
Follow Up: Bloodnotch T16 Crucible Tanking
103357.09K
DPS
26.32K
EHP
2.47K
Life
~9.4![]()
Min Budget
Posting Here as Well. Basically the interaction is this: When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. By taking a stunning hit with 30% Recoup (recover 30% of hit taken over 4 seconds), and a max-rolled Bloodnotch jewel (60% of hit recovered), you receive no damage from stunning hits. Taking the ES mastery which makes your Stun Threshold based on your ES and taking Agnostic to set your ES to 0, basically every hit stuns you. Therefore you are 'effectively' immune to hits. Adding the Immutable Force jewel (up to 1000% stun recov
Hit immunity with new jewel, Bloodnotch
40977.95K
DPS
50.54K
EHP
2.02K
Life
~5.5![]()
Min Budget
Ever since the Timeless Jewel Chainbreaker Keystone rework last league (Grants 1 Rage regenerated for every 25 Mana Regeneration per second) I've wanted to make a mana-regen stacking character that takes advantage of nearly permanent berserk. This seems too challenging with available sources of flat mana per second, so mana stacking was the way I chose. Berserk favors attacks so Mind of the Council was a no brainer. However, not being able to regenerate mana because of Chainbreaker makes it hard to sustain typical Mind over Matter defenses, so I instead decided to make use of the Hiero
Chainbreaker (Near-)Permanent Berserk Hierophant
1146.58M
DPS
47.98K
EHP
8.39K
ES
~31![]()
Min Budget
The basic tech here feels like it became popular with dissolution of the flesh builds. Getting 30% Life recoup and a 21/20 Petrified Blood basically voided 40% of the hit damage you took by counteracting and perfectly matching the life loss from damage taken over time effect with life recouped. If Progenesis stacks additively with the petrified blood, stacking enough recoup and flask effect can basically give you REALLY high amount of hit nullification. Some basic framework like this: (25% of Life Loss From Damage Occurs Over 4
The Progenesis Flask + Petrified Blood + Life Recoup may allow hit immunity
40
DPS
804
EHP
693
Life
~1.6![]()
Min Budget