1.04M
DPS
134.09K
Effective HP
4.91K
Life
50
Energy Shield
Overview
Righteous Fire Juggernaut Day 1.5 is a Path of Exile Juggernaut build by Drackonheart, made for the Sanctum league (3.20). It is centered on Full DoT DPS. In Path of Building it reaches 1.04M DPS with 134.09K effective HP, 4.91K life. Suited for: Sanctum. Key uniques include Immortal Flesh.
Build Video
Drackonheart's Notes
FOR LEVELING AS A CASTER MARAUDER YOU WILL NEED TO USE THIS RECIPE FROM LEVEL 8 - 20
https://cdn.discordapp.com/attachments/640993187435118612/1038120905227911218/unknown.png
Also don't forget if you get stuck you can use my website for most info although it's geared mainly towards Inquisitor --> Pohx.net
For players who want a more accurate set of gear progression feel free to follow my Progress on Twitch.Tv/Pohx OR use PoE Ninja to track my Progress https://tinyurl.com/3zdew4r9
Here is a Mid/Late Game Gearing "Guide" to help you in the direction of what you want to use. Sponsored by phlyntv
https://cdn.discordapp.com/attachments/980646391850360863/1034467004180082778/unknown.png (AS A JUGG YOU Don't Need the Shaper Life Gain on Block Shield)
For Gearing you mainly want PURE Armour Pieces as a Jugg. However during the campaign I'd recommend getting a few Armour/ES or Pure ES pieces for the sake of easy colors.
We use lots of blue gems in our build and it can be a pain to roll on Pure Armour in the early game.
Act 1: Vitality
Act 2: Vitality, Herald of Ash
Act 3: Vitality, Herald of Ash, Determination OR Purity of Elements. MAKE SURE TO GRAB VITALITY RESERVATION EFFICIENCY MASTERY
Act 4: Vitality, Herald of Ash, Determination OR Purity of Elements You don't actually need to run Herald of Ash after you Ascend to RF but we don't get our next aura till a bit later (This is around when you swap to RF)
Act 5: Arrogance Vitality, Determination, Purity of Elements. Make Sure you put Vitality on Arrogance or this setup will not work. You can also refund the vitality mastery
Act 6-8 Same as Above ^
Act 9: Arrogance Vitality, Determination, Purity of Elements, Skitterbot
Act 10: Same as Above ^
Sometime into Maps: Arrogance Vitality, Determination, Purity of Elements, Malevolence This will require you to have a 2% Mana reservation Efficiency Jewel & The mastery for Detmination Mana reservation %
Deep into the game: Arrogance Vitality, Determination, Malevolence, Skitterbot, Tempest Shield. This will REQUIRE Charisma Anoint
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In the level 82+ Skill tree you'll have to make a decision on if you want to keep "Unyielding" or go "Unstoppable"
"Unyielding" = More Damage (prob like 10% overall) and very generous AoE for clear
"Unstoppable" = More Faster, Stun Immune, Chill Immune, Feels much better overall but lower aoe
The reason I bring this up is because at 82+ I drop unwavering stance for some skill points so if you want to retain the stun immune you can go "unstoppable"
You also have a Pantheon Switch at this point. You swap between Brine King & Arakali based on what you are using (major only the minor never changed)
Join me in my second build of the Sanctum league. A RF Juggernaut. Build is from Pohx on his Rf Wiki
Build link: https://pastebin.com/g4D5zxLY
-- Watch live at https://www.twitch.tv/drackonheart
Gear

























































































Skills
Body Armour
Weapon 1
Molten Shell20W
Body Armour
Weapon 1
Molten Shell20/20W
Passive Tree

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Character Stats
Defence
- Effective Hit Pool
- 134.09K
- Life
- 4.91K
- Energy Shield
- 50
- Mana
- 15
- Phys Max Hit Taken
- 30.92K
- Armour
- 59.01K
- Evasion
- 18
- Block | Spell Block
- 23% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 82%
- Cold Resistance
- 80%
- Lightning Resistance
- 80%
- Chaos Resistance
- 31%
Offence
- Total DPS
- 1.04M
- Crit Chance
- 3%
- Crit Multiplier
- 150%
Attributes & Utility
- Strength
- 242
- Intelligence
- 134
- Dexterity
- 111
- Movement Speed
- 22%