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PoE 3.19·Kalandra·Occultist

Occultist, Self Cast Hexblast Ignite build that looks promising.

by Unreal_Daltonic3 years ago1

DPS
2.78M
Effective HP
29.58K
Life
4.3K
Level
90
Min budget

Overview

Occultist, Self Cast Hexblast Ignite build that looks promising. is a Path of Exile Occultist build by Unreal_Daltonic, made for the Kalandra league (3.19). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 2.78M DPS with 29.58K effective HP, 4.3K life, 894 energy shield. Key uniques include Martyr of Innocence, Eber's Unification, Cinderswallow Urn, Pyre, Cloak of Flame.

Unreal_Daltonic's Notes

Let me preface this with two things.

  1. This is an update to the build I posted 2 days ago. Although now I feel it is not just decent, but actually good.
  2. I believe this build will have slightly better numbers in 3.20 since we are getting some pretty big buffs to curses but we are also losing base effects of curses, hexblast just has worse numbers for self cast and occultist is getting some minor nerfs. But it will feel much better, since now you don't have to manage doom mechanics.

Now into the build itsef.

The build has three levels, based around investment.

  1. The first level is really early into the league and has no blackflame and around 1 million sirus dps (and I am sure this number will be much better after the curse changes since we use two curses for damage)
  2. Then a Mid Game option where there has been some minimal investment (less than 300 chaos). At this level the build has 2.5 million ignite sirus dps.
  3. And finally an end-game option that has more investment into it. (Which Eye-balling it might be around 2000 chaos) and 4.5 million ignite sirus dps.

Some important things to note.

  • Picking occultist seems to be the obvious choice since we are using blackflame but it also grants a lot of QoL, corpse explosions, hexproof ingoring, and blocking enemy life regeneration.
  • Wither is permanent thanks to blackflame, so all you would have to do is set up the totems and forget about it for the rest of the boss fight, since those stacks are not expiring as long it is burning.
  • The build has a pretty respectable amount of ignite duration even though we are using blackflame and swift affliction and that makes it much more reliable against bosses.
  • It needs a small investment into crit chance (One of the things I would try to focus is getting the critical boots enchantment) in order to proc elemental overload, since the build cannot depend on focus charges because it has no reliable way to make power charges, although it generates them through block I doubt it is enough against bosses.
  • Defensively the build seems lacking, although I feel that the changes to enfeeble and temporal chains + capped glancing blows block chance will make it decent for softcore standards. Even then, the build can have more damage by swapping enfeeble or temporal chains for punishment.

Okay dude, I dont care just give me the link.

https://pobb.in/HdOVluoO8MH-

Gear

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Martyr of Innocence
Eber's Unification
Cloak of Flame
New Item
Blackflame
Pyre
New Item
New Item
New Item
New Item
New Item
New Item

Skills

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Body Armour

  • HexblastHexblast20/20WMain
  • Burning DamageBurning Damage20W
  • Unbound AilmentsUnbound Ailments20W
  • Deadly AilmentsDeadly Ailments20W
  • Swift AfflictionSwift Affliction20W
  • Ignite ProliferationIgnite Proliferation20W
  • DespairDespair20W
  • Impending DoomImpending Doom25W
  • Onslaught20W
  • Culling StrikeCulling Strike14W

Helmet

  • EnfeebleEnfeeble20W
  • Temporal ChainsTemporal Chains20W
  • Increased Area of EffectIncreased Area of Effect20W
  • BlasphemyBlasphemy20W
  • WitherWither20W
  • MalevolenceMalevolence20W
  • Spell TotemSpell Totem20W
  • Multiple TotemsMultiple Totems20W
  • Flame DashFlame Dash20W
  • Faster CastingFaster Casting20W
  • Second WindSecond Wind20W
  • PortalPortal2W
  • Immortal CallImmortal Call15W
  • Cast on DeathCast on Death20W

Helmet

  • Increased Area of EffectIncreased Area of Effect20W
  • BlasphemyBlasphemy20W

Weapon 1

  • Vengeance15W

Passive Tree

Passive tree 3.19
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
2.78M
Hit DPS
14.77K
Damage over Time
2.46M
Poison DPS
44.14K
Ignite DPS
2.41M
Culling DPS
0
Average Hit
7.71K

Attack & Crit

Attack/Cast Rate
1.92/s
Crit Chance
8%
Crit Multiplier
100%
Totem Limit
1
Mana Cost
68
Life Cost
0

Defence

Effective Hit Pool
29.58K
Life
4.3K
Energy Shield
894
Mana
415
Ward
0
Armour
149
Evasion
19
Phys Damage Reduction
2%

Mitigation & Avoidance

Block
75%
Spell Block
24%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
75% (+37%)
Lightning Resistance
75% (+14%)
Chaos Resistance
51%

Max Hit Taken

Physical
10.75K
Fire
21.06K
Cold
21.06K
Lightning
21.06K
Chaos
8.77K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
894/s
Mana Regen
17.2/s

Attributes & Utility

Strength
140
Intelligence
292
Dexterity
133
Movement Speed
27%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0