Using Cinderswallow for EA totem life sustain featuring deathless Flawless Chayula
4 years ago9
by Metaphoricalsimile4 years ago9
10.59M
DPS
4.83K
Life
Overview
Using Cinderswallow for EA totem life sustain featuring deathless Flawless Chayula is a Path of Exile Elementalist build by Metaphoricalsimile, made for the Scourge league (3.16). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 10.59M DPS with 4.83K life, 196 energy shield. Suited for: Mapping. Key uniques include The Tempest, Dyadian Dawn, Cinderswallow Urn, Quill Rain, Hyrri's Ire.
Build Video
Metaphoricalsimile's Notes
When I have mentioned it, some people have been dismissive of the ability to use life gain on kill Cinderswallow to solve one of EA totem's biggest build problems: life sustain. This skepticism is understandable as it was one of the most nerfed items in the 3.16 flask "rework," gaining a huge flask sustain penalty as well as being reduced to only allowing sustain of one of life/es/mana rather than all three.
However, I think a lot of people don't build around one of the mods on the flask that was buffed: it now gains five charges when you "consume" an ignited corpse.
Corpses may be consumed by Offering skills, Devouring Totem Dominating Blow, The Devouring Diadem, and Void Sphere.
In this build I use CWDT Void Sphere as both crowd control and also go generate charges for Cinderswallow.
I demonstrate in this video a combination of mechanics which can allow EA totems to survive in environments that can deal very high damage to players very quickly.
- Cinderswallow Urn
- CWDT Void Sphere acting both as crowd control, and as charge generation for Cinderswallow Urn
- Totem Taunt mastery
My version of the build has relatively mediocre evasion and armour due to using Purity of Elements instead of Grace, and I find that this flask has allowed me to start leveling solo pretty readily. I do have very low xp in this video due to running a bunch of hard invitations immediately after hitting level 96, so it's obviously not a tanky build, but I find the flask allows very decent life sustain during mapping and other non-boss challenges.
Gear


























Skills
Passive Tree


Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Combined DPS
- 10.59M
- Hit DPS
- 473.3K
- With Poison DPS
- 176.18K
- With Ignite DPS
- 27.57M
- With Bleed DPS
- 176.18K
- Damage over Time
- 10.41M
- Ignite DPS
- 10.41M
- Average Hit
- 27.57M
- Average Damage
- 176.18K
Attack & Crit
- Attack/Cast Rate
- 2.69/s
- Hit Chance
- 98%
- Crit Chance
- 15%
- Crit Multiplier
- 100%
- Totem Limit
- 6
- Mana Cost
- 32
- Life Cost
- 0
Defence
- Life
- 4.83K
- Energy Shield
- 196
- Mana
- 266.55
- Ward
- 0
- Armour
- 25.12K
- Evasion
- 23.23K
- Phys Damage Reduction
- 50%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 95%
- Evade (Melee)
- 73%
- Evade (Projectile)
- 73%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+48%)
- Cold Resistance
- 75% (+11%)
- Lightning Resistance
- 75% (+16%)
- Chaos Resistance
- 20%
Recovery
- Life Regen
- 228.83/s
- ES Regen
- 0/s
- Mana Regen
- 85.4/s
Attributes & Utility
- Strength
- 155
- Intelligence
- 218
- Dexterity
- 249
- Movement Speed
- 75%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 10%