
3.21 | DELVE ONLY MAGEBLOOD FROM SCRATCH - PoE New Series Announcement
4552.78M
DPS
88.15K
EHP
9.43K
ES
~2.9![]()
Min Budget

Rolling Magma Mana Miner (Homage to Akane)
602.15M
DPS
108.23K
EHP
3.17K
Life
~29![]()
Min Budget

8 Minimum Power Stacking Storm Brand Hierophant (Contestant #6) (10 Divine Contest in KR)
1142.54M
DPS
153.75K
EHP
3.53K
Life
~9.4![]()
Min Budget
Hey there, Path of Exile community! I'm excited to share my theorycrafted CwC BV Hierophant build with you all. I've been using poe.ninja as a reference and I'm feeling pretty good about the overall viability of the build. However, I do have a few questions and concerns that I was hoping the community could help me with. First of all, I have some empty gem slots that I'm not sure what to fill with. I want to make sure that my build is optimized for maximum effectiveness, so any suggestions or tips on which gems to use would be greatly appreciated. Secondly, I'm using Indigon in my build, whi
Seeking Feedback on my CwC BV Hierophant Build - Gem Slots and Indigon Questions!
12.3M
DPS
105.17K
EHP
10.22K
ES
~2.9![]()
Min Budget

Mana Stacking Shock Nova [PoE 3.21 Crucible Build Showcase]
697.38M
DPS
76.27K
EHP
4.01K
Life
~5.9![]()
Min Budget

[3.21] My Hierophant Manabond Mjolner Build on POE ! Deep Delver + Any Content !
18370.33K
DPS
344.46K
EHP
12.5K
ES
~12![]()
Min Budget
Ice Spear Totems is one of my favourite builds ever however I really dislike the way it is played now: ZHP boss nuker. Mapping semi juiced with that build feels absolutely atrocious, unless you want to brick half of your maps you need to drop totems on the border of your screen and run as soon as a mob gets close to you. I've been thinking how to pull a defensively comfortable version of this build even if the dps is not amazing. I've been thinking into those different approachs: \- Use annihilating light, ignore spell supression, stack as much mana as possible with Sanctuary of Tought, trie
Is it possible to make a comfortably tanky Ice Spear totem on High Budget? (mapping)
914.75M
DPS
57.8K
EHP
4.06K
Life
~258![]()
Min Budget

Hierophant Stationary Self Cast Manabond 25M DPS
1526.38M
DPS
346.42K
EHP
6.67K
ES
~9.4![]()
Min Budget

Poe 3.21 Crucible - Lightning Tendril Totems vs 84iiq Twisted Invitation
455.63M
DPS
51.81K
EHP
3.2K
Life
~24![]()
Min Budget

POE - 3.21 - Shockwave Totem - 26m DPS - 150k EHP - Build Showcase and POB
7726.59M
DPS
155.67K
EHP
3.24K
Life
~38![]()
Min Budget
Possible upgrades: Forbidden jewels Radiant Faith Transcendent mind near MoM Divine shield or Glancing Blows or Ghost Reaver skin of the lords to save passives Chaos Innoculation impossible escape? cluster jewel grab +1 power charges in dex area
(Reuploaded) My First build - Fire Convert Exsanguinate Heirophant. Relatively cheap, satisfying build with decent mapping, ~5.5 to 7m dps
145.21M
DPS
62.91K
EHP
4.44K
ES
~18![]()
Min Budget

Proof of concept archmage MoM agnostic atziris rule hierophant
31.09M
DPS
59.55K
EHP
4.18K
Life
~3.9![]()
Min Budget

This is my favorite build of the league so far | ep17
44226.62K
DPS
73.32K
EHP
3.92K
Life
~1.7![]()
Min Budget

I'm not using the archmage trick, but I'm playing lightpoacher worms divine ire hiero and it feels really good
3437.11M
DPS
64.17K
EHP
4.66K
ES
~11![]()
Min Budget

[3.21] Budget Shockwave Totem Hierophant - Path of Exile Crucible League
102382.02K
DPS
∞
EHP
3.48K
Life
~22![]()
Min Budget

Path of Exile [3.21] Hierophant Lightning Tendrils Totems Destroy Uber Contents
7737.3M
DPS
50.23K
EHP
4.02K
ES
~18![]()
Min Budget

[PATH OF EXILE | 3.21] – PENANCE BRAND INDIGON – MINOTAUR MAP
60215.17M
DPS
77.89K
EHP
6.45K
ES
~37![]()
Min Budget

Flameblast Totems - Magnificent Firework of Explosions [Path of Exile Crucible League 3.21]
15197.35K
DPS
102.29K
EHP
5.85K
Life
~2.1![]()
Min Budget

Farm Your Mageblood + Headhunter While AFK!! Strategy Guide + Top Secret Tip Revealed
1.05K1.21K
DPS
70.27K
EHP
6K
Life
~25![]()
Min Budget

Path of Exile - 3.21 - Ballista Totem Elemental Hit - Hierophant - Voidstone Invitations
61.57M
DPS
90.06K
EHP
4.52K
Life
~2.7![]()
Min Budget
Posting Here as Well. Basically the interaction is this: When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. By taking a stunning hit with 30% Recoup (recover 30% of hit taken over 4 seconds), and a max-rolled Bloodnotch jewel (60% of hit recovered), you receive no damage from stunning hits. Taking the ES mastery which makes your Stun Threshold based on your ES and taking Agnostic to set your ES to 0, basically every hit stuns you. Therefore you are 'effectively' immune to hits. Adding the Immutable Force jewel (up to 1000% stun recov
Hit immunity with new jewel, Bloodnotch
40977.95K
DPS
50.54K
EHP
2.02K
Life
~5.5![]()
Min Budget

POE 3.21 Crucible Spark Totems Build Diary Day One
1075.9K
DPS
53.33K
EHP
3.11K
Life
~1.1![]()
Min Budget
anyone think this build could be good? &x200B; 30% more damage for the crucible mods that increase the stages, but can be turned off &x200B;

Heirophant Pre-Manabond League Starter
53.99M
DPS
126.04K
EHP
4.58K
ES
~2.2![]()
Min Budget

Hierophant 3.21 League Start | Manabond Transition Build | Crucible
4.28M
DPS
137.11K
EHP
4.58K
ES
~2.2![]()
Min Budget

Hierophant Incinerator - My League Start (DONT PLAY THIS)
6855.16M
DPS
52.37K
EHP
2.96K
ES
~10![]()
Min Budget
First time making my own build and to be honest I have no clue if what I put together is a) playable and b) not complete dogpoop. Here is the PoB: Its very barebones. No Flasks, no uniques or special items, nothing ticked in config and the gems aren't filled out yet. It already has around 500k dps without using a second curse (allocated points in WoD just for reference) and without the vaal version. To me this seems pretty great but I have no clue if its actually playable. I am not set on hiero, just used it because I wanted to see what impact arcane surge
Firestorm Ignite Hiero - League Starter - Does it look good enough?
1448.15K
DPS
109.15K
EHP
3.91K
Life
~178![]()
Min Budget
Context: This build is a modification of Jungroan's 3.19 self-chill Spark Inquisitor I was curious about the Arcane Surge changes for 3.21, and if they could be abused given that Spark spends a ton of mana and could easily hit the Arcane surge mana cap With the Crucible mechanic, this build could be pushed even further POB issues: POB doesn't seem to be correctly calculating Arcane Surge's new 10-25% more spell damage with supported skills. Even with 110% arcane surge effect, it's showing 19% and 42% more spell damage. It
Feedback - end game Spark Hierophant for 3.21
113.27M
DPS
134.23K
EHP
4.3K
Life
~66![]()
Min Budget

Update to my Armageddon Brand Recall Nuker.
9810.84M
DPS
80.01K
EHP
5.09K
Life
~20![]()
Min Budget

1 Billion Archmage Dps vs depth 5121 Aul insta delete
1531.07B
DPS
190.47K
EHP
25.73K
ES
~412![]()
Min Budget

Jungroan's Arma Brand Recaller League Start Build Guide
1287.48M
DPS
103.74K
EHP
3.96K
Life
~6.9![]()
Min Budget
Thought it would be nice to theorycraft a bit with hiero. Turns out between kugals gaze, new bubonic trail and the hiero ascendancy and a mana mastery, you gain 100% (150 if 1k mana spend recently) arcane surge efficiency which equals 40% more damage with new hiero. On top of that, you gain 25% RMR from hiero, 24% from bubonic and 12% from new mana mastery. If you take souvereignity on top, you're at 83% global RMR that applies to every aura. This build runs 2 heralds and 3 50% auras. This uses reworked tulfall as a (possibly) chea
Playing Around with new hierophant and some new uniques
114.31M
DPS
85.08K
EHP
4.25K
Life
~5![]()
Min Budget
One of my all-time favorite builds is back baby! At face value SR totems seem like an absolute meme, but I've been playing the build every other league or so since 3.15, and have a mildly successful build series about it on my YT channel from 3.16. It caught a solid nerf in subsequent leagues due to various changes, but with the latest change to Hierophant's Arcane Blessing ascendancy notable, and the curse changes from last league, it's absolutely back. The general idea is to get 4 Scorching Ray totems and 9 Searing Bond totems through the use of Phantasmal Searing Bond, which grants an ad
Scorching Ray totems are back with a vengeance!
6315.93M
DPS
63.05K
EHP
4.55K
Life
~21![]()
Min Budget

Path of Exile 3.20 (Up. to 3.21) Arc Hierophant Unique item build Challange ( 100% spell crit )
57.69M
DPS
140.28K
EHP
2.86K
Life
~54![]()
Min Budget
After some amount of math, the current "less" damage needed to see the unatatched damage is ~28%. This is meant to counteract the "more" damage multiplier from attatched hits that arma brand has. That being said, the extra 2 hits in single target that we get in due to our cast speed -will- have that damage. So, when calculating DPS, get the damage of the 2 attatched brands by disabling the configuration. Call this "A" Then, get the damage of the 7 unattatched brands by enabling it. Call this "B" Then, divide 1 by the brand recall cooldown time to get our effective cast rate. Call this "R"

neoCrown POE 3.20 Sanctum League Highlights
22.41M
DPS
66.93K
EHP
3.42K
Life
~19![]()
Min Budget

8link Trigger Archmage Galvanic Field Feat. CwC Shock Nova 100% delirium Showcase
2911.97M
DPS
129.86K
EHP
15.52K
ES
~246![]()
Min Budget

Spell Totems are Alive and Well - Ball Lightning Totem Hierophant Leaguestart Testing for 3.21 | PoE
1.05K10.3M
DPS
53.17K
EHP
4.09K
Life
~3.6![]()
Min Budget

Stacking ES to the Moon with Int/Mana + Hiero/Guardian
595173.57K
DPS
555.67K
EHP
43.66K
ES
~7![]()
Min Budget

Sanctum Gauntlet 3.20 | Hexblast Totem Hierophant Final Build Update
52.27M
DPS
169.2K
EHP
5.83K
Life
~4.6![]()
Min Budget

Sanctum Gauntlet 3.20 | Hexblast Totem Hierophant Build Update
71.28M
DPS
78.83K
EHP
5.71K
Life
~4.5![]()
Min Budget

Volcanic Fissure Mana Totem Hierophant
43692.06K
DPS
255.36K
EHP
4.5K
ES
~87![]()
Min Budget

Uber cortex + Uber Uber Elder - Manabond Hierophant [PoE 3.20]
538.4M
DPS
162.25K
EHP
16.32K
ES
~239![]()
Min Budget
I know, The standard question. But i'm feeling i've hit the ceiling on my spark totem build. I was thinking about going cold conversion or crit. But since it's my 3rd league i'm not really sure how these work. Can anyone help me with this? Here's my pob: It's mainly focused for blasting maps, hence i went for big hitting sparks, instead of duration. Thanks in advance!





