
[dslily] Detonate Dead Necromancer - 3.18
921.25M
DPS
219.13K
EHP
6.84K
Life
~11![]()
Min Budget

10c budget inquisitor (16T mapping lv77)
365.11M
DPS
-
EHP
3.33K
Life
~1.4![]()
Min Budget

Path of Exile 3.17 - The Feared vs "nerfed" Volatile Dead
79.46M
DPS
90.35K
EHP
4.17K
Life
~25![]()
Min Budget

[3.17] Poison Shield Crush Pathfinder Leaguestarter
292.06M
DPS
-
EHP
4.63K
Life
~5.7![]()
Min Budget

Path of Exile 3.17 ASC - RF FireTrap Inq vs The Eater of Worlds
171.39M
DPS
-
EHP
5.05K
Life
~7.7![]()
Min Budget

For all who league-started with or thinking about Explosive Arrow Ballistas. Here is a mini guide on playstyle, budget and commonly made mistakes in Archnemesis League (TL,DR in comments)
31154.62K
DPS
40.5K
EHP
3.47K
Life
~190![]()
Min Budget

[3.17] Ritual + Blight + Metamorph Atlas Strategy - 4-6+ Ex Per Hour
572.64M
DPS
-
EHP
5.44K
Life
~48![]()
Min Budget

3.17 Day 1 Build Diary: EA Totem Elementalist | Path of Exile Siege of the Atlas
74.4M
DPS
-
EHP
4.36K
Life
~3.2![]()
Min Budget
Aloha I like playing POB much more than POE after so many years 🤣 I made this bodyswap character, figured it might be kinda fun. Since bodyswap hits twice I think this build is getting 1.2m shaper DPS if we're getting 6 swaps per second. Premise is, cyclone CWC big zombies, then have 2 heartbound to proc both another zombie and bodyswap everytime we lose a minion. We lose minions as we hit our max doing the CWC, and then it should loop successfully once we get going. I'm not sure how this build will play, other than eye cancer. Was thinking of adding in infernal cry or enduring cry pen

Unearth DD league starter showcase
5429.81K
DPS
-
EHP
3.98K
Life
~1.2![]()
Min Budget

3.16 - Ignite Elementalist - A10 Pts+Lab - 3h55m15s
10463.39K
DPS
-
EHP
2.53K
Life
~1![]()
Min Budget

[3.17] Tanky Flameblast Ignite Elementalist starter with starter gear options/alternatives and endgame viable
525.79M
DPS
-
EHP
6.47K
Life
~25![]()
Min Budget

Wave of Conviction Ignite Chieftain HCSSF 3.17
51.18M
DPS
-
EHP
6.44K
Life
~5.9![]()
Min Budget

3 More League Starter Shells || (PoB only NO gameplay)
1125.05K
DPS
-
EHP
3.7K
Life
~5.8![]()
Min Budget

[3.17 ArchNem] Spark Carry Build | Melts Content
1832.47M
DPS
-
EHP
4.57K
ES
~72![]()
Min Budget

(3.17) Explosive Arrow Ballista Totem Hierophant VS Uber Elder Test Run
83.44M
DPS
-
EHP
5.88K
Life
~68![]()
Min Budget

3.17 League Starting Detonate Dead Ignite...When do I switch to DD???
891.94M
DPS
-
EHP
6.39K
Life
~11![]()
Min Budget

Summon Raging Spirits "Popcorn" League Starter
3611.41M
DPS
-
EHP
5.06K
Life
~2.3![]()
Min Budget

[Jungroan] Fire Trap Ignite Autobomber guide - 3.17
1.2K1.55M
DPS
-
EHP
6K
Life
~1.9![]()
Min Budget

Fire Trap Ignite Autobomber [Path of Exile 3.17]
1.2K1.55M
DPS
-
EHP
6.05K
Life
~1.9![]()
Min Budget
I would like to play explosive arrow this league, but I don't like to play with totems, so I created an EA without totems. Ideas for the build are welcome. I put the endgame and the starter: Endgame: Starter:
Explosive arrow Elementalist Non-ballistas
4.93M
DPS
-
EHP
4.37K
Life
~45![]()
Min Budget

[Zizaran] Pohx's Righteous Fire Inquisitor guide - 3.17
167338.71K
DPS
-
EHP
4.72K
Life
~7.1![]()
Min Budget
Calcs are for 40% More Attack Damage, Cannot Crit. Increased damage with bows is for the new Projectile Speed Bow Mastery currently being placeholdered with Mirage Archer Duration in Master Fletcher. --Frenzy Charges are from Disciple of the Slaughter and Placeholder Mark Mastery "10% chance to gain a Frenzy Charge on Hit against a Marked Enemy" Alongside the Mark on Hit support In total, we will have +1 min Frenzy, +2 Maximum Frenzy 10% frenzy charge on hit, 8% Frenzy on Kill at base In total, so shouldn't have any is
Blast Rain/8 Artillery Ballista Non-Crit Ascendant(berserker/raider)
12.84M
DPS
-
EHP
5.43K
Life
~7.9![]()
Min Budget
Hey guys! I'm theorycrafting Fire Trap dot-based build for myself, so I added some random items from other builds. It's not min-maxed at all, my goal is lazy mapping and killing bosses when you just running around them with minimum buttons on low budget. Please let me know what you think of this and feel free to add any adjustments you think would help. POB:
Hey, been building a GC SC Zerker, just wondering whether or not POB actually calculates this skill DPS correctly Happy for any other feedback too. Trying to be pretty tanky and use shield charge impale with COS to help with clear
GC Shield Crush Zerker - Does POB calculate this correctly?
12.72M
DPS
-
EHP
6.03K
Life
~2.2![]()
Min Budget
------------------------------------------------------------------------ --------------------------CHEAT SHEET--------------------------- ------------------------------------------------------------------------ SHIELDS: Shields are shown with specific values to show damage at those armor levels. Uniques are shown with mid-roll modifiers unless the uniques are very cheap (max attributes Carnage Heart). LEVELLING: Levelling trees are general recommendations. If you feel squishy or feel like your damage sucks, pick up damage/life nodes as needed. Make sure to keep upgrading your weapon with t
3.17 Ready and (HC)SSF Compatible - Versatile Combatant Impale Shield Crush Gladiator - Crush the Atlas - 3m+ Sirus DPS on cheap gear
383.15M
DPS
-
EHP
5.54K
Life
~2.6![]()
Min Budget
(See the bottom for update) Hey All, Looking for feedback/wanting to share a Trinity Elemental Hit Deadeye or Raider that I think I'm going to try to league start unless someone pokes a giant hole in it. I've spent most of yesterday pouring over POE Ninja and POB and think I might have finally created something okayish. I'm leaning towards raider cause it seems a bit easier to start but am curious if others have ideas for deadeye that might be different from mine or able to improve on mine as I think some of the tech in deadeye seems really cool. Deadeye - - Eva
EE Trinity Elemental Hit Deadeye/Raider League Starter
11391.22K
DPS
-
EHP
4.08K
Life
~3.3![]()
Min Budget
Shrieking Essence of Dread + Porcupine Cards - iLvL 50 Short Bow - 3 to 4ex iLvL 76 Blizzard Crown iLvL 76 Str/Dex Two-Toned Boots iLvL 77 6L Body Armour (Str/Dex) iLvL 68-83 Medium Totem Cluster iLvL 68-74 Large Minion Cluster ACT 1: Mule onslaught from scion, or ask your friend very nicely to give you one. B-B-G x 2 B-B Freezing Pulse - Onslaught - Arcane Surge (Swap later) Stormblast Mine - Added lightning - Swift Assembly Support

Path of Exile - The Forbidden Build 8 - Pop Punk Automancer
10.09K5.41M
DPS
-
EHP
4.07K
Life
~17![]()
Min Budget

[3.17] Armageddon Brand Build (League Starter) | Elementalist | Archnemesis | Path of Exile 3.17
291.14M
DPS
-
EHP
5.21K
Life
~5![]()
Min Budget
Hi All, I put together 2 templates (Hierophant and Champion) that I believe offer a different take on the current ignite-heavy EA Ballista builds (from XaiTV, Crouching\_tuna, Palsteron, and others). While I can in no way call these original, I think they can be tanky while putting out acceptable damage. The only gear equipped by default (if you look at items) is a +3 bow and 4-5 unrolled flasks (Silver, Jade, Granite, Quartz). Use an enduring mana/hybrid flask if needed The EA skill group is set to Barrage, swap with GMP for clear I don't know if the Flame Surge tech that everyone i

Using Cinderswallow for EA totem life sustain featuring deathless Flawless Chayula
110.59M
DPS
-
EHP
4.83K
Life
~15![]()
Min Budget

Explosive Arrow Ballista LEVELING Guide for 3.17 Leaguestart, Handholding Mode! (Archnemesis, PoE)
5.93K12.77
DPS
-
EHP
486
Life
~38![]()
Min Budget

[Zizaran] Explosive Arrow Hierophant / Champion guide 3.17
634.12M
DPS
-
EHP
6.86K
Life
~6.1![]()
Min Budget

The STRONGEST Build for NEW CONTENT! - Explosive Arrow Hierophant / Champion
4.35K4.12M
DPS
-
EHP
6.86K
Life
~6![]()
Min Budget

HCSSF Chieftain Explosive Arrow Build Guide/Conversion
121.36M
DPS
-
EHP
6.66K
Life
~2.2![]()
Min Budget

Pohx - Path of Exile 3.17 - Righteous Fire Inquisitor Archnemesis League Start
1171.46M
DPS
-
EHP
5.39K
Life
~6.1![]()
Min Budget

Gauntlet Ignite Necromancer Detonate Dead is STILL OP
7941.03M
DPS
165.57K
EHP
5.89K
Life
~11![]()
Min Budget

Path of Exile 3.16 Standard - Ballista Totem Elemental Hit (Hierophant) - Simulacrum
31.64M
DPS
-
EHP
5.41K
Life
~35![]()
Min Budget
Hi friends! I really want to make flameblast work without totems. If someone can give me some feedback on my PoB I made, that'd be great. I'll value and appreciate any feedback. PoB \- The thought process was as follows Problem \- Flameblast needs a lot of cast speed and mana so I can maybe make it feel good Solution \- Use Instruments of Zeal to get mana regen plus 75% cast speed. Problem \- Gaining Fanatacism without too much pain. Solution \- Frenzy as my attack, spellsplinger to toss some fireballs
Self Cast Flameblast - Feedback on my League Starter Build
21.36M
DPS
-
EHP
3.13K
Life
~1.4![]()
Min Budget

Rolling Magma Inquisitor League Start Build for Path of Exile 3.17 Archnemesis [Siege of the Atlas]
15322.23K
DPS
-
EHP
697
Life
~3.9![]()
Min Budget

Explosive Arrow Ignite Hierophant, HC league starter
163.2M
DPS
-
EHP
5.99K
Life
~3.2![]()
Min Budget
Theorycrafted this build around the cheap Consuming dark daggers, ideal for league start. Capped spell suppression, decent critical strike chance, 4k life and 3k Energy shield. No armour whatsover (need flasks to fix this). Cast speed rolls might be a bit generous. Onslaught boots to further maximize your cast speed for really smooth gameplay. Higher Evasion rating would be desirable. Reminds me of chaos incinerate occultist in 3.3 which felt pretty great, maybe I try this as a second character. Edit: if you swap in Immolate

3:29:14 A10 Elemental Hit Deadeye - All Skill Points & Labs [3.16 Path of Exile]
129139.65K
DPS
-
EHP
1.32K
Life
~1.1![]()
Min Budget

Rolling Magma selfcast on budget (with martyr of innocence?)
144.43M
DPS
-
EHP
3.31K
Life
~4.4![]()
Min Budget
I saw a comment somewhere about a fire trap ignite build. So I made a quick POB: It seems decent with the old numbers. The dot will be increased by roughly 33% (2934.9 -> 4170.7), while the ignite portion will hopefully stay the same, with the 28% nerf and the base damage compensation. Any suggestions for improvements? I tried scaling both parts at the same time with: fire damage, burning damage and fire dot multi.



