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PoE 3.16·Scourge·Ascendant

[3.17] Ritual + Blight + Metamorph Atlas Strategy - 4-6+ Ex Per Hour

by Path of Chigurh4 years ago57Subscribe

DPS
2.64M
Life
5.44K
Level
100
Min budget

Overview

[3.17] Ritual + Blight + Metamorph Atlas Strategy - 4-6+ Ex Per Hour is a Path of Exile Ascendant build by Path of Chigurh, made for the Scourge league (3.16). It is centered on Vaal Righteous Fire and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 2.64M DPS with 5.44K life. Suited for: Simulacrum, Mapping, Blight, Delirium, Ritual, Essence. Key uniques include Axiom Perpetuum, The Brass Dome, Impresence.

Build Video

Path of Chigurh's Notes

I have been testing multiple different Atlas Strategies for 3.17 in Standard to see what nodes will allow for T16 map sustain and maximize currency per hour. After roughly 20 hours of testing, I have landed on this strategy that seems to be pretty good.

Farming Details: Ritual - Investing in Ritual is very good this league since it is on the map device for 13c, so you can either self-farm blood vessels your will need to use (Since we use Beyond on Map Device) or purchase vessels from others.

Blight - Blight is good with the new passives for farming blighted maps that should sell for around 20c each or you can run yourself to self-sustain scarabs/maps/sextants. Warning: You will need a strong character to clear all the blight waves in time since we take the increase spawn speed and health notable. I would suggest either some kind of corpse explosion or proliferation.

Beyond - Beyond is strong because both Blight and Ritual generate huge amounts of mobs per encounter, but you again will need a strong character to clear the huge number of Beyond bosses. Especially, when 10+ beyond bosses spawn on some difficult blight encounters.

Metamorph - Metamorph was choses as the 4th atlas tree choice because it does not slow down the mapping process. I have tested out other options like delirium, essence, harbinger, and rogue exiles, but Metamorph is very close to other nodes we pick up and the others didn't feel as smooth. (Delirium is likely more profitable if you have a multiple mirror character with infinite damage and purchase Delirium Mirror Sextants.)

Kirac + Map Sustain - Due to the changes to the atlas, you will need multiple +1 level of map nodes to self sustain your favorite T16 map. I chose Canyon because it has multiple bosses, which I need to get 6 Metamorph parts from each map.

Cost: 1 Blood Vessel - 20c 1 Blight Scarab - 8c 1 Metamorph Scarab - 6c Beyond on Map Device - 5c T16 Canyon Map - 5c (Self Sustained) Awakened Sextants - 10c Total Cost: 54c per Map

Revenue Estimates: Ritual - 70c Blight - 40c Metamorph - 15c Beyond - 20c Kirac - 10c Total Revenue: 155c per Map

Total Profit Per Map: ~100c (I run an Uber+ strict filter, so this can be higher if you want.)

RF POB: (Build Cost 150 Ex + 400 Ex Staff) https://pastebin.com/4tw7VsCC

Atlas Passive Tree: https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAgAAbAB8AngC6Ax8E1gncClcKvgskC3EOvg9jELAU2hXAGYIfxCArKYcs_C6-LwQvbjJLM-Q1rjZdPl9BjEITQ6lElkXhR89JvFI7VkVZPFnMWn1b2VzcXbdf62AhZrVnnWmbas9rNmyQbP1uBm9_cFBxC3e1ecN7CnunfR1_XH-kf9yAeIJphSeFxIaYh-mJkYsYjSmNoY_UkTKRfZIElOGXRZ04nbGh0aLeoxmjbKOJpDaoL6q5q6ys2a4Cruqx-7OMtIa1Z7hKuYC6F7rKvNzHvchgyh_Kes6Dz_LQotEk1IfWLd8j4BbiceKn5yjrfu2g767xS_QM90_62v0d_t4AAA==

Gear

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Corpse Pile
Beast Ward
The Brass Dome
Impresence
Havoc Gyre
Honour Circle
Agony Hold
Foe Snare
Doom Sole
Watcher's Eye
Might of the Meek
Grand Spectrum
Grand Spectrum
Might of the Meek
Grand Spectrum

Skills

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Body Armour

  • Vaal Righteous FireVaal Righteous Fire21WMain
  • EmpowerEmpower4W
  • EfficacyEfficacy21/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect5/20W

Weapon 1

  • Scorching RayScorching Ray21/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Infused ChannellingInfused Channelling21/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • EmpowerEmpower4/20W

Helmet

  • Flame WallFlame Wall21/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • EmpowerEmpower4/20W

Gloves

  • FlammabilityFlammability21W
  • Elemental WeaknessElemental Weakness20/20W
  • Awakened BlasphemyAwakened Blasphemy5/20W

Boots

  • Flame DashFlame Dash20/20W
  • Arcane SurgeArcane Surge6W

Boots

  • Purity of ElementsPurity of Elements20W
  • VitalityVitality20W

Gloves

  • MalevolenceMalevolence21W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
2.64M
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
2.64M
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
0.33s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Life
5.44K
Energy Shield
58
Mana
101.2
Ward
0
Armour
19.06K
Evasion
19
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
85% (+41%)
Cold Resistance
84% (+32%)
Lightning Resistance
84% (+34%)
Chaos Resistance
75% (+7%)

Recovery

Life Regen
1.9K/s
Net Life Regen
1.35K/s
ES Regen
0/s
Mana Regen
140/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
555.16/s

Attributes & Utility

Strength
275
Intelligence
190
Dexterity
133
Movement Speed
69%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0