PoE 3.20 - DIVINE IRE EXPLOSIVE BUILD GUIDE - ASCEND TO YOUR FINAL FORM!
Divine Ire·Elementalist·Sanctum
1.08MDPS37.4KEHP3.81KLife~22
Budget
Best way to improve damage for my EK Crit Cheiftan? Really liking this build!
Ethereal Knives·Chieftain·Sanctum
6.32MDPS14.2KEHP4.4KLife~13
Budget
Explody Righteous Fire Elemantalist 3.20 Sanctum League
Righteous Fire·Elementalist·Sanctum
13.1MDPS35.7KEHP5.18KLife~24
Budget
KRIPP’S RUTHLESS GUIDE! - Path of Exile
Righteous Fire·Juggernaut
782KDPS175KEHP4.87KLife~1.7
Budget
(Updated 3.28 POB) Juggernaut Righteous Fire + Fire Trap Build, 6.6M DPS, Mega Tanky POE
Vaal Righteous Fire·Juggernaut·Legion·Mapping
5.8MDPS164KEHP9.17KLife~73
Budget
“An empire should sparkle like ice upon the winter stone.”
PoB of my fire BV Assasin: PoE Ninja Profile: poe.ninja/challenge/builds/char/\_Ashimar\_/Ashimar TL:DW Profit from 16 Maps: 8000 chaos Cost to run 16 Map
10 Divines per hour farming strategy - 60% Deli Orbs. Talking about the setup and more
Vaal Blade Vortex·Assassin·Abyss·Legion
6.02MDPS24.3KEHP3.63KLife~117
Budget
Oldschool Fire Blade Vortex Assasin 100% Deli Map Showcase
Vaal Blade Vortex·Assassin·Mapping·Simulacrum
11.8MDPS19.2KEHP3.64KLife~116
Budget
SOLD POE 3.20 | Sell Build (130div) Righteous Fire Juggernaut 60% Delirious Crimson Temple SOLD
Fire Trap·Juggernaut·Simulacrum·Mapping
4.27MDPS257KEHP5.46KLife~61
Budget
Me: Copying from: Damage is about 1/3rd. It insta-kills yellows in t16 maps, but my god it is unbearably sluggish. Especially when mini-packs constantly spawn, needing me to drop one of my 3 firestorms to finish them off. If I had explosions it would be so much better, but I can't squeeze in Impulsa. Self-chill spark would cost too much atm Maybe a 2nd skill for clearing? Or should I swap 6l to rolling magma? It's not ignite focused. Also thought about Fulcrum instead, not sure what damage would be like, I can get the resists eas
POE 3.20 - Righteous Fire Juggernaut - Simulacrum 29+30
Righteous Fire·Juggernaut·Simulacrum·Delve
10.5MDPS138KEHP4.65KLife~12
Budget
[POE 3.20] Sanctum Invocation Unique Challenge - Full Run Guide - How To Complete Sanctums
Armageddon Brand·Elementalist·Sanctum
3.39MDPS57.7KEHP5.2KES~7
Budget
Inspired by the post about eternal damnation and loreweave I made a POB for RF, turns out it isnt that hard to squeeze in, just takes a slightly OP Chaos res ring. Its basically Pohx RF Jugg but slightly changed. I found it impossible to drop purity of Elements with all the gear constraints, but if I would replace immortal flesh it would probably work. Any cluster jewels experts here? Im not familiar with them and I just put in a small one to kinda cheat a little with the Chaos res Original thread:
RF Jugg with Eternal Damnation
Righteous Fire·Juggernaut
1.3MDPS228KEHP4.42KLife~4.6
Budget
[POE 3.20] Armageddon Brand Elementalist (Low Life) - My Most Comfy League Starter Build Ever
Armageddon Brand·Elementalist·Sanctum
3.06MDPS56.8KEHP5.04KES~7
Budget
Righteous Fire Juggernaut Day 1.5
Full DoT DPS·Juggernaut·Sanctum
1.04MDPS134KEHP4.91KLife~2.2
Budget
[3.20] Path of Exile Elementalist wave of conviction ignite league starter [Build Guide]
Wave of Conviction·Elementalist
1.36MDPS19.5KEHP4.45KLife~3.3
Budget
Blazing Salvo Inquisitor Leveling Highlights [POE 3.20 Forbidden Sanctum]
Blazing Salvo·Inquisitor·Mapping·Sanctum
4.39MDPS45.9KEHP5.59KLife~5.1
Budget
Poe 3.20 Starter Jugg RF vs Uber Elder
Righteous Fire·Juggernaut
471KDPS∞EHP4.05KLife~5.7
Budget
Hey guys, as usuall before league, i like to spend hours on pob designing endgame builds. with my starter ready to go, i left my mind drift away and ended up doing a Fire Burst build. its a full autobomber, using 7L Fire Burst iignites delivered via HoT with a storm secret. the HoT setup also carries the curse hextouch + cull and enables a more proactive CWDT setup with an aditional Alchemist Mark. pretty neat if you ask me! defenses are quite plain. i went for just average 20k armour 75/75/75/75 and ailment and stun inmunity
Fire burst Autobomber Elementalist theory
Fire Burst·Elementalist·Mapping·Simulacrum
11.7MDPS70.4KEHP4.61KLife~43
Budget
[Zizaran] How to be IMMORTAL and FAST! - @PohxKappa 's Righteous Fire Juggernaut Leaguestarter [PoE 3.20]
Full DoT DPS·Juggernaut
730KDPS78.9KEHP4.91KLife~2.2
Budget
[PoE 3.20]My Runner-Up League Starter: Incinerate Totems Chieftain
Incinerate·Chieftain·Sanctum
23.8MDPS192KEHP4.73KLife~108
Budget
&x200B; Edit: The POB's should have had "Is the enemy a boss" setting to no to reflect the maximum mapping damage. I updated these since some were stuck on uber boss settings. I also added "Area" under AOE radius to better illustrate the magnitude of RF's coverage since the radius is squared when calculating area. I couldn't find the exact radius of Consecrated Ground but some of the values for enemy c ground is between 12-18. Based of the poe wiki image
Minmaxing a Righteous Fire Juggernaut….and I finally broke through 20 mil dps (in standard)
Righteous Fire·Juggernaut·Blight·Mapping
447KDPS67.8KEHP5.53KLife~37
Budget
“The last emperor is always the worst emperor.”
-- How to live? 90% physical damage taken as fire makes you able to tank heavy physical hits. Should be a 71% physical reduction. 20% less fire and lighning damage taken through flasks wich are automated. Ailment immunity is given with tempest shield, Soul of the Brine king and Tasalio Key stone Capped attack and spell block. Keep in mind if you are hit you loose some attack block. Damage passing through Glancing blows is not considered as a hit. Flat regen is needed to take care of RF. You will need at least 150 life per second through items. 1% Leech Fire damage thr
Let me preface this with two things. 1. This is an update to the build I posted 2 days ago. Although now I feel it is not just decent, but actually good. 2. I believe this build will have slightly better numbers in 3.20 since we are getting some pretty big buffs to curses but we are also losing base effects of curses, hexblast just has worse numbers for self cast and occultist is getting some minor nerfs. But it will feel much better, since now you don't have to manage doom mechanics. Now into the build itsef. The build has three levels, based around investment. 1. The first level i
Occultist, Self Cast Hexblast Ignite build that looks promising.
Hexblast·Occultist
2.78MDPS29.6KEHP4.3KLife~2.4
Budget
[PoE 3.20] Siege Ballista League Start Guide for Forbidden Sanctum
Siege Ballista·Hierophant·Simulacrum·Mapping
14.2KDPS6.81KEHP1.93KLife~17
Budget
The idea is to play it similar to the Diablo 2 Necromancer, just let the bodies hit the floor, I mean explode. I think it will have a good clearspeed, but will have problems to kill bosses, something I would be fine with. It would look along the lines of following PoB: Create the first corpses with desecrate totem (to also use the Maurauder Ascendency), the scorch them with scroching ray while let them explode even more with infernal cry.
Is a non-ignite Detonate Dead build viable?
Detonate Dead·Chieftain
52.2KDPS18.1KEHP5.32KLife~3.4
Budget
Ruetoo's WoC Ignite > Vortex Ignite League Starter
Wave of Conviction·Elementalist
1.34MDPS62.3KEHP4.72KLife~1.4
Budget
With all the flak 3.19 got, i wanted to share my experience of it, from a casual, 5-15 hours per week point of view. Builds i played were quite meta, but with probably less effort put on them than average player. The gear does reflect it, but there are couple items i got very lucky, and happy with. Probably pretty average result you might get given the same amount of time played. Gearing was quite tough early on, as before the soft nerf on arch-nem crafting was almost non-existant with my starter RF. Essences were scarce, harvest was gutted and drops were low. After buffs things got better, w
My casual builds 3.19, possibly for 3.20 reference
Righteous Fire·Inquisitor·Delve·Mapping
349KDPS∞EHP4.76KLife~1.5
Budget
this shit dont even have implicits rolled on gear. Leveling: Elemental Overload, holy flame totem Willclash Mid Game: Crown of the Inward eye, decent staff, AL staff swap late Chain Sources (6 total): 4 from lv 21 gem, 1 from lab enchant, 1 from Gloomfang Leveling Uniques:
Self-Chill Rolling Magma Inquisitor Optimization
Rolling Magma·Inquisitor·Mapping
22.6MDPS39.4KEHP2.46KES~6.6
Budget
Hey guys just wanted to post a tree I made for DD for endless delve, for the record I do NOT normally play DD unless its VD/DD CoC. I'm typically a duelist or shadow andy so this was kind of fun to get out side of my wheel house. However, as such with my low knowledge of the skill I was hoping someone could tell me if I'm even in the correct ball park at all and possibly help me finish fleshing it out or make any suggestions. Thank you! Edited link for refined version. Edit2: I made it to 80 in one sitting last night with rela
My Endless Delve DD Tree
Detonate Dead·Juggernaut·Delve
46.3KDPS149KEHP5.46KLife~1.8
Budget
> > Mana Reservation Efficiency Implicit (Helmet) + Defiance Banner + Unset Ring (to socket in the Defiance Banner) vs. > > 6% Physical Damage taken as Fire Damage Implicit (Helmet) + Vermillion Ring First off, i understand that i have a lot of max fire res so the phys taken as fire mod brings in a lot of value, but i would still expect Defiance Banner to be better (at least for mapping). On paper the second option shows higher EHP, but i don't think it takes the critical strike chance reduction from Defiance Banne
Which PoB for my RF Inquisitor is better?
Righteous Fire·Inquisitor·Mapping
504KDPS59.2KEHP5.39KLife~19
Budget
Path of Exile 3.19 - Simulacrum 28-30 Fire BV Assassin
Vaal Blade Vortex·Assassin·Simulacrum
32.5MDPS59.2KEHP5.54KLife~76
Budget
Eternal Youth Solves My LL RF Dilemma
Scorching Ray·Guardian
30.3KDPS∞EHP7.38KES~2.3
Budget
aer0's All Unique Build - Cold Snap Ignite Elementalist
Vaal Cold Snap·Elementalist·Mapping
14.4MDPS40.8KEHP4.15KLife~260
Budget
Path of Exile Incinerate Tank - The Grand Architect's Temple lvl.83
Incinerate·Elementalist
8.61MDPS86.7KEHP3.84KLife~30
Budget
Path of Exile 3.19 Elementalist Flameblast Similacrum 29 Pushing the Limits
Vaal Flameblast·Elementalist
1.21MDPS78.9KEHP3.88KLife~201
Budget
Elementalist 3.19 Divine Inferno Slam Vaal Earthquake Maximum Block
Vaal Earthquake·Elementalist·Bossing
184KDPS128KEHP4.21KLife~186
Budget
Hello all, I decided to go with RF Inquisitor this time, and so far have been having a blast with it. I even managed to beat Eater of Worlds once. Even so it feels it a bit squishy. I am looking to see if there are any little tweaks I can make to not be so squishy. Any advice you can offer would be great! POB: Edit: I can't seem to progress past level 91. Some of those maps just wreck me, and I lose all gained exp.
RF Inquisitor (Standard)
Righteous Fire·Inquisitor·Mapping
1.84MDPS∞EHP3.79KLife~6.3
Budget
“They say that two out of three isn't bad. They couldn't be more wrong.”
Elementalist 3.19 Flameblast Lighting Warp Bomber
Vaal Flameblast·Elementalist
811KDPS158KEHP4.27KLife~188
Budget
POE 3.19 TRASHBLAST LightningWarp/RF/FlameDash Bomber
Lightning Warp·Elementalist·Mapping·Bossing
42.5KDPS138KEHP4.72KLife~188
Budget
Storm Burst Totems Have a HIGH Ceiling | PoE 3.19
Blazing Salvo·Hierophant
1.09MDPS49.3KEHP5.49KLife~33
Budget
1 Divine Blazing Salvo Totems Are Decent | PoE 3.19
Blazing Salvo·Hierophant
702KDPS29.6KEHP4.46KLife~32
Budget
Gear costs 91c +/- 10 2 Div 1 Alc
Fireball Ignite Scion - First full build
Fireball·Ascendant
216KDPS12.4KEHP3.93KLife~32
Budget
[3.21] The Best Righteous Fire build in Path of Exile History - 25,000 Energy Shield!
Vaal Righteous Fire·Guardian
14.3MDPS114KEHP23.2KES~125
Budget
PoE 3.19 - Bodyswap Incinerate [Elementalist 99]
Incinerate·Elementalist
10.1MDPS383KEHP3.33KLife~24
Budget
POE 3.19 Tanky Heist Build Concept
Righteous Fire·Juggernaut·Heist·Essence
532KDPS88.7KEHP6.11KLife~3.2
Budget



































