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PoE 3.21·Crucible·Hierophant

Is it possible to make a comfortably tanky Ice Spear totem on High Budget? (mapping)

by sKeLz0r3 years ago9

DPS
14.75M
Effective HP
57.8K
Life
4.06K
Level
100
Min budget

Overview

Is it possible to make a comfortably tanky Ice Spear totem on High Budget? (mapping) is a Path of Exile Hierophant build by sKeLz0r, made for the Crucible league (3.21). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 14.75M DPS with 57.8K effective HP, 4.06K life, 1.45K energy shield. Suited for: Mapping. Key uniques include Mageblood, Dying Sun, Soul Mantle, Anathema.

sKeLz0r's Notes

Ice Spear Totems is one of my favourite builds ever however I really dislike the way it is played now: ZHP boss nuker. Mapping semi juiced with that build feels absolutely atrocious, unless you want to brick half of your maps you need to drop totems on the border of your screen and run as soon as a mob gets close to you.

I've been thinking how to pull a defensively comfortable version of this build even if the dps is not amazing. I've been thinking into those different approachs:

- Use annihilating light, ignore spell supression, stack as much mana as possible with Sanctuary of Tought, tried taking block but its impossible without dropping too many mana/damage nodes.

- Use a shield and cap spell supression pathing to reflexes and Magebane.

Going annihilating light puts a lot of pressure on the gear or forces you to either use a resis flask making impossible to use the chaos resis one or just ignore mana on gear in favour of stats and resis.

Using a shield and a wand is a significant dps loss even with a +2 weapon with an insane craft.

Soul mantle is not even a question at this point, dropping the self curse setup is literally zdps build no matter how much you try to scale the damage.

Those are the two versions that I've come with (preliminary pobs, still missing eldritch implicits etc):

No annihilating, more flexible and tankier version: https://pobb.in/4_-GV1JAtmif

Annihilating: https://pobb.in/vXY2pWlATeq5

I would like to see your inputs, ideas and suggestions around this build as I really want to play it.

Gear

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New Item
New Item
Soul Mantle
New Item
Anathema
New Item
New Item
Mageblood
New Item
New Item
Forbidden Flesh
New Item
New Item
Forbidden Flame
New Item
New Item
Watcher's Eye
New Item
Self-Flagellation

Skills

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Body Armour

  • Ice SpearIce Spear21/20WMain
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • HypothermiaHypothermia21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Multiple TotemsMultiple Totems21/20W

Helmet

  • ZealotryZealotry20/20W
  • Vaal HasteVaal Haste20W
  • Eternal BlessingEternal Blessing20/20W
  • Increased DurationIncreased Duration20W

Gloves

  • FrostbiteFrostbite21/20W
  • Sniper's MarkSniper's Mark21/20W
  • Arcanist BrandArcanist Brand20/20W
  • Elemental WeaknessElemental Weakness20/20W

Boots

  • Arcane CloakArcane Cloak21/20W
  • Sigil of PowerSigil of Power20/20W
  • Arcane SurgeArcane Surge20/20W
  • Increased DurationIncreased Duration20/20W
  • PunishmentPunishment20W

Passive Tree

Passive tree 3.21
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
14.75M
Combined DPS
2.95M
Hit DPS
2.95M
With Poison DPS
2.95M
With Ignite DPS
2.95M
With Bleed DPS
2.95M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
111.41K
Burst Damage
111.41K

Attack & Crit

Attack/Cast Rate
2.94/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
526%
Totem Limit
5
Mana Cost
36
Life Cost
0

Defence

Effective Hit Pool
57.8K
Life
4.06K
Energy Shield
1.45K
Mana
3.39K
Ward
0
Armour
8.99K
Evasion
1.77K
Phys Damage Reduction
60%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
8%
Evade (Projectile)
8%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
75% (+16%)
Lightning Resistance
75% (+24%)
Chaos Resistance
66%

Max Hit Taken

Physical
19.65K
Fire
66.33K
Cold
53.07K
Lightning
53.07K
Chaos
38.01K

Recovery

Life Regen
276.3/s
ES Regen
0/s
ES Recharge
1.45K/s
Mana Regen
568.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
163
Intelligence
308
Dexterity
179
Movement Speed
35%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0