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Update to my Armageddon Brand Recall Nuker.

PoE 3.21 · CrucibleHierophantArmageddon Brand

3 years ago1.85K

by Niroc

10.84M

DPS

80.01K

Effective HP

5.09K

Life

Overview

Update to my Armageddon Brand Recall Nuker. is a Path of Exile Hierophant build by Niroc, made for the Crucible league (3.21). It is centered on Armageddon Brand and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 10.84M DPS with 80.01K effective HP, 5.09K life, 785 energy shield. Key uniques include Divinarius, Crown of the Inward Eye, Darkness Enthroned, Aul's Uprising.

Build Video

Niroc's Notes

Almost two weeks ago, I made a post about an Armageddon brand recall nuker. Jungroan picked it up, made a league starter, and a video showing him speed-running eater/exarch with it. If you want to know the basics, watch his league starter video.

But I want to know about the scaling. How to get better defenses, damage, recovery, immunities, clearspeed, QoL, ect.

To that end, I updated my original PoB. New one is here: https://pobb.in/bP7_1pasHOv4

Update: https://pobb.in/scQ2qGqZ9gIp. Better ailment immunities, larger effective hit pool, more damage, solid amount of ES regen. Optional phasing from belt. See bottom for details.

Note: I'm not trying to make something strictly "better" than Jungroan's. I'll probably be leveling my character using his builds, because it's much more achievable on league start. I am comparing it to Jungroan's build, simply as a point of refence to answer the question of "what do we get from investing into our league-starter?" To avoid confusion, I'll simply be referring to his build as our "league start" build.

I need to know if there are any glaring issues or low-cost upgrades I could take if I wanted to push this build further before switching to my actual build.


Defense

One of the biggest concerns with the build is how you scale defense. But I believe the bigger problem is not in our durability, but our recovery and playstyle. Rather than focusing on getting that EHP as high as possible, our higher budget version focuses on those two metrics.

  1. Bigger AOE

Brand recall is point blank. In order to get full dps, all those brands need to hit, so we need to put ourselves in more harms way to get close. The safety of the build improves greatly with more Area of Effect, because we don't have to be as close to deal reliable damage.

The radius of my build has a whole 11 extra units of radius. For context, that's 2.4x the area of the starter, and over 50% more range. On tops of dealing damage more reliably and from a safer distance, the clear speed is also improved. With larger AoE, we are more likely to clear a pack on the first recall, making it less likely that we're hit after the brands land.

  1. Recovery.

Compared to the starter version, we're sacrificing a good deal of our leech and regen recovery. Going from ~17% recovery per second to ~10%. But we gain something much better.

This version utilizes Life Recharge, on top of that 10% hp leech. If we don't take damage for 0.93 seconds, we recover 75% of our max HP every second. On top of that, we also have Divine Shield to recover some of our ES from physical damage taken. We can dip into ES leech or regen with either our flasks or jewels as needed to regenerate that pool.


Damage

Of course, it wouldn't be much of an upgrade if we didn't also improve our DPS.

Because 5 of our brands aren't actually connected to the enemy when the hits happen after recall, I am assuming that the 37% more damage multiplier doesn't apply to them. We get 5 weak hits, 2 full damage hits from the ones that do attach, and 2 from their natural trigger rate (which happens right before we recall.)

So, listed DPS is actually a bit less than our real DPS. 11.34 million guardian/pinnacle DPS. I will note that this is much more dps than the league start version due its problems with relying on Focus for shock and double damage, how it handles that attached damage bonus, the longer brand recall CD, and frenzy charges.

Though that isn't saying much, because this is supposed to be the higher-budget investment version.


Advice?

Has anyone else tried to design a higher budget version of Jungroan's Brand Recall? I'm curious to see what everyone else here thinks. It can probably be pushed further with Ashes of the Stars + Bubonic Trail, but that's going a bit too far for what I want.


Update:

Swapped out Aul's with a rare amulet. Replaced Zealotry and Summon Skitterbots with Tempest Shield and Vitality. Zealot's oath to regenerate ES instead of life.

No-longer take Anointed Flesh passives, but take charge mastery and +1 max power charge for perma 100% ignite avoidance. Tempest shield provides shock immunity, while brine king + Illuminated devotion grants 100% freeze avoidance and 100% reduced chill effect. Thus we are completely immune to the basic elemental ailments, and have 50% reduced effect from everything else.

Replaced all surgeon's flasks with Flagellant's due to flask cooldown stuff.

Phasing: If it feels necessary/useful and you don't want to loose a flask, you can use Ascent From Flesh for phasing if our ES recharge has started recently. When moving between packs, this should be up almost all the time if you're taking damage. I have tested this, and it does work with Eternal Youth. If you'd rather have it on a , then swapping the diamond flask out is your best bet.

Gear

Divinarius
Crown of the Inward Eye
New Item
Aul's Uprising
New Item
New Item
New Item
Darkness Enthroned
New Item
New Item
New Item
New Item
New Item
Cluster Jewel
New Item
Cluster Jewel
New Item
Cluster Jewel
New Item
Energised Armour
New Item
Cluster Jewel

Skills

Body Armour

  • Armageddon BrandArmageddon Brand20/20WMain
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • EmpowerEmpower4/20W
  • InspirationInspiration20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Weapon 1

  • FlammabilityFlammability20/20W
  • Elemental WeaknessElemental Weakness20/22W
  • Molten ShellMolten Shell20/20W
  • Infernal CryInfernal Cry20/20W
  • Increased DurationIncreased Duration20/20W
  • Hex BloomHex Bloom20W

Helmet

  • Brand RecallBrand Recall6/20W
  • EmpowerEmpower3W
  • EnhanceEnhance3W
  • Arcane SurgeArcane Surge20/20W

Gloves

  • ZealotryZealotry20W
  • Herald of AshHerald of Ash20W
  • DeterminationDetermination20W
  • Summon SkitterbotsSummon Skitterbots20W

Boots

  • Flame DashFlame Dash20/20W
  • CombustionCombustion20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • Faster CastingFaster Casting20W

Passive Tree

Passive tree 3.21
scroll to zoom
Hierophant
Hierophant
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
10.84M
Combined DPS
1.55M
Hit DPS
1.55M
With Poison DPS
1.55M
With Ignite DPS
1.55M
With Bleed DPS
1.55M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
1.48M
Burst Damage
1.48M

Attack & Crit

Attack/Cast Rate
3.92/s
Hit Rate
1.05/s
Hit Chance
100%
Crit Chance
86%
Crit Multiplier
600%
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
80.01K
Life
5.09K
Energy Shield
785
Mana
193
Ward
0
Armour
49.98K
Evasion
18
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+9%)
Cold Resistance
77% (+13%)
Lightning Resistance
77% (+13%)
Chaos Resistance
76% (+3%)

Max Hit Taken

Physical
27.63K
Fire
61.04K
Cold
61.04K
Lightning
61.04K
Chaos
62.86K

Recovery

Life Regen
63.6/s
ES Regen
0/s
ES Recharge
785/s
Mana Regen
92/s
Life Leech
509.1/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
177
Intelligence
209
Dexterity
96
Movement Speed
75%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0