PoE 3.20·Sanctum·Hierophant
8link Trigger Archmage Galvanic Field Feat. CwC Shock Nova 100% delirium Showcase
by christuff23 years ago8
- DPS
- 11.97M
- Effective HP
- 129.86K
- Energy Shield
- 15.52K
- Level
- 100
- Min budget
Overview
8link Trigger Archmage Galvanic Field Feat. CwC Shock Nova 100% delirium Showcase is a Path of Exile Hierophant build by christuff2, made for the Sanctum league (3.20). It is centered on Galvanic Field and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 11.97M DPS with 129.86K effective HP, 4 life, 15.52K energy shield. Suited for: Simulacrum, Delirium, Essence, Bossing. Key uniques include Shaper's Touch, Mageblood, Mindspiral, Coruscating Elixir, The Squire.
Build Video
christuff2's Notes
POB https://pastebin.com/dq6cnBdS
https://www.pathofexile.com/account/view-profile/YoKwaJaY/characters
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HI everyone i wanted to show my Galvanic Field character The gear is very similar to mjoiner Manabond apart from the weapon and helmets and a few variation in the passive tree
since we need to get more lighting masteries to make the build work.
The build relies on Galvanic field for killing the rares/bosses and Shock nova to do damage while Galvanic is on cooldown for killing random monster. we also use shock nova to get
75% shock (most of the time) on the target.
The Unveil trigger craft lets us use Galvanic Field every 4 second and has a base duration of 6 seconds giving us a 100% uptime.
the trigger craft also comes with a 150% more mana cost letting us scale archmage cost even more for big damage
The main issue for the build is Mana regen vs uber bosses. Currently in the game it is really hard to get relevent mana regen since the base scaling is so low making it hard.
to Cast Galvanic feild at a 4k mana cost and arcane cloak sometimes
The idea was to also use archmage shock nova but it gets really wonky for mana really fast
Cool things
The weapond when i was looking for an idea of comboing Archmage and Squire for a big mana cost and found the weapond with the prefixes and locked prefixe reforge crit until
supported by crit chance support. after that I locked again and Aisling for the trigger craft. (it took 2 tries)
Helmet : mind spiral with 80% cost and reservation is aquiired by the taskmaster helmet and Tainted Mythic Orb on it, This lets us run another 50% aura
Rings: both rings I bought the fracture and Essence spam Spite until a good strenght roll and locked Veil chaos orb block life and took the Mana unveil
Currently running Wrath, Zealotry, Discipline, Clairty Depending on what you are looking to do you can drop Zealotry and go for either grace or determination. it also possible to drop Zealotry for
Tempest shield and you are able to drop enligtenten and passives on treep
Not Cool Thing
Sanctuary of Thought: love/hate relationship with this node, While it is giving us a bunch of Energy Sheild and AoE it is making our spells Cost 50% less mana as a result of 30% less damage :(
The Mana reserve also does not apply to the life base reserve making it pointless
Arcane Surge/Arcane Blessing are in a really bad state (please buff arcane surge)
We need to Rely on Mana % on kill for most of our mana Regen even with all the nodes
Final toughts
This was a cool experience but over all with the investment the uber bossing felt kinda bad, mostly on the mana regen part. If Clarity/ Arcane surge get buff it would be worth revisiting or a Heiophant buff/rework
Gear
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Skills
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Ring 1
Frostblink20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 11.97M
- Hit DPS
- 11.97M
- With Poison DPS
- 11.97M
- With Ignite DPS
- 11.97M
- With Bleed DPS
- 11.97M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 5.98M
- Burst Damage
- 5.98M
Attack & Crit
- Attack/Cast Rate
- 2.1/s
- Hit Rate
- 2/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 355%
- Mana Cost
- 4.47K
- Life Cost
- 0
Defence
- Effective Hit Pool
- 129.86K
- Life
- 4
- Energy Shield
- 15.52K
- Mana
- 12.48K
- Ward
- 0
- Armour
- 9.95K
- Evasion
- 12.19K
- Phys Damage Reduction
- 61%
Mitigation & Avoidance
- Block
- 28%
- Spell Block
- 0%
- Spell Suppression
- 19%
- Evade (Melee)
- 58%
- Evade (Projectile)
- 58%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+1%)
- Cold Resistance
- 75% (+33%)
- Lightning Resistance
- 75% (+6%)
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 30.21K
- Fire
- 78.38K
- Cold
- 78.38K
- Lightning
- 78.38K
- Chaos
- 13.47K
Recovery
- Life Regen
- 0/s
- ES Regen
- 2.13K/s
- ES Recharge
- 15.52K/s
- Mana Regen
- 1.42K/s
- Life Leech
- 0/s
- ES Leech
- 1.55K/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 935
- Intelligence
- 1.24K
- Dexterity
- 124
- Movement Speed
- 99%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0