damage
- 52.35K
Attack & Crit
- Attack/Cast Rate
- 9.25/s
- Hit Chance
- 100%
- Crit Chance
- 11%
- Crit Multiplier
- 100%
- Mana Cost
- 0
- Life Cost
- 79
Defence
- Life
- 6.47K
- Energy Shield
- 268
- Mana
- 95.27
- Ward
- 0
- Armour
- 13.69K
- Evasion
- 20.7K
- Phys Damage Reduction
- 21%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 12%
- Spell Suppression
- 100%
- Evade (Melee)
- 71%
- Evade (Projectile)
- 71%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+56%)
- Cold Resistance
- 75% (+47%)
- Lightning Resistance
- 75% (+47%)
- Chaos Resistance
- -52%
Recovery
- Life Regen
- 508.59/s
- ES Regen
- 0/s
- Mana Regen
- 30.4/s
Attributes & Utility
- Strength
- 148
- Intelligence
- 332
- Dexterity
- 98
- Movement Speed
- 27%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0