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PoE 3.19·Kalandra·Chieftain

My Reap starter build

by Titancki3 years ago1

DPS
2.5M
Effective HP
49.96K
Life
4.11K
Level
90
Min budget

Overview

My Reap starter build is a Path of Exile Chieftain build by Titancki, made for the Kalandra league (3.19). It is centered on Reap and plays as a strength, spell, physical, area archetype. In Path of Building it reaches 2.5M DPS with 49.96K effective HP, 4.11K life. Key uniques include Singularity, The Magnate, The Wise Oak, Dawnbreaker, Emberwake.

Titancki's Notes

-- How to live? 90% physical damage taken as fire makes you able to tank heavy physical hits. Should be a 71% physical reduction. 20% less fire and lighning damage taken through flasks wich are automated. Ailment immunity is given with tempest shield, Soul of the Brine king and Tasalio Key stone Capped attack and spell block. Keep in mind if you are hit you loose some attack block. Damage passing through Glancing blows is not considered as a hit. Flat regen is needed to take care of RF. You will need at least 150 life per second through items. 1% Leech Fire damage through Hinekora, taking care of the life cost of Reap and giving more. Stun immunity -- How to kill? Fire conversion is done by Ngahmu and Avatar of fire (Xophs Blood or tree) Ngahmu procs give you 50% damage 40% of the time. Average increase of 12.5% Elemental overload requires a crit in 8 sec. One crit is done in average every 4 sec. Anomalous reap is not required but would make the average around one crit every 2.2 sec. You have Power Charges on kill also. Flamability gives 10% damage. Awakenen spell cascade is making able to have 3-4 overlaps for bosses and more cleaning area for mapping. -- How to we overlap? The rule of thumb is to cast as far as the radius of Reap. Here Radius is 20, so we need to cast 20 units away. This might feel difficult but if we have RF with the same radius we can cast on the edge of RF, on the fatty line. You will have 4 overlaps in the RF area but 3 on the other side. If you cast on yourself you will overlap 3times everything from 10-20 range -- How to improve? Here some rough stats: Cast speed -> 4% damage per 10% increase it will also improve the reliability of Elemental overload Spell damage -> 1% damage per 10% increase Fire damage -> 1% damage per 10% increase Skill lvl -> 12% per 1 lvl increase Rare mods: Fire exposure - Searing exarch mod on gloves Less resistance neraby you in helmet - Warlord suffix helmet 12% Fire taken as - Warlord prefix helmet +(1-2)Maximum fire resistance - Sering exarch mod on boots X% Physical damage as extra fire damage - Warlord mod on boots (cannot have with searing exarch mod) Other stuff: Get a watcher eye and cap yourself with "physical taken as fire" conversion and having purity of fire instead of vitality. Other option is to not have vitality and have anomalous arctic armour. It will give you tankiness and 20% freeze when hit and Freeze immunity allowing you to change soul of the brine king. You should get a better belt than magnate. More information on that in the flask section. For the rich: Get a sublime vision purity of fire (around 100 divines) and rakiata(tempered by war) timeless jewel. It will allow you to take every damage on fire (except chaos) and give you insane tankiness. You can do some fancy stuff like fire hits avoidance and fire reduction. -- What to wear tonight? Awaken SpellCascade 70c This makes you able to do the overlaps. Level on this are not really improving much. Just buy a lvl 1 gem. It's a must in this build. DawnBreaker 25c Used for physical to conversion. 20% phys taken as fire is required. Other roll we do not care to much about. Rare helmet 5c 5c Craft 8% taken as or buy a 10% taken warlord helm. Late game you can optimize by getting a rare warlord helm: Prefix 10-12% taken as fire and suffix Neraby ennemies have -X% fire resistance. Cloak of Flames 6l 100c Used for physical to conversion. Brutal Restreint (Balbala - Traitor) 70c Automates flasks. A good way to get easy resistances and stats. Not mandatory but good QOL Blue Nightmare 1 div Gives 26%(13x2) spell block and 24% power charge on kill -- What to drink tonight? Balbala is a traitor and we need to drink to forget. Magnate helps us with that to. We can have 3 flask active 100% of the time. We need long duration, low charge used. To automate them you need a "reused at the end of flask" mod. Here's my recommandation: - Wise oak give us a good amount of damage and good resistance. - Ruby flask is good for the 20% less fire damage taken. Scale well with RF and damage taken conversion - Topaz flask cap us in light rez and gives us a less fire damage taken. Try to get on your magic flask a duration mod (whatever tier) and cast speed and movement speed. If you want something else than magnate, you should get t1 duration mod instead.

Gear

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Singularity
New Item
Cloak of Flame
New Item
Emberwake
Emberwake
New Item
The Magnate
New Item
Dawnbreaker
Brutal Restraint
New Item
The Blue Nightmare

Skills

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Body Armour

  • ReapReap21/20WMain
  • Elemental FocusElemental Focus20W
  • Awakened Added Fire DamageAwakened Added Fire Damage5W
  • Spell EchoSpell Echo20W
  • Concentrated EffectConcentrated Effect20W
  • Awakened Spell CascadeAwakened Spell Cascade1W

Helmet

  • VitalityVitality20W
  • Purity of FirePurity of Fire20W
  • Arctic ArmourArctic Armour20W
  • Herald of PurityHerald of Purity20W
  • Herald of AshHerald of Ash20W
  • Tempest ShieldTempest Shield20W

Helmet

  • Righteous FireRighteous Fire20/20W
  • Concentrated EffectConcentrated Effect1W
  • FlammabilityFlammability20W
  • Spell TotemSpell Totem20W
  • SteelskinSteelskin20W

Passive Tree

Passive tree 3.19
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Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Shakari

Character Stats

Level
90

Damage

Full DPS
2.5M
Combined DPS
834.02K
Hit DPS
834.02K
With Poison DPS
834.02K
With Ignite DPS
834.02K
With Bleed DPS
834.02K
Damage over Time
0
Culling DPS
0
Average Hit
256.62K

Attack & Crit

Attack/Cast Rate
3.25/s
Crit Chance
6%
Crit Multiplier
100%
Totem Limit
1
Mana Cost
0
Life Cost
218

Defence

Effective Hit Pool
49.96K
Life
4.11K
Energy Shield
77
Mana
3
Ward
0
Armour
0
Evasion
17
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
75%
Spell Block
74%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
81% (+253%)
Cold Resistance
38%
Lightning Resistance
77% (+11%)
Chaos Resistance
36%

Max Hit Taken

Physical
45.76K
Fire
42.1K
Cold
12.2K
Lightning
38.64K
Chaos
10.4K

Recovery

Life Regen
708.57/s
Net Life Regen
137.72/s
ES Regen
0/s
ES Recharge
77/s
Mana Regen
14.6/s
Life Leech
987.12/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
570.85/s

Attributes & Utility

Strength
427
Intelligence
134
Dexterity
60
Movement Speed
36%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0