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PoE 3.16·Scourge·Necromancer

[dslily] Detonate Dead Necromancer - 3.18

by destroyermaker4 years ago1.5K

DPS
1.25M
Effective HP
219.13K
Life
6.84K
Level
98
Min budget

Overview

[dslily] Detonate Dead Necromancer - 3.18 is a Path of Exile Necromancer build by destroyermaker, made for the Scourge league (3.16). It is centered on Vaal Detonate Dead and plays as a dexterity, spell, area, vaal archetype. In Path of Building it reaches 1.25M DPS with 219.13K effective HP, 6.84K life, 2.99K energy shield. Suited for: Harvest, Essence.

Build Video

destroyermaker's Notes

Level with Orb of Storms/Stormblast Mine/Frost Bomb until Level 28 and then swap to Cremation + Armageddon Brand. Stick with Cremation + Armageddon Brand until level 55+ AND when you have access to Vaal Detonate Dead. Gravicious unveil/craft on chest for 10% Life as Extra Maximum Energy Shield craft (important for ghost dance!). Keep Vaal Detonate Dead at level 1 to reduce mana cost (only gains AoE with level so not worth levelling up). Make sure your desecrate is levelled, you NEED a lvl 19 desecrate for 81 and below zones and a lvl 20 desecrate for anything beyond that or else your damage will be awful. With changes made for 3.17, you only need to have 1 spectre now due to desecrate changes. Max spectre life is now 360% and every spectre above it will be scaled down to 360%, so the best end game spectres will be arena master as they will also buff you More spectres listed in this pastebin link https://pastebin.com/9JXQNrNL ---------------Extra tips--------------- The build works by casting desecrate and detonating the corpses that you spawn. To deal single target damage you need to detonate high life corpses which can be spawned using desecrate with high life spectres summoned (such as Arena Master). To maximize single target we also have lots of ailment duration combined with carefully timed Vaal Detonate Dead usage to achieve large ignites that last 12+ seconds. Area + zone level will dictate your damage, you effectively deal similar damage in a 68 zone as an 84 zone because the corpse life scales with zone level. Focus Ailment Duration mod on helmet is EXTREMELY noticeable for longer lasting ignites, get this for endgame bossing. Ungil's is used for proccing Elemental Overload (gives a lot of crit) but you can replace this by using a combination of the extra crit chance spell suppression mastery, crit enchant on boots and spell crit on weapon. Main difference between necromancer, inquisitor and elementalist is as follows: Necromancer has a balance of defence and damage but lacks recovery, Inquisitor has defence and recovery but lacks damage, and Elementalist lacks defence and recovery but has the most damage. (Use necromancer or you're dumb) You can ditch the desecrate + spectre setup with an unearth setup instead but you need empower + enhance + alt quality phantasmal unearth in a +1/+2 gems item (such as Hands of the High Templar or Viridi's Veil) and a +5 corpse unearth level enchant. The unearth setup avoided nerfs whereas spectres did not, so the unearth setup will be optimal. ---------------Gear--------------- All of your armour is basically just rares + life + spell suppression which can be crafted with essences / harvest spam until you get a good life roll and spell supression Weapon is crafted with essences of fear until you hit fire dot multi and then you can multi mod --------------Skill Rotation-------------- desecrate -> vaal detonate dead if it's up -> flame surge -> keep desecrating every few seconds so there is a corpse to explode -> desecrate -> regular detonate dead -> flame surge -> repeat

Gear

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Skull Weaver
Eagle Visage
Eagle Pelt
Blight Rosary
Havoc Knuckle
Armageddon Finger
Soul Nails
Armageddon Girdle
Vortex Slippers
Entropy Tower
Morbid Stare
Glorious Vanity

Skills

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Body Armour

  • Vaal Detonate DeadVaal Detonate Dead1/20WMain
  • Ignite ProliferationIgnite Proliferation20/20W
  • CombustionCombustion20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Burning DamageBurning Damage20/20W
  • Swift AfflictionSwift Affliction20/20W
  • VitalityVitality1W
  • SteelskinSteelskin1W
  • Summon SkitterbotsSummon Skitterbots1W
  • Herald of ThunderHerald of Thunder20W
  • Armageddon BrandArmageddon Brand1W
  • Onslaught1W
  • CombustionCombustion1W
  • Ignite ProliferationIgnite Proliferation1W
  • CremationCremation1W
  • Greater Multiple ProjectilesGreater Multiple Projectiles1W
  • Concentrated EffectConcentrated Effect1W
  • Elemental FocusElemental Focus1W

Gloves

  • DeterminationDetermination20W
  • Defiance BannerDefiance Banner20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • DesecrateDesecrate20/20W
  • Flame DashFlame Dash20/20W
  • Spell CascadeSpell Cascade20/20W
  • Faster CastingFaster Casting20/20W

Boots

  • Raise SpectreRaise Spectre21/20W
  • GraceGrace20/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W
  • SparkSpark1W
  • PiercePierce1W
  • Onslaught1W
  • Orb of StormsOrb of Storms1W
  • Added Lightning DamageAdded Lightning Damage1W
  • Onslaught1W
  • DesecrateDesecrate1W
  • Flame DashFlame Dash1W
  • Arcane SurgeArcane Surge1W
  • DeterminationDetermination1W
  • Summon SkitterbotsSummon Skitterbots1W
  • Herald of AshHerald of Ash20W

Weapon 2

  • Tempest ShieldTempest Shield20/20W
  • Vaal Molten ShellVaal Molten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Weapon 1

  • Wave of ConvictionWave of Conviction1/20W
  • Bone OfferingBone Offering20/20W
  • LifetapLifetap20/20W
  • Flame DashFlame Dash1W
  • Arcane SurgeArcane Surge1W
  • Molten ShellMolten Shell1W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
1.25M
Hit DPS
392.45K
With Poison DPS
392.45K
With Ignite DPS
1.25M
With Bleed DPS
392.45K
Damage over Time
859.7K
Ignite DPS
859.7K
Culling DPS
0
Average Hit
159.1K

Attack & Crit

Attack/Cast Rate
2.47/s
Crit Chance
6%
Crit Multiplier
100%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
219.13K
Life
6.84K
Energy Shield
2.99K
Mana
133
Ward
0
Armour
33.4K
Evasion
15.64K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
48%
Spell Block
62%
Spell Suppression
100%
Evade (Melee)
65%
Evade (Projectile)
65%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+108%)
Cold Resistance
76% (+24%)
Lightning Resistance
76% (+28%)
Chaos Resistance
-52%

Recovery

Life Regen
246.28/s
ES Regen
179.28/s
Mana Regen
235.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
132
Intelligence
322
Dexterity
147
Movement Speed
54%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0