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PoE 3.20·Sanctum·Inquisitor

Did Spark Survive 3.21?

by anime princess3 years ago247Subscribe

DPS
328.51K
Effective HP
7.77K
Life
2.61K
Level
100
Min budget

Overview

Did Spark Survive 3.21? is a Path of Exile Inquisitor build by anime princess, made for the Sanctum league (3.20). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 328.51K DPS with 7.77K effective HP, 2.61K life, 117 energy shield. Suited for: Mapping.

Build Video

anime princess's Notes

LEVELING NOTES -----------Regex for Tarkleigh---------------------- This string searches for movement speed boots and BBB BBG 3 links from the vendor b-b-g|b-[bg]-b|g-b-b|nne|rint|derha|s:.+sc ------------------------ACT1--------------------------- -Make a Ranger first, to mule Pierce support to our Templar character -Favor using sceptre over wand, to enable Leapslam from Act 2 onwards Spark - Pierce - Added Lightning (B-B-G) Frostbomb (B) [cast into packs as you frostblink thru them] Frostblink - Arcane Surge (B-B) [leave arcane surge at level 1] Holy Flame Totem (Optional) (R) [regen + extra damage, used for bosses] Flame wall (Optional) (B) [used for bosses] Orb of Storms (Optional) [used for bosses] Clarity (B) Leap slam (R) [this is our main movement skill once we get it] ------------------------ACT2---------------------------- [Bandits: Help Alira] Spark - Pierce - Faster Casting (B-B-G) Herald of Thunder (B) Herald of Ice (G) (Optional) ------------------------ACT3---------------------------- [Notes: In temple of Lunaris, you unlock the prefix craft 'lightning damage to spells', which you can craft onto sceptres for more damage] Spark - Pierce - Faster Casting - Inspiration (library) (B-B-G-R) Orb of Storms - Elemental Proliferatiion - Innervate (library) - Ice Bite (library) (B-B-B-G) [stand inside OOS and cast spark, in order to generate Frenzy charges and freeze enemies][we can drop Frostbomb and Flame Wall] Leap slam - Faster Attacks (library) (R-G) Snipers Mark (library) [cast on bosses only] Determination (library) [drop herald of ice] ------------------------ACT4---------------------------- You can drop Faster Casting for Spell Echo at the end of Act 4. This is an optional gemswap, which gives us MORE damage at the expense of SLIGHTLY LESS mobility (because we can't move until we cast twice). This is entirely personal preference. ------------------------ACT5---------------------------- Sigil of Power (Optional) [stand inside these for bosses] ------------------------ACT6---------------------------- [Notes: Cap your elemental resistances right now. Teleport to your hideout and manually craft resistances onto all open suffixes via the crafting bench. If you are dying it is due to your res not being at 75%] Tornado [used for bossing] ------------------------ACT7--------------------------- [Notes: After Completing cruel lab and speccing into the Sovereignty passive, you should drop Herald of Thunder for Zealotry. You will likely have to drop Clarity as well because it will be too high a level. Feel free to grab a level 1 Clarity and level it up a few times to help with mana, if you need] Zealotry -------------------Shield Swap---------------------- If you find a strong ES based shield with good offensive stats, you can drop a sceptre and use either shield charge or leapslam for your movement skill. If you are swapping to shield charge, this opens up the option to use wands and rune daggers instead of sceptre. Shield Charge - Faster Attacks Flame Dash - Arcane Surge -----------------Final Links For Leveling--------------- Spark - Faster Casting - Pierce - Inspiration (B-B-G-R) Orb of Storms - Elemental Proliferation - Innervate - Ice Bite (B-B-B-G) Sigil of Power - Tornado Frost Shield Snipers Mark Tempest Shield - Zealotry - Determination [Don't worry about Tempest Shield until you are far into maps. Tempest Shield requires a shield equipped, however early in maps we can use double Sceptres for more damage] Leap Slam - Faster Attacks [Shield Charge instead of leap slam after we add in Tempest Shield] Flame Dash - Arcane Surge Molten Shell - Cast When Damage Taken (R-R) [Optional, if you have sockets available] -----------------Skill Tree Swap into Crit--------------- Throughout the entire leveling process, we have specced into the Elemental Overload Keystone and the Lightning Mastery 'Lightning Damage with Non-Critical Strikes is Lucky' This is strong and can carry us past leveling and even through early maps if we want. Remember to unspec BOTH of these points when you decide to swap to the endgame crit tree. By the time you're doing uber lab, you should probably be swapped over. I would NOT switch before 3rd lab or before having at least a 5 link.

Gear

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Crackling Driftwood Sceptre of the Pupil
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Crackling Driftwood Sceptre of the Pupil

Skills

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  • SparkSpark20/20WMain
  • InspirationInspiration20/20W
  • Spell EchoSpell Echo20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • PiercePierce20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Added Cold DamageAdded Cold Damage20/20W
  • Added Lightning DamageAdded Lightning Damage20/20W

Body Armour

  • SparkSpark21/23WMain
  • InspirationInspiration20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Awakened Spell EchoAwakened Spell Echo5/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • PinpointPinpoint21/20W
  • SparkSpark20/20WMain
  • InspirationInspiration20/20W
  • Faster CastingFaster Casting20/20W
  • PiercePierce20/20W
  • SparkSpark20/20WMain
  • PiercePierce20/20W
  • Added Lightning DamageAdded Lightning Damage20/20W

Helmet

  • Sigil of PowerSigil of Power20/18W
  • TornadoTornado20/20W
  • Frost ShieldFrost Shield20/20W
  • LifetapLifetap20/20W

Boots

  • Tempest ShieldTempest Shield20/20W
  • ZealotryZealotry20W
  • DeterminationDetermination20W
  • EnlightenEnlighten4/20W

Gloves

  • Defiance BannerDefiance Banner20/20W
  • PrecisionPrecision14/20W
  • Blood and SandBlood and Sand6/20W
  • Herald of IceHerald of Ice20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Weapon 1

  • Flame DashFlame Dash20/20W
  • Arcane SurgeArcane Surge2/20W

Weapon 2

  • Shield ChargeShield Charge1/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 2

  • Sniper's MarkSniper's Mark20/23W

Passive Tree

Passive tree 3.20
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Inquisitor
Inquisitor
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
100

Damage

Full DPS
328.51K
Combined DPS
30.07K
Hit DPS
30.07K
With Poison DPS
30.07K
With Ignite DPS
30.07K
With Bleed DPS
30.07K
Damage over Time
0
Culling DPS
0
Average Hit
10.13K
Burst Damage
10.13K

Attack & Crit

Attack/Cast Rate
2.97/s
Hit Chance
100%
Crit Chance
10%
Crit Multiplier
100%
Mana Cost
13
Life Cost
0

Defence

Effective Hit Pool
7.77K
Life
2.61K
Energy Shield
117
Mana
869
Ward
0
Armour
5.11K
Evasion
21
Phys Damage Reduction
31%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-33%
Cold Resistance
-5%
Lightning Resistance
10%
Chaos Resistance
-60%

Max Hit Taken

Physical
8.56K
Fire
5.54K
Cold
6.95K
Lightning
8.05K
Chaos
4.71K

Recovery

Life Regen
164.5/s
ES Regen
-730/s
ES Recharge
117/s
Mana Regen
40.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
212
Intelligence
133
Dexterity
190
Movement Speed
111%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0