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Feedback - end game Spark Hierophant for 3.21

Hierophant

4.30K134.23K113.27M


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https://pobb.in/4LYkhTeGdjC7

Context:

  • This build is a modification of Jungroan's 3.19 self-chill Spark Inquisitor
  • I was curious about the Arcane Surge changes for 3.21, and if they could be abused given that Spark spends a ton of mana and could easily hit the Arcane surge mana cap
  • With the Crucible mechanic, this build could be pushed even further

POB issues:

  • POB doesn't seem to be correctly calculating Arcane Surge's new 10-25% more spell damage with supported skills. Even with 110% arcane surge effect, it's showing 19% and 42% more spell damage. It should show 52% (25 * 110%) and 42% (20% from ascendency * 110%). I assume that they are multiplicative with each other rather than additive, so I added 28% more spell damage in the config. (1.19 * 1.28 = 1.52)

Build:

  • Offense: 8mil dps per projectile. Estimate 100+ mil dps assuming 14x as a multiple on collisions from projectiles
  • Defense
    • Spell suppression capped
    • 1200 life recovery / sec
    • Freeze immune
    • Frost shield, Arctic armor, Flesh and Stone Sand stance (not sure about this), Sigil of power

Mechanics:

  • FR in wand triggers chill every 4 secs for 4 secs (chill effect ranges from 15-30%)
  • I have enough mana regen to disable an aura before an encounter, then cast divine blessing, then re-enable the aura. It's a little annoying but the build has enough dmg to only be needed for big encounters

Potential upgrades

  • Drop conductivity/whispers if I can acquire forbidden jewels for Inevitable Judgment

Other things I considered:

  • Pathing down to mark mastery for frenzy charges + more projectile speed + free up annoint. Ultimately this build relies on Lethe Shade so it was just too many points

EDIT: I guess I'm getting a lot of downvotes for having mistakes in a build posted. Wonderful community.

Some POB changes:

  • Change 3 points on tree to add more skill effect duration. This gives us 4.19s duration on Spark, which means ~6 hits per cast
  • Adjusted POB spell damage correction to 5% more spell dmg
  • Reduced mana spent recently to 500
  • Removed arctic armour / flesh and sand so no need to put wrath on a blessing. IMO I would much rather have the additional tankiness and toggle auras for when you need a dps boost, but w/e.
  • After all these changes, it goes down to 31 mil dps. Definitely enough for mapping but not as high obviously
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Life

4298

Mana

161

Energy Shield

1967

DPS

113M

Effective Hit Pool

134.23K

Chaos Res

69

Fire Res

75

Cold Res

75

Lightning Res

63

Armour

21K

Evasion

2K

Block

25 | 0

Crit Chance

78%

Crit Multi

465%

Rage

0

Strength

192

Intelligence

269

Dexterity

115

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

222%

Conviction of Power
Conviction of Power
Divine Guidance
Divine Guidance
Sanctuary of Thought
Sanctuary of Thought
Arcane Blessing
Arcane Blessing
Iron Will
Iron Will
Magebane
Magebane
Lethe Shade
Lethe Shade
Arcane Capacitor
Arcane Capacitor
Constitution
Constitution
Discipline and Training
Discipline and Training
Doom Cast
Doom Cast
Exceptional Performance
Exceptional Performance
Faith and Steel
Faith and Steel
Foresight
Foresight
High Voltage
High Voltage
Holy Dominion
Holy Dominion
Influence
Influence
Light of Divinity
Light of Divinity
Melding
Melding
Nimbleness
Nimbleness
Purity of Flesh
Purity of Flesh
Reflexes
Reflexes
Sanctity
Sanctity
Sentinel
Sentinel
Shaper
Shaper
Sovereignty
Sovereignty
Whispers of Doom
Whispers of Doom
Written in Blood
Written in Blood
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Author

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odd_anderson

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