PoB ArchivesPoB Archives
PoE builds

PoE 3.21·Crucible·Hierophant

I'm not using the archmage trick, but I'm playing lightpoacher worms divine ire hiero and it feels really good

by BobJone003 years ago117

DPS
37.11M
Effective HP
64.17K
Energy Shield
4.66K
Level
99
Min budget

Overview

I'm not using the archmage trick, but I'm playing lightpoacher worms divine ire hiero and it feels really good is a Path of Exile Hierophant build by BobJone00, made for the Crucible league (3.21). It is centered on Divine Ire and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 37.11M DPS with 64.17K effective HP, 1 life, 4.66K energy shield. Suited for: Abyss, Mapping, Essence, Bossing. Key uniques include The Annihilating Light, Oriath's End, Lightpoacher, The Writhing Jar, Circle of Guilt.

Build Video

BobJone00's Notes

I saw that other thread talking about lightpoacher divine ire worms and I wanted to share the character I'm playing.

https://poe.ninja/challenge/builds/char/bob_j/the_ire_of_Wes

Lightpoacher seemed like a nutty item so I stacked hypnotic eye jewels for spirit charges (5% extra phys as each other element) as well as shroud of the lightless ele pen. I also had kurgal’s for arcane surge effect (the cast speed feels great, especially if you can get the more cast speed mod on your tree) and the abyss boots for reservation efficiency and two more sockets. I had around 15 abyss jewels with es, res for annihilating light and crit or flat phys. I think life may be the way to go cause you get %life per abyss jewel as well, but I wanted to try ci out and it feels good too.

I’m not using the archmage blood tap thing— I’ve found with my worm investment and how long it takes divine ire to cast, my charges will be at max all the time while mapping and pretty good while bossing too (depending how much you have to use a move skill). I could definitely see it being strong though-- here is the video about it if you haven't checked it out yet: https://www.youtube.com/watch?v=u5HSB3xMCYk.

Because of the traitor I was able have permanent annihilating light res from the flasks, and what’s on the jewels. I’m not really improving the build anymore, but I think if you get chaos res, swap herald of ash for oriaths end (herald of ash isn’t really that good for dps but it makes the clear aoe a lot better), add a vitality for righteous fire, and go life instead of es based, it would be really powerful. It felt crazy as a league starter and I haven’t touched the character since around day6 so there’s lots of improvement left to do.

A pob I made at league start: https://pobb.in/BWhI4s2NbCAg

My current pob: https://pobb.in/WAdTMrldgWEf

Frenzies and onslaught are both on kill, but because of worms they're permanently up. Seconds of freeze and chill are both 2 seconds, and shock is 30% (assuming enemies are being hit by channel before beam hit).I put "Divine Ire has 90% less cast speed" in the custom modifiers because I read that if you use a 20 stack beam release and that custom modifier then the dps should be about correct. With all that working, lightpoacher seems pretty strong because this character is over 30mil dps on a budget of less than ten divines. I'd love to hear if anyone is doing anything similar or has any suggestions.

I just recorded a quick map showcase and exarch kill. As you can see, it's not the fastest mapper, but the single target is great. One shotting strong duped essence rares feels really good.

map: https://www.youtube.com/watch?v=XyAN35i-D6g

exarch: https://www.youtube.com/watch?v=LyOyVm9j3KY

I didn't play the exarch well, but you can easily maintain higher spirit charges than I did by being more on top of holding divine ire until 20 stacks. Or if you wait a few more seconds before spawning him, you can cap out of charges at the start of the fight too.

The scary max charge crucible rare got randomly oneshot because the beam hit the 1/4 to invert her resists. That mastery is insane.

It's not a perfect build (No quicksilver, I wish I had 5k+ es and more max res/ele mitigation), but the strengths are there for sure. I had a few people message me with questions from poe ninja, but I don't think they got that far with it. If you try this out or anything similar please let me know how it goes!!

Gear

Tap an item to open trade.

The Annihilating Light
Lightpoacher
Shroud of the Lightless
+2
Circle of Guilt
Circle of Guilt
abyss socket eldritch 2
flask stuff
Bubonic Trail
3mod
3mod
Kurgal's Gaze
3mod
3mod
3mod
3mod
3mod
Resplendent Hypnotic Eye Jewel of Phasing
3mod
3mod
3mod
3mod
3mod
arcane surge effect 2
3mod
Voices
3mod
Brutal Restraint
3mod

Skills

Tap a skill to open trade.

Weapon 1

  • Divine IreDivine Ire20/20WMain
  • Arcane SurgeArcane Surge20/20W
  • Infused ChannellingInfused Channelling20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • HypothermiaHypothermia20/20W

Body Armour

  • ZealotryZealotry20/20W
  • Molten ShellMolten Shell20/20W
  • Divine BlessingDivine Blessing20/20W

Gloves

  • DeterminationDetermination20/20W
  • DisciplineDiscipline20/20W
  • Herald of PurityHerald of Purity20/20W

Boots

  • Assassin's MarkAssassin's Mark20/20W
  • VitalityVitality21/20W

Helmet

  • Flame DashFlame Dash20/20W
  • Vaal Righteous FireVaal Righteous Fire20/20W

Body Armour

  • Shade Form20W
  • Divine BlessingDivine Blessing20/20W

Helmet

  • Spirit Burst20W

Boots

  • Death Walk20W

Passive Tree

Passive tree 3.21
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
99

Damage

Full DPS
37.11M
Hit DPS
37.07M
Damage over Time
32.73K
Ignite DPS
32.73K
Culling DPS
0
Reservation DPS
0
Average Hit
42.93M
Burst Damage
42.93M

Attack & Crit

Attack/Cast Rate
0.86/s
Hit Chance
100%
Crit Chance
82%
Crit Multiplier
517%
Mana Cost
9
Life Cost
0

Defence

Effective Hit Pool
64.17K
Life
1
Energy Shield
4.66K
Mana
771
Ward
0
Armour
27.33K
Evasion
1.95K
Phys Damage Reduction
89%

Mitigation & Avoidance

Block
35%
Spell Block
12%
Spell Suppression
0%
Evade (Melee)
11%
Evade (Projectile)
11%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+43%)
Cold Resistance
75% (+10%)
Lightning Resistance
76% (+9%)
Chaos Resistance
-60%

Max Hit Taken

Physical
18K
Fire
40.64K
Cold
31.29K
Lightning
35.27K
Chaos

Recovery

Life Regen
0/s
Net Life Regen
0/s
ES Regen
644.3/s
ES Recharge
4.66K/s
Mana Regen
153.7/s
Total Degen
628.24/s

Attributes & Utility

Strength
173
Intelligence
293
Dexterity
114
Movement Speed
45%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0