PoB ArchivesPoB Archives
Hierophant ascendancy

Follow Up: Bloodnotch T16 Crucible Tanking

103

357.09K

DPS

26.32K

EHP

2.47K

Life

~9.4divine orbs

Min Budget

Posting Here as Well. Basically the interaction is this: When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. By taking a stunning hit with 30% Recoup (recover 30% of hit taken over 4 seconds), and a max-rolled Bloodnotch jewel (60% of hit recovered), you receive no damage from stunning hits. Taking the ES mastery which makes your Stun Threshold based on your ES and taking Agnostic to set your ES to 0, basically every hit stuns you. Therefore you are 'effectively' immune to hits. Adding the Immutable Force jewel (up to 1000% stun recov

Hierophant ascendancy

Hit immunity with new jewel, Bloodnotch

409

77.95K

DPS

50.54K

EHP

2.02K

Life

~5.5divine orbs

Min Budget

Ever since the Timeless Jewel Chainbreaker Keystone rework last league (Grants 1 Rage regenerated for every 25 Mana Regeneration per second) I've wanted to make a mana-regen stacking character that takes advantage of nearly permanent berserk. This seems too challenging with available sources of flat mana per second, so mana stacking was the way I chose. Berserk favors attacks so Mind of the Council was a no brainer. However, not being able to regenerate mana because of Chainbreaker makes it hard to sustain typical Mind over Matter defenses, so I instead decided to make use of the Hiero

Hierophant ascendancy

Chainbreaker (Near-)Permanent Berserk Hierophant

114

6.58M

DPS

47.98K

EHP

8.39K

ES

~31divine orbs

Min Budget

The basic tech here feels like it became popular with dissolution of the flesh builds. Getting 30% Life recoup and a 21/20 Petrified Blood basically voided 40% of the hit damage you took by counteracting and perfectly matching the life loss from damage taken over time effect with life recouped. If Progenesis stacks additively with the petrified blood, stacking enough recoup and flask effect can basically give you REALLY high amount of hit nullification. Some basic framework like this: (25% of Life Loss From Damage Occurs Over 4

Pathfinder ascendancy

The Progenesis Flask + Petrified Blood + Life Recoup may allow hit immunity

4

0

DPS

804

EHP

693

Life

~1.6divine orbs

Min Budget