​
https://preview.redd.it/ttzi1nxtxm4a1.png?width=1062&format=png&auto=webp&s=cae2a82326d65f6391b611e4b6bcb461e4a2c0d6
Edit: The POB's should have had "Is the enemy a boss" setting to no to reflect the maximum mapping damage. I updated these since some were stuck on uber boss settings. I also added "Area" under AOE radius to better illustrate the magnitude of RF's coverage since the radius is squared when calculating area. I couldn't find the exact radius of Consecrated Ground but some of the values for enemy c ground is between 12-18. Based of the poe wiki image for radii, my visual confirmation of c ground is somewhere between 15-20, closer to 18. Also I left flasks off by default so if you're worried about elemental damage, you can turn those on to see the ele max hit values.
[New gems - https://www.pathofexile.com/forum/view-thread/3324768Awakened Blasphemy will have 25% less curse effect instead of 10% increase.
Flammability lvl 20 will have -36% fire res instead of -44%
Elemental Weakness lvl 20 will have -30% res instead of -44%With these upcoming changes, you can expect overall DPS to be comparable to the current standard/map boss setting. If you can handle self casting 2 curses, then the current damage won't change much at all.]
https://preview.redd.it/o3wbu4c6pi4a1.jpg?width=1920&format=pjpg&auto=webp&s=79a531badb45f56fa3aa6a3a0001ae1f1ee31ade
(Pure RF/VRF DPS is in millions; I’m a RF purist and I think throwing traps looks and feels stupid. I’ll use Scorching Ray sometimes early in the game if my progression is slow. Inquisitor has two sets of numbers to reflect Rf with and without being on Consecrated Ground.)
​
So I’ve been playing RF Juggernaut for a while now since Guardian got stomped into the ground. I never bothered to make a guide for Juggernaut because there were so many Inquisitor fans plus I didn’t need the competition in trade, heh. I’m going to be skipping 3.20 and returning to standard to try to grind for some mirrors. There seems to be a shift in interest towards Juggernaut again and I won’t be competing for the same items so here’s some info. Try not to take this as a guide for 3.20 or as a recommendation to spend your time in the same manner. This is just a showcase of what is possible with PURE RIGHTEOUS FIRE in a league (and standard) from a RF enthusiast and what has worked for me so far. I spent Kalandra league exploring RF Inquisitor while switching gear with a Juggernaut to compare. All but one of these POB’s are for a Juggernaut through various stages of upgrading; one is of the Inquisitor at ultra high investment. I didn’t bother doing the progression of the Inquisitor because there’s plenty of that around. I didn’t really sell much of my gear as I was progressing so I thought it would be interesting to Jugg noobs if I reverse engineered my build and posted some numbers. The numbers are rough estimates as my gems are awakened and max level and I’m obviously not sure exactly when I bought certain upgrades; it will matter less in the lower budget versions since the damage scaling is so weak. Also, I swapped my +4 amulet with a sensible +2 for the non-standard examples because you won’t get that next league heh. My current Juggernaut build is the result of brewing in 3.15 when everyone quit.
Level 1 - Juggernaut Budget (straight out of campaign 1-2 div, 1-2 days)
Benchmarks: 10 endurance charges on demand with Redblade Banner, Death’s Door, 2 Kaom’s Sign, 6 links with Tabula Rasa, Talisman with Whispers of Doom
Level 2 - Juggernaut Medium (~20div, 1-2 weeks)
Benchmarks: Replica Farrul’s Fur and 6-linking it, start leveling awakened gems, buy a couple 3-mod jewels, Transcendent Mind
Level 3 - Juggernaut High (~175 div, 3-5 weeks)
Benchmarks: Forbidden Flame/Flesh: Aspect of Carnage, Watcher’s Eye, 1 cluster, 3 4-mod jewels, +2 Sceptre, 21/20 Vaal RF, +2 amulet, 2x Enlighten lvl 4
Level 4 - Juggernaut Ultra (~750-1000 div, 6 weeks-end)
Benchmarks: Mageblood, 2x Maven helm, 3 clusters, 7 4-mod jewels, 2x crafted rings, awakened empower lvl 5, +4 amulet
Level 4 - Inquisitor Ultra (additional 50-75 div for +1/+2 armour and other crafted gear)
Notable: Same clusters, base jewels, jewelry, mageblood, weapon(Due to gear overlap, the inquisitor is short about 60% inc damage since I didn’t want to craft 2 more separate rings, and recraft my sceptre, so feel free to add that on to have Inquisitor squeak by a win on damage under perfect conditions ie cons ground)
Level 1000 Juggernaut Beef Supreme (Standard, 1000’s of divines x_x)
The power behind the build:
BASE damage
Vaal RF lvl 37 - Mirrored sceptre, +1/+2 body, +4 Kalandra mirror amulet, +1 shield, awakened empower
INCREASED damageAscendancy (Unyielding) - 8% inc dmg and 6% inc aoe per endurance charge
Skill tree cluster (Disciple of the Unyielding) - 8% inc dmg and 3% inc aoe per endurance charge
Charge Mastery - 3% inc dmg per E/F/P charge
Sceptre influenced suffix - 10% inc dmg per endurance charge
So in this build, 1 endurance charge = 29% inc damage
MORE damageForbidden Flame/Flesh Aspect of Carnage - 30% more damage, 10% inc damage taken
5 frenzy charges = 20% more damage
DAMAGE OVER TIME MULTIPLIERBase jewels X 7 - 6% DOT multi, 8% Fire DOT multi, 16% inc dmg, 7% lifeNew amulet suffix - 56% DOT multi (Kalandra mirror)Ring essence - Adding soon on mirrored rings
Enemies TAKE INC DMG
+6 Curse Hands of the High Templar - Level 34 Flammabilty and level 30 Ele Weakness, Blasphemy support2x Maven influenced helmet - Nearby enemies take 9% inc dmg, Nearby enemies have -12% fire resistance.Cluster jewel (Lord of Drought) - 10% inc AOE, 40% inc flammability effect (I think this is getting nerfed)
My build currently has 11 endurance and 5 frenzy charges. I need to craft another shield with the same stats but on a synthesized base with max endurance implicit. There are also +2 max endurance charge rings now due to recombinators so I need to mirror 2 of them or one plus a Kalandra’s Touch. 25 mil is within reach but 3.20 will most likely tank my mapping damage with the curse changes. Bossing damage is going to be massively increased toHere is the thought process behind my build style:
My thoughts on Inquisitor vs Juggernaut after minmaxing both:
There’s probably more that I missed but I guess you can just ask me whatever and I’ll explain what I can…except for beginner stuff. Pohx put a lot of work into helpling RF noobs so go check out his work and support him. I’m just here to clear any misconceptions about Juggernaut RF.
5530
114
277
447K
67.81K
23
81
75
75
4K
18
30 | 0
0%
174%
0
343
189
114
0
0%
0%
25%
PoB Archives is not affiliated with or endorsed by Grinding Gear Games.