Occultist, Self Cast Hexblast Ignite build that looks promising.
by Unreal_Daltonic3 years ago1
- DPS
- 2.78M
- Effective HP
- 29.58K
- Life
- 4.3K
- Level
- 90
- Min budget
Overview
Occultist, Self Cast Hexblast Ignite build that looks promising. is a Path of Exile Occultist build by Unreal_Daltonic, made for the Kalandra league (3.19). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 2.78M DPS with 29.58K effective HP, 4.3K life, 894 energy shield. Key uniques include Martyr of Innocence, Eber's Unification, Cinderswallow Urn, Pyre, Cloak of Flame.
Unreal_Daltonic's Notes
Let me preface this with two things.
- This is an update to the build I posted 2 days ago. Although now I feel it is not just decent, but actually good.
- I believe this build will have slightly better numbers in 3.20 since we are getting some pretty big buffs to curses but we are also losing base effects of curses, hexblast just has worse numbers for self cast and occultist is getting some minor nerfs. But it will feel much better, since now you don't have to manage doom mechanics.
Now into the build itsef.
The build has three levels, based around investment.
- The first level is really early into the league and has no blackflame and around 1 million sirus dps (and I am sure this number will be much better after the curse changes since we use two curses for damage)
- Then a Mid Game option where there has been some minimal investment (less than 300 chaos). At this level the build has 2.5 million ignite sirus dps.
- And finally an end-game option that has more investment into it. (Which Eye-balling it might be around 2000 chaos) and 4.5 million ignite sirus dps.
Some important things to note.
- Picking occultist seems to be the obvious choice since we are using blackflame but it also grants a lot of QoL, corpse explosions, hexproof ingoring, and blocking enemy life regeneration.
- Wither is permanent thanks to blackflame, so all you would have to do is set up the totems and forget about it for the rest of the boss fight, since those stacks are not expiring as long it is burning.
- The build has a pretty respectable amount of ignite duration even though we are using blackflame and swift affliction and that makes it much more reliable against bosses.
- It needs a small investment into crit chance (One of the things I would try to focus is getting the critical boots enchantment) in order to proc elemental overload, since the build cannot depend on focus charges because it has no reliable way to make power charges, although it generates them through block I doubt it is enough against bosses.
- Defensively the build seems lacking, although I feel that the changes to enfeeble and temporal chains + capped glancing blows block chance will make it decent for softcore standards. Even then, the build can have more damage by swapping enfeeble or temporal chains for punishment.
Okay dude, I dont care just give me the link.
Gear
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Skills
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Weapon 1
- Vengeance15W
Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 2.78M
- Hit DPS
- 14.77K
- Damage over Time
- 2.46M
- Poison DPS
- 44.14K
- Ignite DPS
- 2.41M
- Culling DPS
- 0
- Average Hit
- 7.71K
Attack & Crit
- Attack/Cast Rate
- 1.92/s
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 68
- Life Cost
- 0
Defence
- Effective Hit Pool
- 29.58K
- Life
- 4.3K
- Energy Shield
- 894
- Mana
- 415
- Ward
- 0
- Armour
- 149
- Evasion
- 19
- Phys Damage Reduction
- 2%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 24%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+7%)
- Cold Resistance
- 75% (+37%)
- Lightning Resistance
- 75% (+14%)
- Chaos Resistance
- 51%
Max Hit Taken
- Physical
- 10.75K
- Fire
- 21.06K
- Cold
- 21.06K
- Lightning
- 21.06K
- Chaos
- 8.77K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 894/s
- Mana Regen
- 17.2/s
Attributes & Utility
- Strength
- 140
- Intelligence
- 292
- Dexterity
- 133
- Movement Speed
- 27%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0