PoE 3.16·Scourge·Necromancer
[dslily] Detonate Dead Necromancer - 3.18
by destroyermaker4 years ago1.5K
- DPS
- 1.25M
- Effective HP
- 219.13K
- Life
- 6.84K
- Level
- 98
- Min budget
Overview
[dslily] Detonate Dead Necromancer - 3.18 is a Path of Exile Necromancer build by destroyermaker, made for the Scourge league (3.16). It is centered on Vaal Detonate Dead and plays as a dexterity, spell, area, vaal archetype. In Path of Building it reaches 1.25M DPS with 219.13K effective HP, 6.84K life, 2.99K energy shield. Suited for: Harvest, Essence.
Build Video
destroyermaker's Notes
Level with Orb of Storms/Stormblast Mine/Frost Bomb until Level 28 and then swap to Cremation + Armageddon Brand. Stick with Cremation + Armageddon Brand until level 55+ AND when you have access to Vaal Detonate Dead.
Gravicious unveil/craft on chest for 10% Life as Extra Maximum Energy Shield craft (important for ghost dance!).
Keep Vaal Detonate Dead at level 1 to reduce mana cost (only gains AoE with level so not worth levelling up).
Make sure your desecrate is levelled, you NEED a lvl 19 desecrate for 81 and below zones and a lvl 20 desecrate for anything beyond that or else your damage will be awful.
With changes made for 3.17, you only need to have 1 spectre now due to desecrate changes. Max spectre life is now 360% and every spectre above it will be scaled down to 360%, so the best end game spectres will be arena master as they will also buff you
More spectres listed in this pastebin link
https://pastebin.com/9JXQNrNL
---------------Extra tips---------------
The build works by casting desecrate and detonating the corpses that you spawn. To deal single target damage you need to detonate high life corpses which can be spawned using desecrate with high life spectres summoned (such as Arena Master).
To maximize single target we also have lots of ailment duration combined with carefully timed Vaal Detonate Dead usage to achieve large ignites that last 12+ seconds. Area + zone level will dictate your damage, you effectively
deal similar damage in a 68 zone as an 84 zone because the corpse life scales with zone level.
Focus Ailment Duration mod on helmet is EXTREMELY noticeable for longer lasting ignites, get this for endgame bossing.
Ungil's is used for proccing Elemental Overload (gives a lot of crit) but you can replace this by using a combination of the extra crit chance spell suppression mastery, crit enchant on boots and spell crit on weapon.
Main difference between necromancer, inquisitor and elementalist is as follows: Necromancer has a balance of defence and damage but lacks recovery, Inquisitor has defence and recovery but lacks damage, and
Elementalist lacks defence and recovery but has the most damage. (Use necromancer or you're dumb)
You can ditch the desecrate + spectre setup with an unearth setup instead but you need empower + enhance + alt quality phantasmal unearth in a +1/+2 gems item (such as Hands of the High Templar or Viridi's Veil)
and a +5 corpse unearth level enchant. The unearth setup avoided nerfs whereas spectres did not, so the unearth setup will be optimal.
---------------Gear---------------
All of your armour is basically just rares + life + spell suppression which can be crafted with essences / harvest spam until you get a good life roll and spell supression
Weapon is crafted with essences of fear until you hit fire dot multi and then you can multi mod
--------------Skill Rotation--------------
desecrate -> vaal detonate dead if it's up -> flame surge -> keep desecrating every few seconds so there is a corpse to explode -> desecrate -> regular detonate dead -> flame surge -> repeat
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Yugul
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 1.25M
- Hit DPS
- 392.45K
- With Poison DPS
- 392.45K
- With Ignite DPS
- 1.25M
- With Bleed DPS
- 392.45K
- Damage over Time
- 859.7K
- Ignite DPS
- 859.7K
- Culling DPS
- 0
- Average Hit
- 159.1K
Attack & Crit
- Attack/Cast Rate
- 2.47/s
- Crit Chance
- 6%
- Crit Multiplier
- 100%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 219.13K
- Life
- 6.84K
- Energy Shield
- 2.99K
- Mana
- 133
- Ward
- 0
- Armour
- 33.4K
- Evasion
- 15.64K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 48%
- Spell Block
- 62%
- Spell Suppression
- 100%
- Evade (Melee)
- 65%
- Evade (Projectile)
- 65%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 79% (+108%)
- Cold Resistance
- 76% (+24%)
- Lightning Resistance
- 76% (+28%)
- Chaos Resistance
- -52%
Recovery
- Life Regen
- 246.28/s
- ES Regen
- 179.28/s
- Mana Regen
- 235.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 132
- Intelligence
- 322
- Dexterity
- 147
- Movement Speed
- 54%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0