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PoE 3.21·Crucible·Assassin

[POE 3.21] Saboteur/Assassin Lightning Trap - League Starter Build for Crucible

by EXILED CAT3 years ago237Subscribe

DPS
3.14M
Effective HP
23.54K
Life
3.72K
Level
100
Min budget

Overview

[POE 3.21] Saboteur/Assassin Lightning Trap - League Starter Build for Crucible is a Path of Exile Assassin build by EXILED CAT, made for the Crucible league (3.21). It is centered on Lightning Trap and plays as a trap, critical, intelligence, spell archetype. In Path of Building it reaches 3.14M DPS with 23.54K effective HP, 3.72K life, 1.53K energy shield. Key uniques include Slavedriver's Hand, Void Battery, Badge of the Brotherhood, Void Battery, Tinkerskin.

Build Video

EXILED CAT's Notes

!!!POB does not show the correct numbers for Lightning Trap DPS!!! ----------------------------DPS calculation---------------------------- It is very difficult to get a real DPS for this build (POB does not show the correct numbers for Lightning Trap DPS) because of the following factors: - POB does not take into account: Swift Assembly Support, Chance for Trap Triggered an additional time, Chance to return to you - We also deal significantly more damage if the target is on Low Life and/or only one Rare/Unique Enemy nearby - And some other factors Some of these factors/parameters can be added to the POB as separate modifiers (like Swift Assembly Support), but it looks weird.... as if I just increased the damage to make my build look better=) Also don't forget that before the boss battle we can "stack" traps and deal some good burst damage (10+ MIL) If you want to find out your minimum DPS use this formula: (Skill Avg Hit x Trap Throwing Time) x 1.6 x 1.18 But in the game it will be much more because of the previously mentioned factors ----------------------------Leveling---------------------------- 3-Link Lightning Trap - Pierce - Swift Assembly 4-Link Lightning Trap - Pierce - Swift Assembly - Trap and Mine Damage/Added Lightning Damage 4-Link (after we get node - Piercing Shots) Lightning Trap - Charged Traps - Swift Assembly - Trap and Mine Damage/Added Lightning Damage Additional 4-Link (for more damage) Lightning Spire Trap - Trap and Mine Damage - Added Lightning Damage - Advanced Traps 5 Link Lightning Trap - Charged Traps - Swift Assembly - Trap and Mine Damage - Lifetap Auras Summon Skitterbots - for more damage or Determination/Grace for more defense (Depending on what you need more) After Acts you can fit: Determination/Grace, Summon Skitterbots, Wrath ----------------------------FAQ---------------------------- Why Divergent Lightning Trap (LT)? Lightning Trap cant ?shotgun? target but the Divergent LT significantly improves our map clearing. Also not all. Also, not all of our projectiles hit the bosses and we have a chance that on the way back our projectile will hit the boss and therefore we get extra damage. Why do you use Scepters? They allow us to use Vaal Smite (more damage) and Leap Slam (mobility). Try to use Scepters with a high base attack speed (for Leap Slam). Vaal Smite? It gives us a buff that greatly increases our damage for mapping! Why don't we use Vaal Smite with "endgame gear"? We use Void Battery and with this type of weapon we cannot use Vaal Smite as well as Leap Slam:( I'm dying on T16 maps! What should I do? It's unlikely because we have a relatively good defense. Alternatively, try replacing Wrath for Grace. I want more damage! MORE! If you have a very good gear and lots of resistance then try replacing the belt with Arn's Anguish. Can I start the league as an Assassin? Yes, but the campaign as well as the early progression on the maps will be much worse. zDPS build? YEP! If you want more DPS, I would recommend Diablo 4. KEKW

Gear

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Void Battery
New Item
Tinkerskin
Badge of the Brotherhood
New Item
New Item
Slavedriver's Hand
New Item
New Item
Void Battery
New Item
Watcher's Eye
New Item
New Item
New Item
New Item
Forbidden Flame
Glorious Vanity
Forbidden Flesh

Skills

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  • Lightning TrapLightning Trap20/20WMain
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Charged TrapsCharged Traps20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Swift AssemblySwift Assembly20/20W
  • Arcanist BrandArcanist Brand20/20W
  • ConductivityConductivity20W
  • Assassin's MarkAssassin's Mark20W
  • LifetapLifetap1W
  • Summon SkitterbotsSummon Skitterbots20W
  • DeterminationDetermination20W
  • WrathWrath20W
  • EnlightenEnlighten3W
  • SteelskinSteelskin11W
  • Cast when Damage TakenCast when Damage Taken2W
  • Increased DurationIncreased Duration20/20W
  • Flame DashFlame Dash20W
  • Bear TrapBear Trap20W
  • LifetapLifetap1W
  • PrecisionPrecision1W

Passive Tree

Passive tree 3.21
scroll to zoom
Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
3.14M
Hit DPS
2.83M
With Poison DPS
2.83M
With Ignite DPS
2.83M
With Bleed DPS
2.83M
Damage over Time
0
Culling DPS
314.49K
Reservation DPS
0
Average Hit
573.73K
Burst Damage
573.73K

Attack & Crit

Attack/Cast Rate
4.93/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
623%
Mana Cost
49
Life Cost
0

Defence

Effective Hit Pool
23.54K
Life
3.72K
Energy Shield
1.53K
Mana
39
Ward
0
Armour
5.4K
Evasion
3.3K
Phys Damage Reduction
39%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
24%
Evade (Projectile)
24%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+8%)
Cold Resistance
75% (+3%)
Lightning Resistance
75% (+44%)
Chaos Resistance
20%

Max Hit Taken

Physical
7.27K
Fire
20.79K
Cold
20.79K
Lightning
20.79K
Chaos
5.37K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.53K/s
Mana Regen
28.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
157
Intelligence
245
Dexterity
203
Movement Speed
30%
Endurance Charges
3
Frenzy Charges
9
Power Charges
9
Devotion
0