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PoE 3.21·Crucible·Raider

Explosive Concoction is both the worst designed skill in PoE and my probable league starter

by pyrvuate3 years ago10

DPS
656.05K
Effective HP
31.34K
Life
4.1K
Level
91
Min budget

Overview

Explosive Concoction is both the worst designed skill in PoE and my probable league starter is a Path of Exile Raider build by pyrvuate, made for the Crucible league (3.21). It is centered on Explosive Concoction and plays as a critical, dexterity, attack, area archetype. In Path of Building it reaches 656.05K DPS with 31.34K effective HP, 4.1K life. Suited for: Mapping.

pyrvuate's Notes

If EC was a well designed skill then the interesting aspect (flask usage) would be extremely beneficial to the skill. As it is, this is not the case.

This isn't going to be a math heavy post, but long story short, you can only regenerate so many flask charges, and that number is way lower than what you need to constantly use sapphire/topaz flasks outside pure mapping. The new sapphire/topaz flasks are quite good, but really only modestly better than just slapping on a diamond flask and require massive investment to sustain. The recent 3.21 change to EC which makes you use massive amounts of flasks with more projectiles makes this even worse. As it is, hit based EC is basically either 1) extremely attack speed limited or 2) abandons the most interesting aspect of the skill. I'm here to tell you option 2 is immensely better. So much so, the ability is quite strong, but only if you just give up on sapphire/topaz flasks. If you compare EC to it's most similar skill, Ele Hit, then the fact that EC can shotgun is just immensely strong. The change with projectiles consuming flasks is meant to dissuade from this strength so we just ignore it.

Starter pob: https://pobb.in/GjPiI9xEC_O3 Early build. Probably some things that need to be fixed.

totally theoretical finisher pob: https://pobb.in/qS_aVcUOZPdv - everything in config just fixing broken stuff. even if you unclick everything its "good". could be shit though who knows.

Also I'm pretty sure this is hands down the worst league to do EC, but there are a few nice bonuses with things like the new Multishot notable. You don't get a weapon in "weapon are insanely good league" though. I don't recommend anyone else start this, that's not the point of this post.

99% of the time I am a huge GGG shill. I thought Archnem was fine as it was. But this is a longstanding gripe of mine and the horrible offering GGG produced has led me to this build.

TLDR: EC is good. Hit based EC is currently horribly designed. Also hit based EC is super strong but only if you ignore 90% of the point of the skill.

TLDR2: happy to take dissenting opinions, but please, do provide me some reason you disagree.

Loadouts

Gear

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Hypnotic Veil
Grim Cloak
Pain Braid
Entropy Grasp
Glyph Knot
Dread Hand
Onslaught Bind
Nemesis Trail
Blight Duty

Skills

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Body Armour

  • Explosive ConcoctionExplosive Concoction21/3WMain
  • Greater VolleyGreater Volley18W
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • Faster AttacksFaster Attacks19W
  • Greater Multiple ProjectilesGreater Multiple Projectiles19W

Weapon 2

  • Molten ShellMolten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • Ancestral ProtectorAncestral Protector18W
  • CombustionCombustion20W

Weapon 2

  • GraceGrace20W

Boots

  • DashDash12W

Gloves

  • Purity of ElementsPurity of Elements18W

Helmet

  • Sniper's MarkSniper's Mark18W
  • Blood RageBlood Rage20W
  • Enduring CryEnduring Cry20W

Passive Tree

Passive tree 3.21
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
91

Damage

Full DPS
656.05K
Combined DPS
78.59K
Hit DPS
57.75K
With Poison DPS
57.75K
With Ignite DPS
70.73K
With Bleed DPS
57.75K
Damage over Time
12.98K
Ignite DPS
12.98K
Culling DPS
7.86K
Reservation DPS
0
Average Damage
12.6K
Burst Damage
12.6K

Attack & Crit

Attack/Cast Rate
4.58/s
Hit Chance
100%
Crit Chance
19%
Crit Multiplier
180%
Totem Limit
1
Mana Cost
32
Life Cost
0

Defence

Effective Hit Pool
31.34K
Life
4.1K
Energy Shield
97
Mana
138
Ward
0
Armour
21.29K
Evasion
0
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+9%)
Lightning Resistance
75% (+36%)
Chaos Resistance
-60%

Max Hit Taken

Physical
14.82K
Fire
41.1K
Cold
41.1K
Lightning
41.1K
Chaos
7.11K

Recovery

Life Regen
112.1/s
Net Life Regen
-55.94/s
ES Regen
0/s
ES Recharge
97/s
Mana Regen
15.3/s
Life Leech
595.85/s
ES Leech
0/s
Mana Leech
151.77/s
Total Degen
168.04/s

Attributes & Utility

Strength
173
Intelligence
116
Dexterity
376
Movement Speed
110%
Endurance Charges
3
Frenzy Charges
7
Power Charges
3
Devotion
0