[PoE 3.20]My Runner-Up League Starter: Incinerate Totems Chieftain
by PrismaSigma3 years ago15Subscribe
- DPS
- 23.83M
- Effective HP
- 192.23K
- Life
- 4.73K
- Level
- 100
- Min budget
Overview
[PoE 3.20]My Runner-Up League Starter: Incinerate Totems Chieftain is a Path of Exile Chieftain build by PrismaSigma, made for the Sanctum league (3.20). It is centered on Incinerate and plays as a intelligence, spell, fire, channelling archetype. In Path of Building it reaches 23.83M DPS with 192.23K effective HP, 4.73K life, 1.52K energy shield. Suited for: Sanctum. Key uniques include Arn's Anguish, Aegis Aurora, Kikazaru, Soul Mantle, Kikazaru.
Build Video
PrismaSigma's Notes
PoB: https://pastebin.com/Qc9XtF4r PoB has been updated because I mistakenly included legacy cluster jewel mods in the original PoB. It is not a significant loss.
I think this is a very solid build especially for what the new league mechanic looks like. Great defenses and sustain, solid dps, and pretty fun compared to other totem builds I've tried.
Originally I was planning on using Soul Tether + Corrupted Soul + Aegis Aurora but I tested it in standard and it didn't work very well. However Arn's Anguish worked very well!
There's still a chance I start with this, but the other build I'm considering just looks too fun...
Also just a quick note about the in-game example at the beginning: That character is level 85, doesn't have awakened gems, and doesn't even have level 20 gems (the Incinerate is level 19) so the damage ceiling is MUCH higher than shown).
00:00 Introduction and Gameplay 00:47 Path of Building 01:40 Arn's Anguish 02:05 Cluster Jewels 02:23 Intelligence requirements 02:41 Unique items 03:49 Early leveling 04:05 Flameblast alternative 04:22 Why Totems? 04:45 Incinerate DPS calculations 05:49 Conclusion
Loadouts
Gear
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Skills
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Gloves
Righteous Fire20/20W
Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Shakari
Character Stats
- Level
- 100
Damage
- Full DPS
- 23.83M
- Hit DPS
- 5.36M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 957.08K
Attack & Crit
- Attack/Cast Rate
- 5.6/s
- Hit Chance
- 100%
- Crit Chance
- 2%
- Crit Multiplier
- 100%
- Totem Limit
- 4
- Mana Cost
- 37
- Life Cost
- 0
Defence
- Effective Hit Pool
- 192.23K
- Life
- 4.73K
- Energy Shield
- 1.52K
- Mana
- 48
- Ward
- 0
- Armour
- 33.41K
- Evasion
- 19
- Phys Damage Reduction
- 76%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 74%
- Spell Suppression
- 10%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 76% (+14%)
- Cold Resistance
- 80% (+8%)
- Lightning Resistance
- 75% (+2%)
- Chaos Resistance
- 72%
Max Hit Taken
- Physical
- 17.8K
- Fire
- 46.39K
- Cold
- 53.81K
- Lightning
- 44.84K
- Chaos
- 42.91K
Recovery
- Life Regen
- 2.59K/s
- Net Life Regen
- 1.44K/s
- ES Regen
- 0/s
- ES Recharge
- 1.52K/s
- Mana Regen
- 28.4/s
- Total Degen
- 1.15K/s
Attributes & Utility
- Strength
- 237
- Intelligence
- 208
- Dexterity
- 139
- Movement Speed
- 44%
- Endurance Charges
- 7
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0