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PoE 3.21·Crucible·Hierophant

Feedback - end game Spark Hierophant for 3.21

by odd_anderson3 years ago

DPS
113.27M
Effective HP
134.23K
Life
4.3K
Level
99
Min budget

Overview

Feedback - end game Spark Hierophant for 3.21 is a Path of Exile Hierophant build by odd_anderson, made for the Crucible league (3.21). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 113.27M DPS with 134.23K effective HP, 4.3K life, 1.97K energy shield. Suited for: Mapping. Key uniques include Algor Mortis, Dying Sun, Call of the Void, Winterweave.

odd_anderson's Notes

https://pobb.in/4LYkhTeGdjC7

Context:

  • This build is a modification of Jungroan's 3.19 self-chill Spark Inquisitor
  • I was curious about the Arcane Surge changes for 3.21, and if they could be abused given that Spark spends a ton of mana and could easily hit the Arcane surge mana cap
  • With the Crucible mechanic, this build could be pushed even further

POB issues:

  • POB doesn't seem to be correctly calculating Arcane Surge's new 10-25% more spell damage with supported skills. Even with 110% arcane surge effect, it's showing 19% and 42% more spell damage. It should show 52% (25 * 110%) and 42% (20% from ascendency * 110%). I assume that they are multiplicative with each other rather than additive, so I added 28% more spell damage in the config. (1.19 * 1.28 = 1.52)

Build:

  • Offense: 8mil dps per projectile. Estimate 100+ mil dps assuming 14x as a multiple on collisions from projectiles
  • Defense
    • Spell suppression capped
    • 1200 life recovery / sec
    • Freeze immune
    • Frost shield, Arctic armor, Flesh and Stone Sand stance (not sure about this), Sigil of power

Mechanics:

  • FR in wand triggers chill every 4 secs for 4 secs (chill effect ranges from 15-30%)
  • I have enough mana regen to disable an aura before an encounter, then cast divine blessing, then re-enable the aura. It's a little annoying but the build has enough dmg to only be needed for big encounters

Potential upgrades

  • Drop conductivity/whispers if I can acquire forbidden jewels for Inevitable Judgment

Other things I considered:

  • Pathing down to mark mastery for frenzy charges + more projectile speed + free up annoint. Ultimately this build relies on Lethe Shade so it was just too many points

EDIT: I guess I'm getting a lot of downvotes for having mistakes in a build posted. Wonderful community.

Some POB changes:

  • Change 3 points on tree to add more skill effect duration. This gives us 4.19s duration on Spark, which means ~6 hits per cast
  • Adjusted POB spell damage correction to 5% more spell dmg
  • Reduced mana spent recently to 500
  • Removed arctic armour / flesh and sand so no need to put wrath on a blessing. IMO I would much rather have the additional tankiness and toggle auras for when you need a dps boost, but w/e.
  • After all these changes, it goes down to 31 mil dps. Definitely enough for mapping but not as high obviously

Loadouts

Gear

Tap an item to open trade or solve how to craft it.

Woe Call
Chimeric Veil
Armageddon Keep
Pain Locket
Winterweave
Call of the Void
Algor Mortis
Doom Buckle
Vortex League
Mind Guard
Whispering Oculus
Fulgent Vessel
Chimeric Sliver
Luminous Glimmer
Replica Hotheaded
Bramble Bliss
Bramble Shard
Watcher's Eye

Skills

Tap a skill to open trade.

  • SparkSpark21/20WMain
  • InspirationInspiration20/20W
  • Awakened Spell EchoAwakened Spell Echo4/20W
  • PinpointPinpoint20/23W
  • Increased Critical DamageIncreased Critical Damage20/23W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Arcane SurgeArcane Surge20/20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • DeterminationDetermination21W
  • ZealotryZealotry21W
  • Vaal HasteVaal Haste20W
  • EnlightenEnlighten4W
  • Molten ShellMolten Shell20W
  • Flame DashFlame Dash20W
  • Frost ShieldFrost Shield20W
  • Immortal CallImmortal Call20W

Weapon 1

  • Sniper's MarkSniper's Mark14/20W
  • Vaal Cold SnapVaal Cold Snap1W
  • Forbidden RiteForbidden Rite1W
  • Arctic ArmourArctic Armour20W
  • Flesh and StoneFlesh and Stone20W
  • EnlightenEnlighten4W
  • WrathWrath20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20W
  • TornadoTornado1W
  • Sigil of PowerSigil of Power20/20W
  • Arcane SurgeArcane Surge7W

Gloves

  • Decree of Frost1W
  • ConductivityConductivity20W

Passive Tree

Passive tree 3.21
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
99

Damage

Full DPS
113.27M
Combined DPS
8.09M
Hit DPS
8.09M
With Poison DPS
8.09M
With Ignite DPS
8.09M
With Bleed DPS
8.09M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
830.8K
Burst Damage
830.8K

Attack & Crit

Attack/Cast Rate
9.74/s
Hit Chance
100%
Crit Chance
78%
Crit Multiplier
465%
Mana Cost
18
Life Cost
0

Defence

Effective Hit Pool
134.23K
Life
4.3K
Energy Shield
1.97K
Mana
161
Ward
0
Armour
21.35K
Evasion
2.34K
Phys Damage Reduction
89%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
21%
Evade (Projectile)
21%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+67%)
Cold Resistance
75% (+38%)
Lightning Resistance
63%
Chaos Resistance
69%

Max Hit Taken

Physical
47.74K
Fire
150.9K
Cold
96.58K
Lightning
67.6K
Chaos
43.54K

Recovery

Life Regen
500.2/s
ES Regen
-730/s
ES Recharge
1.97K/s
Mana Regen
116.1/s
Life Leech
859.6/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
192
Intelligence
269
Dexterity
115
Movement Speed
222%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0