PoE 3.21·Crucible·Hierophant
Hit immunity with new jewel, Bloodnotch
by Electrical_Sort_55863 years ago409
- DPS
- 77.95K
- Effective HP
- 50.54K
- Life
- 2.02K
- Level
- 92
- Min budget
Overview
Hit immunity with new jewel, Bloodnotch is a Path of Exile Hierophant build by Electrical_Sort_5586, made for the Crucible league (3.21). It is centered on Armageddon Brand and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 77.95K DPS with 50.54K effective HP, 2.02K life. Key uniques include Wyrmsign, Honourhome, Valyrium.
Electrical_Sort_5586's Notes
Posting Here as Well. Basically the interaction is this:
When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. By taking a stunning hit with 30% Recoup (recover 30% of hit taken over 4 seconds), and a max-rolled Bloodnotch jewel (60% of hit recovered), you receive no damage from stunning hits. Taking the ES mastery which makes your Stun Threshold based on your ES and taking Agnostic to set your ES to 0, basically every hit stuns you. Therefore you are 'effectively' immune to hits. Adding the Immutable Force jewel (up to 1000% stun recovery) basically allows you to move around and attack/cast, business as usual.
HOWEVER. You still want a large enough life pool as the life recovery happens a tick after the damage. If a large hit is capable of one-shotting you from one hit it will still do so. Obviously dots will completely destroy you unless you account for them as well.
This also lets you play around when the newly added 'when stunned' interaction, like gain 25% more spell damage when stunned when casting, etc.
EDIT: A quick little POB of something I'm trying with my limited funds and my armabrand league starter: https://pobb.in/MkcGiQnlABTG
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 77.95K
- Hit DPS
- 77.95K
- With Poison DPS
- 77.95K
- With Ignite DPS
- 77.95K
- With Bleed DPS
- 77.95K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 68.78K
- Burst Damage
- 68.78K
Attack & Crit
- Attack/Cast Rate
- 4.25/s
- Hit Rate
- 1.13/s
- Hit Chance
- 100%
- Crit Chance
- 3%
- Crit Multiplier
- 100%
- Mana Cost
- 0
- Life Cost
- 33
Defence
- Effective Hit Pool
- 50.54K
- Life
- 2.02K
- Energy Shield
- 0
- Mana
- 29
- Ward
- 0
- Armour
- 6.85K
- Evasion
- 629
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 34%
- Spell Block
- 0%
- Spell Suppression
- 20%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+18%)
- Cold Resistance
- 76% (+19%)
- Lightning Resistance
- 76% (+17%)
- Chaos Resistance
- 33%
Max Hit Taken
- Physical
- 6.41K
- Fire
- 16.94K
- Cold
- 16.94K
- Lightning
- 16.94K
- Chaos
- 6.07K
Recovery
- Life Regen
- 478.6/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- -312.3/s
- Life Leech
- 371.47/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 177
- Intelligence
- 311
- Dexterity
- 106
- Movement Speed
- 32%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0
- Item Rarity
- 34%