Character is currently level 91, but the PoB below is for a level 94 character.
Jank T16 Coves alch and go, harbinger, essence. I ignore the expedition because I hate Gwennen. I do a gem swap on one of the essence mobs just for more damage, but usually just keep chain in for clear.
https://streamable.com/4ni62q
T16 maven witnessed Minotaur. Single target DPS is alright, nothing to write home about. I also realized I didn't use Vaal haste which would have killed it a lot faster. Can probably be improved by swapping to Reap.
https://streamable.com/izlf7p
https://pobb.in/wrqNVIShowVt
~~NOTE THAT PoB CANNOT HANDLE DoT CONVERSION FROM THE CRUCIBLE MOD. In order to make PoB properly calculate DPS you have to edit the skill gem files. I will show how to do that at the end if you are interested. If not, then the total dps is 5.5m with chain, 7m with swift affliction.~~
EDIT: As of 04/28/2023 it seems the lovely PoB devs have added support for the crucible mod.
It's not the greatest build you'll ever see. It is certainly outclassed by many other builds this league, but I find it fun and satisfying to run. The damage is decent and I don't die too much.
It's my first time making a build on my own from scratch and I'm fairly proud of it.
Exsanguinate has 2 portions: a hit, and a DoT. Previously, the DoT could not be converted. This led to either converting the hit to elemental and dropping the DoT completely, or scaling Phys. DoT which is not the easiest thing to do. With the the new crucible mod, the DoT is replaced with a fire DoT, so we can take advantage of elemental scaling and Auras. This also allows you to scale ignite if you so choose.
Exsanguinate DoT stacks up to 3 times, and crit is expensive. As such, I decided to scale the DoT. Crit could be good, but even with power charges it takes some extra investment to hit close to 100% crit chance.
Scaling Ignite is another option, but that also requires scaling the hit damage for better ignite damage. I was not having a good time trying to make it all work, so I focused on scaling the DoT.
The DoT scales with Spell Damage. My strategy was to stack spell damage with power charges to take advantage of Heirophant's free power charges.
Heirophant gives a decent amount of free energy shield. I chose to rely mostly on energy shield for my main life pool so I could be free to reserve most of my life to use Pain Attunement.
Total is maybe around 15-20d to get to the same status. My gear is mostly pretty mediocre and has a lot of room for improvement. I self-farmed most of it on poverty (league-start) wages
I am only level 91 at the moment. With more levels I would put a transcendent mind near the Mind over Matter keystone for extra DoT multi.
Also, a cluster jewel would help a lot. If you can get a good skin of the lords and save some passive points, a cluster jewel would boost dps a fair amount.
Forbidden jewels to grab Radiant Faith adds a huge amount of tankiness if you can afford it. The combo is around 13d unfortunately.
If you can path down to the Ranger area and grab the extra +1 power charge, that's around 10% DPS increase
A watcher's eye is always good
Maybe some mad lad can find a way to squeeze RF in for 39% more spell damage
Do not update PoB after making these changes, as it will overwrite them
Go to your PoB install directory -> Data -> Skills -> act_str.lua
Copy the file as a backup. To undo the changes, just replace it with the backup.
Ctrl + F exsanguinate
Under baseMods change the following (Physical -> Fire)
mod("FireDamage", "MORE", 100, 0, KeywordFlag.FireDot, { type = "Multiplier", var = "ExsanguinateStageAfterFirst"})
Under constantStats, add the following line. Include the comma:
{ "skill_physical_damage_%_to_convert_to_fire", 100 },
Under stats, change the damage per minute line as follows with the comma:
"base_fire_damage_to_deal_per_minute",
787
79
4437
5M
62.91K
75
75
75
76
45K
42
74 | 75
9%
100%
0
176
347
145
0
0%
14%
97%
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