- DPS
- 113.27M
- Effective HP
- 134.23K
- Life
- 4.3K
- Level
- 99
- Min budget
Overview
Feedback - end game Spark Hierophant for 3.21 is a Path of Exile Hierophant build by odd_anderson, made for the Crucible league (3.21). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 113.27M DPS with 134.23K effective HP, 4.3K life, 1.97K energy shield. Suited for: Mapping. Key uniques include Algor Mortis, Dying Sun, Call of the Void, Winterweave.
odd_anderson's Notes
Context:
- This build is a modification of Jungroan's 3.19 self-chill Spark Inquisitor
- I was curious about the Arcane Surge changes for 3.21, and if they could be abused given that Spark spends a ton of mana and could easily hit the Arcane surge mana cap
- With the Crucible mechanic, this build could be pushed even further
POB issues:
- POB doesn't seem to be correctly calculating Arcane Surge's new 10-25% more spell damage with supported skills. Even with 110% arcane surge effect, it's showing 19% and 42% more spell damage. It should show 52% (25 * 110%) and 42% (20% from ascendency * 110%). I assume that they are multiplicative with each other rather than additive, so I added 28% more spell damage in the config. (1.19 * 1.28 = 1.52)
Build:
- Offense: 8mil dps per projectile. Estimate 100+ mil dps assuming 14x as a multiple on collisions from projectiles
- Defense
- Spell suppression capped
- 1200 life recovery / sec
- Freeze immune
- Frost shield, Arctic armor, Flesh and Stone Sand stance (not sure about this), Sigil of power
Mechanics:
- FR in wand triggers chill every 4 secs for 4 secs (chill effect ranges from 15-30%)
- I have enough mana regen to disable an aura before an encounter, then cast divine blessing, then re-enable the aura. It's a little annoying but the build has enough dmg to only be needed for big encounters
Potential upgrades
- Drop conductivity/whispers if I can acquire forbidden jewels for Inevitable Judgment
Other things I considered:
- Pathing down to mark mastery for frenzy charges + more projectile speed + free up annoint. Ultimately this build relies on Lethe Shade so it was just too many points
EDIT: I guess I'm getting a lot of downvotes for having mistakes in a build posted. Wonderful community.
Some POB changes:
- Change 3 points on tree to add more skill effect duration. This gives us 4.19s duration on Spark, which means ~6 hits per cast
- Adjusted POB spell damage correction to 5% more spell dmg
- Reduced mana spent recently to 500
- Removed arctic armour / flesh and sand so no need to put wrath on a blessing. IMO I would much rather have the additional tankiness and toggle auras for when you need a dps boost, but w/e.
- After all these changes, it goes down to 31 mil dps. Definitely enough for mapping but not as high obviously
Loadouts
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Abberath
Character Stats
- Level
- 99
Damage
- Full DPS
- 113.27M
- Combined DPS
- 8.09M
- Hit DPS
- 8.09M
- With Poison DPS
- 8.09M
- With Ignite DPS
- 8.09M
- With Bleed DPS
- 8.09M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 830.8K
- Burst Damage
- 830.8K
Attack & Crit
- Attack/Cast Rate
- 9.74/s
- Hit Chance
- 100%
- Crit Chance
- 78%
- Crit Multiplier
- 465%
- Mana Cost
- 18
- Life Cost
- 0
Defence
- Effective Hit Pool
- 134.23K
- Life
- 4.3K
- Energy Shield
- 1.97K
- Mana
- 161
- Ward
- 0
- Armour
- 21.35K
- Evasion
- 2.34K
- Phys Damage Reduction
- 89%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 21%
- Evade (Projectile)
- 21%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+67%)
- Cold Resistance
- 75% (+38%)
- Lightning Resistance
- 63%
- Chaos Resistance
- 69%
Max Hit Taken
- Physical
- 47.74K
- Fire
- 150.9K
- Cold
- 96.58K
- Lightning
- 67.6K
- Chaos
- 43.54K
Recovery
- Life Regen
- 500.2/s
- ES Regen
- -730/s
- ES Recharge
- 1.97K/s
- Mana Regen
- 116.1/s
- Life Leech
- 859.6/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 192
- Intelligence
- 269
- Dexterity
- 115
- Movement Speed
- 222%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0