
【Stronger Pulse Reworked】might has some JUICY DPS (100% Crit) as a League-Starter? - Build idea 3.21
2772.48M
DPS
23.97K
EHP
4.21K
Life
~1.7![]()
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im still a noob so can a smarter person improve this? if u have the time in the upcoming patch notes lightning tendrils got buffed and guarantees crit every 3 pulses so i kinda want to combine it the new arcane surge ( grants cast speed instead of spell damage) so it's kinda easier now to proc Elemental overload it's a little clunky (2 buttons: hydropshere then lightning tendrils) and slow pob : (lightning tendrils and arcane surge is not updated yet in pob so dps might change) what u guys think?
my self built Lightning tendrils hydosphere elementalist (4 mil - 5 mil dps) ( no uniques )
35.18M
DPS
14.96K
EHP
4.19K
ES
~3.6![]()
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[3.21] Lightning Tendrils Completely BUSTED | 100% More DPS | Calculation | My League Starter
19229.19M
DPS
26.66K
EHP
4.06K
Life
~4.6![]()
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Tired Of All These DOT Builds? Here's My Fast Zippy Lightning Conduit League Starter Guide
725.64M
DPS
43.35K
EHP
3.29K
Life
~5.3![]()
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Context: This build is a modification of Jungroan's 3.19 self-chill Spark Inquisitor I was curious about the Arcane Surge changes for 3.21, and if they could be abused given that Spark spends a ton of mana and could easily hit the Arcane surge mana cap With the Crucible mechanic, this build could be pushed even further POB issues: POB doesn't seem to be correctly calculating Arcane Surge's new 10-25% more spell damage with supported skills. Even with 110% arcane surge effect, it's showing 19% and 42% more spell damage. It
Feedback - end game Spark Hierophant for 3.21
113.27M
DPS
134.23K
EHP
4.3K
Life
~66![]()
Min Budget
Due to changes to Arcane Surge, Tulfall and Bubonic Trail I've been theorycrafting a generic elemental caster build for a templar and I'd like to hear your input. &x200B; The base relies on interaction between Tulfall and Malachai's Loop - Tulfall gives us massive cold damage to spells and Frenzy Charge generation at the cost of reseting our Power Charges each time we hit max, and Malachai's Loop gives us +2 max Power charges and quite a bit of %increased spell damage but in return we reset our Power Charges each time we hit max (same as Tulfall) and additionally shocks us. We combat dropp

AnimePrincess' Crit Spark Inquisitor
52312.31K
DPS
8.3K
EHP
2.6K
Life
~18![]()
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[POE 3.21] Still Very Strong Spark Inquisitor For Crucible League Start
1422.11M
DPS
95.26K
EHP
4.05K
Life
~3.9![]()
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[3.21 Crucible] Aurabot got buffed! | Aurabot Build Guide Update
194391.55
DPS
327.16K
EHP
4.99K
ES
~12![]()
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[ POE 3.20 ] Spark Trickster VS All Delve Bosses
5.95M
DPS
128.97K
EHP
7.8K
ES
~330![]()
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Vaal Absolution Necromancer League Start - Path of Exile 3.21 Crucible League - Minions Again
150756.67K
DPS
46.46K
EHP
3K
Life
~2.2![]()
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Armor Stacker Changes in 3.21 - Path of Exile Crucible 3.21
287.14M
DPS
∞
EHP
4.17K
ES
~13![]()
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CRIT SPARK - Leaguestart Guide | PoE 3.21, 3.22
791312.31K
DPS
8.3K
EHP
2.6K
Life
~18![]()
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PoB: I'm currently trying to build around the new Saboteur Triggerbot changes and came up with a Bow-based CoC build. I wanted to try something outside of the usual Frostbolt / Ice Nova / Ice Spear variants, so I gave lightning a try with Arc + Voltaxic Burst and Shock Nova in Asenath's for BIG shock support. A few notes on the build: Built gear to be "Good, but could be better". Lots of places for optimization \~36M PoB DPS, but it probably floats more around 25M-30M DPS realistically given missed arrow procs, sub-optimal tr
[Feedback Requested] 3.21: Bow-Based Double Lightning CoC Sabo - Solid Mid-to-Late Game Build?
536.45M
DPS
30.22K
EHP
2.91K
Life
~37![]()
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Absolution Boss Destroyer for 3.21 Path of Exile Crucible League Start Build Guide
476.41K
DPS
5.49K
EHP
1.57K
Life
~17![]()
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My fellow exiles, well-versed in the art of pob, I am looking for optimization on my Arc Ignite Elementalist. Trying to build a decently tanky character for legion farming (no bossing except Hillock), with the 100% more life sextant. It still rocks a cast on death portal. Here's the pob for a mid-high investment : May your wisdom guide me to improve the build at a similar level of investment, as well as with higher budgets. Thanks and Cheers &x200B; Main mechanics Offence \- classic ignite elementalist backbone, wi
Arc Ignite Elementalist - looking for feedback
423.8M
DPS
68.23K
EHP
3.5K
Life
~25![]()
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Lightning Trap Saboteur/Assassin [Starter Build for 3.21]
237811.54K
DPS
32.94K
EHP
3.87K
Life
~2.5![]()
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[POE 3.21] Saboteur/Assassin Lightning Trap - League Starter Build for Crucible
2373.14M
DPS
23.54K
EHP
3.72K
Life
~4.8![]()
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Basically title. Additionally, frenzy generation through mark mastery. How are you planning to roll your spark tricksters? Additional thoughts: Maybe wanna opt into hypothermia for higher freeze consistency, might wanna go dual CoTB+Heatshiver. Think anathema is not the way to go anymore for early league since the inversion mastery is pretty much equivalent to the lightning lucky mastery in terms of average DPS. Might want to opt for more Energy Shield from tree.
CI Spark Trickster in 3.21 (Double Duration Cluster, no more focus, CotB+Inversion Mastery+Trinity)
217.26M
DPS
49.77K
EHP
6.66K
ES
~5.2![]()
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СТАРТОВЫЕ БИЛДЫ НА ВСЕ ПОДКЛАССЫ В ПОЕ 3.21 ГОРНИЛО | CRUCIBLE
2.89K921.97K
DPS
25K
EHP
3.71K
Life
~3![]()
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If EC was a well designed skill then the interesting aspect (flask usage) would be extremely beneficial to the skill. As it is, this is not the case. &x200B; This isn't going to be a math heavy post, but long story short, you can only regenerate so many flask charges, and that number is way lower than what you need to constantly use sapphire/topaz flasks outside pure mapping. The new sapphire/topaz flasks are quite good, but really only modestly better than just slapping on a diamond flask and require massive investment to sustain. The recent 3.21 change to EC which makes you use massive am
Explosive Concoction is both the worst designed skill in PoE and my probable league starter
10656.05K
DPS
31.34K
EHP
4.1K
Life
~1.1![]()
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CwC WoC Lightpoacher Spirit Charge Stacking Concept (end-game non min-maxed gear PoB) edit: most updated pobs (Low Life) (Low Life with Suppress) This is to hoping the reworked abyss uniques are not all super rare. Trickster 200% increased charge duration + 100% charge duration mastery for 40 second spirit charges. Physical spell converted to elemental. Wave of Conviction was my choice. Generating

POE 3.21 Crucible: Spark Totem Build Guide (POB Updated)
861.52M
DPS
15.75K
EHP
3.4K
Life
~1.4![]()
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So I was thinking of league starting as Righteous Fire. The new masteries makes leveling a breeze, but how realistic do you think it is to migrate to this after a week or two? Are these clusters really expensive? I'm a HC player who just farms red maps...so this seems pretty cool to me to be able to play that Auto Bomb style while remaining semi tanky. Thoughts?
Need advice for this interesting Jugg Autobomber build I found on POENINJA
1835.95K
DPS
143.07K
EHP
5.43K
Life
~7.6![]()
Min Budget
This league was by far my most successful. I started out as poison seismic sabo and had a great time. The dps was lackluster for endgame so instead of dumping loads of currency I built a CoC Ice Spear Occultist. That character deleted bosses, especially Lycia; the downside was how squishy it was. I had trouble doing invitations and if I wasn't on point with my timing certain pinnacles would make me use a portal. Not the end of the world, but I HATE dying. So I farmed a ton with a(n) RF jugg (made maps so trivial and since you never die you just zip through everything). That got old and I misse
Really happy with poison spark this league
31.98M
DPS
∞
EHP
5.25K
ES
~226![]()
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[POE 3.20] Cast on Crit and trigger on Block Battlemage Inquisitor
37.42M
DPS
∞
EHP
7.14K
ES
~81![]()
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Path of Exile 3.20 - Vaal Storm Call - Uber Shaper
123.27M
DPS
90.95K
EHP
2.48K
ES
~135![]()
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ENDGAME POE 3.21 Wave of conviction Elementalist Build Changes Path of Exile Crucible
15811.29M
DPS
38.72K
EHP
4.71K
Life
~21![]()
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[POE 3.21] Lightning Arrow and Artillery Ballista Raider League Starter! Path Of Exile Crucible!
6391.49M
DPS
16.37K
EHP
3.42K
Life
~2![]()
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PoE 3.21 - Spark Still In The Ring (Gauntlet Forged & Approved)
691.02M
DPS
30.69K
EHP
4.58K
Life
~1.9![]()
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3.21 | EK STILL DESTROYES ENDGAME - PoE Igntie EK Leaguestart Guide
820285.47
DPS
561.7
EHP
501
Life
~12![]()
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[POE 3.20] Fire Elemental Hit Mapping Showcase
610.77M
DPS
19.32K
EHP
3.06K
Life
~55![]()
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Elemental Hit Ballista Champion with Wilma's was my favourite build of Sanctum (SSF btw) and it gets massive buffs for 3.21: ~~Reliable "covered in ash" via Xoph's Blood buffs~~ \+2 Proj from tree 100% increased Damage with Hits against Ignited Enemies Transfer Mark Mastery \+1 max all res (from Reservation Mastery) The character had around 8m shaper dps and manages to hit 13.5m shaper dps with changes (if 3.21 dev pob is correct). ~~3.21 pob:~~ ~~ 3.20 pob
My favourite build of 3.20 got massive buffs (Ele Hit Ballista Champ)
3013.45M
DPS
60.46K
EHP
4.33K
Life
~8.5![]()
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Ignite Ethereal Knives Elementalist - League Starter Guide for 3.21 | Path of Exile - Crucible
4241.08K
DPS
2.96K
EHP
1.72K
Life
~18![]()
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This was my build for Sanctum, but reading through the patch notes I see no HUGE reason why this build shouldn't work well in 3.21 (RIP arcane surge, as well as regain mana after every 5th cast and 3% of mana as es masteries). This build focuses on a very spicy interaction that I'm almost certain has been used before, but I can't seem to find any builds using it on PoE ninja. In short, we get our mana costs as high as possible using archmage, and then we take 400% of that mana cost as physical damage with scold's bridle. The hit damage for this is going to be pretty high (6-8k) so we mitigate
Something stupid to try out for 3.21: Scold's Bridle Archmage Recoup Elementalist
613.31M
DPS
97.6K
EHP
3.86K
Life
~91![]()
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Path of Exile [PoE] 3.21 - Crucible Live Reaction
21.54M
DPS
10.66K
EHP
1.79K
Life
~277![]()
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[3.21] The Strongest Arc Lightning Build in Path of Exile (League Starter + All Content!)
2.65K35.21M
DPS
37.4K
EHP
3.35K
Life
~29![]()
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Original Sin Build #10 Lightning Strike Raider
63.09M
DPS
54.43K
EHP
4.82K
Life
~993![]()
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Spark League Start Hierophant → Exarch 7:27 (Self-Cast) [SSFHC Patch 3.20]
842141.81K
DPS
19.84K
EHP
2.87K
Life
~1.5![]()
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[ POE 3.20 ] Spark Trickster VS Simulacrum 30
174.49M
DPS
115.98K
EHP
8.1K
ES
~342![]()
Min Budget
Hi, I've been playing PoE a few seasons now. Started during beta but gave up and came back a year back. I've mostly followed guides and did 38/40 and level 100 this season with Pohx RF Jugg. I like tanky builds and don't mind sacrificing some DPS for defence. Late this season also tried a Occultist Storm burst build just to see how it work and started play around in PoB for a Inquisator build. I do not now what will change in 3.21 but this is my planed build for next season: I'm not the best when it comes to crafting, I've mostly
My first build, need critique. Storm Burst Inquisitor.
713.49M
DPS
∞
EHP
6.1K
ES
~17![]()
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[3.20]Progenesis + Petrified Blood Pathfinder Transcendence version
4950.21M
DPS
1.44M
EHP
2.15K
Life
~457![]()
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Path of Exile 3.20 (Up. to 3.21) Arc Hierophant Unique item build Challange ( 100% spell crit )
57.69M
DPS
140.28K
EHP
2.86K
Life
~50![]()
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POE Sanctum - Wave of Conviction Ignite Elementalist - Eater of Worlds
216.72M
DPS
25.78K
EHP
3.77K
Life
~19![]()
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Path of Exile 3.20 (Standard) - Vaal Storm Call Scion - Crimson Temple
228.34M
DPS
62.59K
EHP
2.71K
ES
~77![]()
Min Budget

POE 3.21 Crucible: My League Start Build (Spark Totems Heirophant)
4411.18K
DPS
4.7K
EHP
2.22K
Life
~148![]()
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PoE 3.20 Sanctum Mirror Storm Brand vs Ubers
15277.56M
DPS
133.77K
EHP
3.31K
Life
~1003![]()
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