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Using Cinderswallow for EA totem life sustain featuring deathless Flawless Chayula

Rain of SplintersWatcher's EyeViridian JewelThe TempestSpike-Point Arrow QuiverHyrri's IreBlizzard CrownMurder MittsTwo-Stone RingOpal RingOnyx AmuletStormrider BootsDyadian Dawn
Divine Life FlaskGranite FlaskJade FlaskCinderswallow UrnQuicksilver Flask

When I have mentioned it, some people have been dismissive of the ability to use life gain on kill Cinderswallow to solve one of EA totem's biggest build problems: life sustain. This skepticism is understandable as it was one of the most nerfed items in the 3.16 flask "rework," gaining a huge flask sustain penalty as well as being reduced to only allowing sustain of one of life/es/mana rather than all three.

However, I think a lot of people don't build around one of the mods on the flask that was buffed: it now gains five charges when you "consume" an ignited corpse.

Corpses may be consumed by Offering skills, Devouring Totem Dominating Blow, The Devouring Diadem, and Void Sphere.

In this build I use CWDT Void Sphere as both crowd control and also go generate charges for Cinderswallow.

I demonstrate in this video a combination of mechanics which can allow EA totems to survive in environments that can deal very high damage to players very quickly.

  1. Cinderswallow Urn
  2. CWDT Void Sphere acting both as crowd control, and as charge generation for Cinderswallow Urn
  3. Totem Taunt mastery

My version of the build has relatively mediocre evasion and armour due to using Purity of Elements instead of Grace, and I find that this flask has allowed me to start leveling solo pretty readily. I do have very low xp in this video due to running a bunch of hard invitations immediately after hitting level 96, so it's obviously not a tanky build, but I find the flask allows very decent life sustain during mapping and other non-boss challenges.

Video: https://www.youtube.com/watch?v=16hcWSY07L4

PoB: https://pastebin.com/VD6yRbmf

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Life

4831

Mana

266.55

Energy Shield

196

DPS

11M

Effective Hit Pool

Chaos Res

20

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

25K

Evasion

23K

Block

0 | 0

Crit Chance

15%

Crit Multi

100%

Rage

0

Strength

155

Intelligence

218

Dexterity

249

Ward

0

Item Quantity

0%

Item Rarity

10%

Movement Speed

75%

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Metaphoricalsimile

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