Explosive Concoction is both the worst designed skill in PoE and my probable league starter
by pyrvuate3 years ago10
- DPS
- 656.05K
- Effective HP
- 31.34K
- Life
- 4.1K
- Level
- 91
- Min budget
Overview
Explosive Concoction is both the worst designed skill in PoE and my probable league starter is a Path of Exile Raider build by pyrvuate, made for the Crucible league (3.21). It is centered on Explosive Concoction and plays as a critical, dexterity, attack, area archetype. In Path of Building it reaches 656.05K DPS with 31.34K effective HP, 4.1K life. Suited for: Mapping.
pyrvuate's Notes
If EC was a well designed skill then the interesting aspect (flask usage) would be extremely beneficial to the skill. As it is, this is not the case.
This isn't going to be a math heavy post, but long story short, you can only regenerate so many flask charges, and that number is way lower than what you need to constantly use sapphire/topaz flasks outside pure mapping. The new sapphire/topaz flasks are quite good, but really only modestly better than just slapping on a diamond flask and require massive investment to sustain. The recent 3.21 change to EC which makes you use massive amounts of flasks with more projectiles makes this even worse. As it is, hit based EC is basically either 1) extremely attack speed limited or 2) abandons the most interesting aspect of the skill. I'm here to tell you option 2 is immensely better. So much so, the ability is quite strong, but only if you just give up on sapphire/topaz flasks. If you compare EC to it's most similar skill, Ele Hit, then the fact that EC can shotgun is just immensely strong. The change with projectiles consuming flasks is meant to dissuade from this strength so we just ignore it.
Starter pob: https://pobb.in/GjPiI9xEC_O3 Early build. Probably some things that need to be fixed.
totally theoretical finisher pob: https://pobb.in/qS_aVcUOZPdv - everything in config just fixing broken stuff. even if you unclick everything its "good". could be shit though who knows.
Also I'm pretty sure this is hands down the worst league to do EC, but there are a few nice bonuses with things like the new Multishot notable. You don't get a weapon in "weapon are insanely good league" though. I don't recommend anyone else start this, that's not the point of this post.
99% of the time I am a huge GGG shill. I thought Archnem was fine as it was. But this is a longstanding gripe of mine and the horrible offering GGG produced has led me to this build.
TLDR: EC is good. Hit based EC is currently horribly designed. Also hit based EC is super strong but only if you ignore 90% of the point of the skill.
TLDR2: happy to take dissenting opinions, but please, do provide me some reason you disagree.
Loadouts
Gear
Tap an item to open trade.









Skills
Tap a skill to open trade.
Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 91
Damage
- Full DPS
- 656.05K
- Combined DPS
- 78.59K
- Hit DPS
- 57.75K
- With Poison DPS
- 57.75K
- With Ignite DPS
- 70.73K
- With Bleed DPS
- 57.75K
- Damage over Time
- 12.98K
- Ignite DPS
- 12.98K
- Culling DPS
- 7.86K
- Reservation DPS
- 0
- Average Damage
- 12.6K
- Burst Damage
- 12.6K
Attack & Crit
- Attack/Cast Rate
- 4.58/s
- Hit Chance
- 100%
- Crit Chance
- 19%
- Crit Multiplier
- 180%
- Totem Limit
- 1
- Mana Cost
- 32
- Life Cost
- 0
Defence
- Effective Hit Pool
- 31.34K
- Life
- 4.1K
- Energy Shield
- 97
- Mana
- 138
- Ward
- 0
- Armour
- 21.29K
- Evasion
- 0
- Phys Damage Reduction
- 65%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+12%)
- Cold Resistance
- 75% (+9%)
- Lightning Resistance
- 75% (+36%)
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 14.82K
- Fire
- 41.1K
- Cold
- 41.1K
- Lightning
- 41.1K
- Chaos
- 7.11K
Recovery
- Life Regen
- 112.1/s
- Net Life Regen
- -55.94/s
- ES Regen
- 0/s
- ES Recharge
- 97/s
- Mana Regen
- 15.3/s
- Life Leech
- 595.85/s
- ES Leech
- 0/s
- Mana Leech
- 151.77/s
- Total Degen
- 168.04/s
Attributes & Utility
- Strength
- 173
- Intelligence
- 116
- Dexterity
- 376
- Movement Speed
- 110%
- Endurance Charges
- 3
- Frenzy Charges
- 7
- Power Charges
- 3
- Devotion
- 0