[3.17] Ritual + Blight + Metamorph Atlas Strategy - 4-6+ Ex Per Hour
by Path of Chigurh4 years ago57Subscribe
- DPS
- 2.64M
- Life
- 5.44K
- Level
- 100
- Min budget
Overview
[3.17] Ritual + Blight + Metamorph Atlas Strategy - 4-6+ Ex Per Hour is a Path of Exile Ascendant build by Path of Chigurh, made for the Scourge league (3.16). It is centered on Vaal Righteous Fire and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 2.64M DPS with 5.44K life. Suited for: Simulacrum, Mapping, Blight, Delirium, Ritual, Essence. Key uniques include Axiom Perpetuum, The Brass Dome, Impresence.
Build Video
Path of Chigurh's Notes
I have been testing multiple different Atlas Strategies for 3.17 in Standard to see what nodes will allow for T16 map sustain and maximize currency per hour. After roughly 20 hours of testing, I have landed on this strategy that seems to be pretty good.
Farming Details: Ritual - Investing in Ritual is very good this league since it is on the map device for 13c, so you can either self-farm blood vessels your will need to use (Since we use Beyond on Map Device) or purchase vessels from others.
Blight - Blight is good with the new passives for farming blighted maps that should sell for around 20c each or you can run yourself to self-sustain scarabs/maps/sextants. Warning: You will need a strong character to clear all the blight waves in time since we take the increase spawn speed and health notable. I would suggest either some kind of corpse explosion or proliferation.
Beyond - Beyond is strong because both Blight and Ritual generate huge amounts of mobs per encounter, but you again will need a strong character to clear the huge number of Beyond bosses. Especially, when 10+ beyond bosses spawn on some difficult blight encounters.
Metamorph - Metamorph was choses as the 4th atlas tree choice because it does not slow down the mapping process. I have tested out other options like delirium, essence, harbinger, and rogue exiles, but Metamorph is very close to other nodes we pick up and the others didn't feel as smooth. (Delirium is likely more profitable if you have a multiple mirror character with infinite damage and purchase Delirium Mirror Sextants.)
Kirac + Map Sustain - Due to the changes to the atlas, you will need multiple +1 level of map nodes to self sustain your favorite T16 map. I chose Canyon because it has multiple bosses, which I need to get 6 Metamorph parts from each map.
Cost: 1 Blood Vessel - 20c 1 Blight Scarab - 8c 1 Metamorph Scarab - 6c Beyond on Map Device - 5c T16 Canyon Map - 5c (Self Sustained) Awakened Sextants - 10c Total Cost: 54c per Map
Revenue Estimates: Ritual - 70c Blight - 40c Metamorph - 15c Beyond - 20c Kirac - 10c Total Revenue: 155c per Map
Total Profit Per Map: ~100c (I run an Uber+ strict filter, so this can be higher if you want.)
RF POB: (Build Cost 150 Ex + 400 Ex Staff) https://pastebin.com/4tw7VsCC
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 2.64M
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 2.64M
- Average Hit
- 0
- Average Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 0.33s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Life
- 5.44K
- Energy Shield
- 58
- Mana
- 101.2
- Ward
- 0
- Armour
- 19.06K
- Evasion
- 19
- Phys Damage Reduction
- 76%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 85% (+41%)
- Cold Resistance
- 84% (+32%)
- Lightning Resistance
- 84% (+34%)
- Chaos Resistance
- 75% (+7%)
Recovery
- Life Regen
- 1.9K/s
- Net Life Regen
- 1.35K/s
- ES Regen
- 0/s
- Mana Regen
- 140/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 555.16/s
Attributes & Utility
- Strength
- 275
- Intelligence
- 190
- Dexterity
- 133
- Movement Speed
- 69%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0