
PoE 3.7 Legion - Guardian AFK (T16 Phoenix Normal) - Finally..!!
72.05K
DPS
-
EHP
5.96K
Life
~8.1![]()
Min Budget
Hello, I want to make a Guardian Discharge build based on "Harmony of Purpose" that allow to generate multiple charge on hit So my build is oriented around charge generation to spam Discharge : Frenzy + Spellslinger BL PCoC + Harmony of Purpose is a nice candidate for that For the defense layer, I decided to go MoM + Agnostic with 30% life regen from Guardian Ascendency, I can refill my bar in like 1sec with warcry. &x200B; So, let's talk about my build and if you think that can be viable for SSF (0 core unique) &x2
[SSF] Some advice to improve my Guardian Discharge build ?
1369.47K
DPS
-
EHP
4.42K
Life
~3.8![]()
Min Budget
It's 147% now. Ed: I bunged up, I just now realise the Catarina mod only affects Support Gem Quality. This is bad. Sadly this mean 140% Quality can only be reached with a double implicit synth item with unveiled Gem Quality from Haku. Makes the Catarina mod pretty useless tbh, I will revise my crafting now, I have to think a bit about this. Sadge. Yet another ed: Some Gems can still go up to 149% in total with everything perfect, it's just that the Active Skill Gem needs to also have the Support Gem Tag (Predator for example). Any other Active Skill can only ever go to 141%, and those 2 last
Wake up babe, new max Gem Quality just dropped
122507.47
DPS
1.41K
EHP
141
Life
~450![]()
Min Budget
Hey guys! I love theorycrafting and the new gems and items have given me food for my curiosity, this time around I decided to create a build with intuitive link based on minions. Here's my concept: I like how Discharge plays out, so I wanted to include it in this build. It's also a convenient spell to pair with the rest because you don't have to cast it regularly, saving you from mana issues you would have due to Intuitive Link. So I want minions spells and charges, best ascendancy to pair all these is Guardian. Next, I need a plan. How am I going to generate charges for Discharge reliably? N
Theorycrafting: Intuitive Link-Minion Mapper
2696.04K
DPS
-
EHP
5.76K
Life
~87![]()
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PoE 3.8 Blight - Cyclone CoC VD + Mjölner DC + Self.D (T12 Test)
331.63K
DPS
-
EHP
5.36K
Life
~5.5![]()
Min Budget

Infinite Delve Event Overview and What I'm Playing (Path of Exile)
421.05M
DPS
-
EHP
3.34K
Life
~2.2![]()
Min Budget

Path of Exile - The Forbidden Build 4: The Quackening
5.46K640.4K
DPS
-
EHP
6.74K
ES
~17![]()
Min Budget
It seems it would be a fun gimmick build. I saw a build of this on reddit, but it was outdated for 3.17. I now tried to remake it with newer stuff, and this is what I have so far: Please note there is 2 variants, a war-staff variant and another one that uses regular staff (or replica cold iron). I set up 2 different trees, gear, and skill groups for either. As much as I wanted to incorporate Discharge of Misery, it isn't justified, as even with it removing the 60% ailment damage reduction that regular discharge has, it still is far
What do you guys think about Self-Cast ignite Discharge Juggernaut?
1.71M
DPS
38.78K
EHP
4.5K
Life
~1.4![]()
Min Budget
Looking to play Blade Flurry with these swords and can only seem to get 400k shaper dps out with my current PoB setup. I've not made the character yet as i'm not sure where i can push to improve dps other than farming a Xophs blood (ssf). My PoB has gear i can use currently but i cant see how i could increase this past around 700k shaper dps honestly. Anyone played with these 2 before and know where to push dps out of them? Or should i just scrap it and play with different weapons for end-endgame? Also, not sure how much of a dps increase Tectonic slam would be. I see every single build with


CoD Discharge Slayer - My Uber Exarch/Eater Farmer
35619.57K
DPS
1.44K
EHP
1.31K
Life
~36![]()
Min Budget

[PoE 3.9] CoC BOW DISCHARGE - Wacky Build, BUT IS IT GOOD? (Build Update)
21426.17K
DPS
-
EHP
5.24K
Life
~1.2![]()
Min Budget

Path of Exile [3.7] CoC Discharge Berserker - Shaper
101.42M
DPS
-
EHP
6.11K
Life
~6.2![]()
Min Budget

Path of Exile 3.19 Lake of Kalandra: Discharge Assassin (Cast on Alive) vs Uber Sirus (1 death)
1637.57M
DPS
34.37K
EHP
3.07K
Life
~9![]()
Min Budget


Path of Exile 3.3 - Insane Tank Life Mjölner Juggernaut - Build Guide (Arc and Discharge)
132109.69K
DPS
-
EHP
5.9K
Life
~6![]()
Min Budget

A few leagues ago it became possible with the new awakened enhance gems and some crafting to make divergent discharge reach 100% to not consume charges. Since the origin of divergent discharge i had that goal in mind and i was so glad it was finally possible. However, I had an even crazier idea in mind, and that was to use flicker strike as the trigger skill. I somewhat tried this out in standard with not much success. However the reason for that was twofold. I didnt have the right melee weapon to reach 100% no consume. It only had 94% so sometimes i would lose charges and stop flickering. An
Proof of concept: Flicker trigger (100% no consume) discharge
1673.89M
DPS
5.46K
EHP
2.13K
Life
~350![]()
Min Budget
Discharge changes from patch notes: Now has an added damage effectiveness of 450%. Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20. Now deals 30% less damage with Ailments. Despite the 30% less damage from ignite, the added damage effectiveness seems to me like this will be the strongest skill for ignites. So I threw together a build with medium-budget items and it turns out to deal decent damage. Clearing might be a pain due to the cooldown and reliance on secondary spells for charges, though.

Cast on Cast Discharge trick (still works) - Path of Exile (3.17 Archnemesis)
27562.96K
DPS
13.51K
EHP
5.26K
Life
~3.3![]()
Min Budget

One-Shotting Bosses on League Start! ~ Discharge Elementalist Build Guide [PoE 3.16]
1.35K2.51M
DPS
-
EHP
5.58K
Life
~7![]()
Min Budget
So been doing a self cast discharge jugg for two leagues now as I love the playstyle but made it focused on a single big hit and burning with herald of ash \^^ But found that ignite is just so much more pleasant. So the main frame of the discharge jugg has been two kaom's way and scolds with a realmender. Scolds is a amazing addition as it hits me all the time. If I go ignite however I can get a eye of innocence instead freeing my helmet which is a more powerful piece. The build can run with flameblast, instead of a realmender you would get a searing touch. Might switch rings and there i

Discharge Assassin (self cast on alive) T16 Minotaur map
821.87K
DPS
∞
EHP
3.19K
Life
~6.2![]()
Min Budget

PoE 1 JuggerChief Discharge CWDT Max Block Tank for slow/bad internet
4868.73K
DPS
240.52K
EHP
3.22K
Life
~244![]()
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Path of Exile 3.16 Scourge League start. Ignite Elementalist in early maps. Close to Discharge!
42.19M
DPS
-
EHP
4.04K
Life
~17![]()
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[PoE 3.12] Discharge Assassin is Literally One-Shotting Bosses - Badger's Day 1 Heist!
670229.7K
DPS
-
EHP
3.41K
Life
~181![]()
Min Budget

Discharge Assassin Build Concept | Path of Exile
81.28M
DPS
12.97K
EHP
3.88K
Life
~4.3![]()
Min Budget
Hi. Since Discharge uses charges to deal flat damage, there is no big difference between triggering a spell every 500ms with 2 charges or every 250ms with 1 charge, this is why I choose CwC over CoC. CwC triggers 2,86 times per second, so I'd have use it's multipliers as breakdowns |Attack speed|Attacks between each cast| |:-|:-| |2,86|1| |5,72|2| |8,58|3| |11,44|4| |14,3|5| Using The Red Trail combined with The Golden Rule, I'd have 1 frenzy charge per attack. Combining Voll's Devotion w/ Romira's Banquet, I'd have 1 endurance or power charge per attack. In other words, I ha
Spent a few hours making this PoB build theory. Can you guys rate it? CwC Discharge
1.58M
DPS
-
EHP
2.79K
Life
~186![]()
Min Budget

[PoE 3.25] Just 7 Chaos Orbs = 1 Million Ignite Discharge DPS with BIG BOOMS
821.34M
DPS
23.12K
EHP
4.87K
Life
~1.5![]()
Min Budget

Trigger Discharge without consume charges on Flicker
1913.1M
DPS
50.68K
EHP
4.13K
Life
~362![]()
Min Budget

3.22 | Elementalist Ignite Discharge | Lycia Area Level 83
121.29M
DPS
42.8K
EHP
4.95K
Life
~25![]()
Min Budget
So, i changed some gems, some items and recrafted my sword with a close to perfect tree on it. Also ditched the astral projector. Discharge becomes to strong and with astral you kill stuff before you flicker to it. Kind of a weird play style as it auto targets everything but it bricks flickerstrike movement. Also ditched multistrike and faster attacks. With blood dance its possible to get our attack speed very close to 3.78 attacks per second. No need to aim for multiples of that. Pob: Flicker trigger discharge Dps of the pob is wrong as it doesnt account for
Proof of concept [3]: Flicker trigger (100% no consume) discharge
1882.29M
DPS
13.65K
EHP
3.41K
Life
~106![]()
Min Budget

[PoE 3.25] Just 7 Chaos Orbs = 1 Million Ignite Discharge DPS with BIG BOOMS
271.36M
DPS
23.12K
EHP
4.87K
Life
~1.2![]()
Min Budget

3.19: Discharge Assassin (Cast on Alive): 1-shot Baran
9424.18M
DPS
99.38K
EHP
2.84K
Life
~8.2![]()
Min Budget





