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Righteous Fire Juggernaut Day 1.5

3 years ago

by DrackonheartSubscribe

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1.04M

DPS

134.09K

Effective HP

4.91K

Life

50

Energy Shield

Overview

Righteous Fire Juggernaut Day 1.5 is a Path of Exile Juggernaut build by Drackonheart, made for the Sanctum league (3.20). It is centered on Full DoT DPS. In Path of Building it reaches 1.04M DPS with 134.09K effective HP, 4.91K life. Suited for: Sanctum. Key uniques include Immortal Flesh.

Build Video

Drackonheart's Notes

FOR LEVELING AS A CASTER MARAUDER YOU WILL NEED TO USE THIS RECIPE FROM LEVEL 8 - 20 https://cdn.discordapp.com/attachments/640993187435118612/1038120905227911218/unknown.png Also don't forget if you get stuck you can use my website for most info although it's geared mainly towards Inquisitor --> Pohx.net For players who want a more accurate set of gear progression feel free to follow my Progress on Twitch.Tv/Pohx OR use PoE Ninja to track my Progress https://tinyurl.com/3zdew4r9 Here is a Mid/Late Game Gearing "Guide" to help you in the direction of what you want to use. Sponsored by phlyntv https://cdn.discordapp.com/attachments/980646391850360863/1034467004180082778/unknown.png (AS A JUGG YOU Don't Need the Shaper Life Gain on Block Shield) For Gearing you mainly want PURE Armour Pieces as a Jugg. However during the campaign I'd recommend getting a few Armour/ES or Pure ES pieces for the sake of easy colors. We use lots of blue gems in our build and it can be a pain to roll on Pure Armour in the early game. Act 1: Vitality Act 2: Vitality, Herald of Ash Act 3: Vitality, Herald of Ash, Determination OR Purity of Elements. MAKE SURE TO GRAB VITALITY RESERVATION EFFICIENCY MASTERY Act 4: Vitality, Herald of Ash, Determination OR Purity of Elements You don't actually need to run Herald of Ash after you Ascend to RF but we don't get our next aura till a bit later (This is around when you swap to RF) Act 5: Arrogance Vitality, Determination, Purity of Elements. Make Sure you put Vitality on Arrogance or this setup will not work. You can also refund the vitality mastery Act 6-8 Same as Above ^ Act 9: Arrogance Vitality, Determination, Purity of Elements, Skitterbot Act 10: Same as Above ^ Sometime into Maps: Arrogance Vitality, Determination, Purity of Elements, Malevolence This will require you to have a 2% Mana reservation Efficiency Jewel & The mastery for Detmination Mana reservation % Deep into the game: Arrogance Vitality, Determination, Malevolence, Skitterbot, Tempest Shield. This will REQUIRE Charisma Anoint ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the level 82+ Skill tree you'll have to make a decision on if you want to keep "Unyielding" or go "Unstoppable" "Unyielding" = More Damage (prob like 10% overall) and very generous AoE for clear "Unstoppable" = More Faster, Stun Immune, Chill Immune, Feels much better overall but lower aoe The reason I bring this up is because at 82+ I drop unwavering stance for some skill points so if you want to retain the stun immune you can go "unstoppable" You also have a Pantheon Switch at this point. You swap between Brine King & Arakali based on what you are using (major only the minor never changed)

Gear

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Immortal Flesh
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Skills

Body Armour

  • Righteous FireRighteous Fire20W
  • Elemental FocusElemental Focus20W
  • EfficacyEfficacy20W
  • Burning DamageBurning Damage20W
  • LifetapLifetap20W
  • Swift AfflictionSwift Affliction20W

Helmet

  • Fire TrapFire Trap20W
  • CombustionCombustion20W
  • Trap and Mine DamageTrap and Mine Damage20W
  • LifetapLifetap20W

Boots

  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W
  • LifetapLifetap20W
  • Infernal CryInfernal Cry20W

Gloves

  • DeterminationDetermination20W
  • MalevolenceMalevolence20W
  • Purity of ElementsPurity of Elements20W

Weapon 2

  • FrostblinkFrostblink1W
  • HextouchHextouch20W
  • FlammabilityFlammability20W

Weapon 1

  • ArroganceArrogance20W
  • VitalityVitality20W
  • Molten ShellMolten Shell20W
  • Arcane SurgeArcane Surge1W
  • Molten ShellMolten Shell20W
  • Increased DurationIncreased Duration20W
  • Molten ShellMolten Shell16W
  • Cast when Damage TakenCast when Damage Taken11W

Weapon 1

  • Molten ShellMolten Shell20W
  • Wave of ConvictionWave of Conviction20W
  • Blood RageBlood Rage11W

Passive Tree

Passive tree 3.20
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Juggernaut
Juggernaut

Character Stats

Defence

Effective Hit Pool
134.09K
Life
4.91K
Energy Shield
50
Mana
15
Phys Max Hit Taken
30.92K
Armour
59.01K
Evasion
18
Block | Spell Block
23% | 0%
Ward
0

Resistances

Fire Resistance
82%
Cold Resistance
80%
Lightning Resistance
80%
Chaos Resistance
31%

Offence

Total DPS
1.04M
Crit Chance
3%
Crit Multiplier
150%

Attributes & Utility

Strength
242
Intelligence
134
Dexterity
111
Movement Speed
22%