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PoE 3.20·Sanctum·Hierophant

Scorching Ray totems are back with a vengeance!

by PaleoclassicalPants3 years ago63

DPS
15.93M
Effective HP
63.05K
Life
4.55K
Level
96
Min budget

Overview

Scorching Ray totems are back with a vengeance! is a Path of Exile Hierophant build by PaleoclassicalPants, made for the Sanctum league (3.20). It is centered on Scorching Ray and plays as a intelligence, spell, fire, duration archetype. In Path of Building it reaches 15.93M DPS with 63.05K effective HP, 4.55K life, 864 energy shield. Suited for: Ritual. Key uniques include Coward's Legacy, Viridi's Veil, Rumi's Concoction, Soul Mantle.

PaleoclassicalPants's Notes

One of my all-time favorite builds is back baby!

At face value SR totems seem like an absolute meme, but I've been playing the build every other league or so since 3.15, and have a mildly successful build series about it on my YT channel from 3.16. It caught a solid nerf in subsequent leagues due to various changes, but with the latest change to Hierophant's Arcane Blessing ascendancy notable, and the curse changes from last league, it's absolutely back.

The general idea is to get 4 Scorching Ray totems and 9 Searing Bond totems through the use of Phantasmal Searing Bond, which grants an additional SB totem per 10 quality. With a 20 quality gem socketed into a +2 level of gems rolled Viridi's Veil, we can use Enhance 4 (boosted to 6) to get 60% quality on the gem, for a total of 7 additional totems, as the gem itself also adds +1 additional totems, plus 2 additional from Multiple Totems Support. With 4 SR Totems and 9 SB totems, we have 13 total totems, or 65% more damage from Hiero's Ritual of Awakening ascendancy notable.

The next step is to add in Hiero's new Arcane Blessing notable (which grants 20% more spell damage added to Arcane Surge) with the Arcane Capacitor wheel for a total of 60% increased Arcane Surge Effect, or 32% more damage. This can be boosted with an Arcane Heroism notable on a Large Spell Damage Cluster jewel, boosting the total to 38% more.

With this notable combined with 9 SB totems, we effectively gain 90% more damage over a baseline of not having the notable or stacking Searing Bond totems.

The build can be made a variety of ways, with varying degrees of investment and tankiness based on preference. Here is an example of a sort of semi-glass cannon version with mid/high investment adapted for 3.21 from my original build videos from 3.16:

https://pobb.in/L8iVdIvD6emu

With this setup I'm reaching the Dot Cap against Pinnacles, and about 16M dps against Ubers.

Feel free to fiddle around with it and make suggestions.

Gear

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Gale Branch
Viridi's Veil
Soul Mantle
Entropy Scarab
Virile Opal Ring of the Order
Virile Opal Ring of the Order
Pandemonium Vise
Coward's Legacy
Gloom Slippers
Dusk Rook
Behemoth Shine
Viper Shard
Militant Faith
Self-Flagellation
New Item
Transcendent Mind
New Item
Watcher's Eye

Skills

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Body Armour

  • Scorching RayScorching Ray21WMain
  • Awakened Burning DamageAwakened Burning Damage5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • EmpowerEmpower4/20W

Gloves

  • Tempest ShieldTempest Shield20/20W
  • ZealotryZealotry20/20W
  • Divine BlessingDivine Blessing1/20W
  • InspirationInspiration20/20W

Helmet

  • Searing BondSearing Bond20/20W
  • Vaal Lightning TrapVaal Lightning Trap20/20W
  • EnhanceEnhance4W
  • Multiple TotemsMultiple Totems20/20W

Boots

  • Flame DashFlame Dash20/20W
  • Molten ShellMolten Shell20/20W
  • Fire TrapFire Trap20/20W
  • CombustionCombustion20/20W

Weapon 1

  • FlammabilityFlammability20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • Arcanist BrandArcanist Brand1W

Weapon 2

  • MalevolenceMalevolence21W
  • DeterminationDetermination21W
  • Herald of AshHerald of Ash20/20W

Passive Tree

Passive tree 3.20
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
96

Damage

Full DPS
15.93M
Combined DPS
3.84M
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
3.84M
Culling DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
3.76/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Totem Limit
4
Mana Cost
40
Life Cost
0

Defence

Effective Hit Pool
63.05K
Life
4.55K
Energy Shield
864
Mana
205
Ward
0
Armour
17.02K
Evasion
196
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
60%
Spell Block
66%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+14%)
Cold Resistance
75% (+13%)
Lightning Resistance
75%
Chaos Resistance
-27%

Max Hit Taken

Physical
13.74K
Fire
26.71K
Cold
26.71K
Lightning
26.71K
Chaos
6.26K

Recovery

Life Regen
673.1/s
ES Regen
8.6/s
ES Recharge
864/s
Mana Regen
420.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
180
Intelligence
239
Dexterity
101
Movement Speed
84%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
90