- DPS
- 504.31K
- Effective HP
- 59.16K
- Life
- 5.39K
- Level
- 97
- Min budget
Overview
Which PoB for my RF Inquisitor is better? is a Path of Exile Inquisitor build by Musti_A, made for the Kalandra league (3.19). It is centered on Righteous Fire and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 504.31K DPS with 59.16K effective HP, 5.39K life, 154 energy shield. Suited for: Mapping. Key uniques include Saffell's Frame, Death Rush, Legacy of Fury.
Musti_A's Notes
> https://pastebin.com/iXiXXbwX
> Mana Reservation Efficiency Implicit (Helmet) + Defiance Banner + Unset Ring (to socket in the Defiance Banner)
vs.
> https://pastebin.com/7K7irRmi
> 6% Physical Damage taken as Fire Damage Implicit (Helmet) + Vermillion Ring
First off, i understand that i have a lot of max fire res so the phys taken as fire mod brings in a lot of value, but i would still expect Defiance Banner to be better (at least for mapping).
On paper the second option shows higher EHP, but i don't think it takes the critical strike chance reduction from Defiance Banner into the calculations? Or is it really just not that good anymore for pure armour builds as the critical strike chance reduction is additive. Defiance Banner has diminishing results as monsters in maps get a lot of crit chance (200-400%) so maybe the phys taken as fire implicit just brings in that much more value than an entire aura in this case?
This build is only being used to push for xp in HC. But this kind of info would probably be useful to know in the long term.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Shakari
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 504.31K
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 504.31K
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0/s
- Cooldown
- 0.33s
- Crit Chance
- 0%
- Crit Multiplier
- 100%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 59.16K
- Life
- 5.39K
- Energy Shield
- 154
- Mana
- 32
- Ward
- 0
- Armour
- 37.27K
- Evasion
- 2.73K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 69%
- Spell Suppression
- 50%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 86% (+86%)
- Cold Resistance
- 82% (+20%)
- Lightning Resistance
- 82% (+21%)
- Chaos Resistance
- 60%
Max Hit Taken
- Physical
- 59.62K
- Fire
- 36.48K
- Cold
- 24.11K
- Lightning
- 24.11K
- Chaos
- 14.19K
Recovery
- Life Regen
- 1.49K/s
- Net Life Regen
- 1.49K/s
- ES Regen
- 1.49K/s
- ES Recharge
- 154/s
- Mana Regen
- 14.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 555.49/s
Attributes & Utility
- Strength
- 396
- Intelligence
- 183
- Dexterity
- 122
- Movement Speed
- 73%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0