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Theorycrafting: Intuitive Link-Minion Mapper



3.16 Scourge

Guardian

5.76K-696.04K

(4)


Hypnotic Eye JewelSmall Cluster JewelLarge Cluster JewelCobalt JewelCobalt JewelThread of HopeCobalt JewelCobalt JewelVoid SceptrePinnacle Tower ShieldGlorious PlateThe BaronTitan GauntletsUnset RingUnset RingStranglegaspTitan GreavesStygian Vise

Hey guys! I love theorycrafting and the new gems and items have given me food for my curiosity, this time around I decided to create a build with intuitive link based on minions. Here's my concept:

I like how Discharge plays out, so I wanted to include it in this build. It's also a convenient spell to pair with the rest because you don't have to cast it regularly, saving you from mana issues you would have due to Intuitive Link. So I want minions spells and charges, best ascendancy to pair all these is Guardian. Next, I need a plan. How am I going to generate charges for Discharge reliably? New nodes with Charge generation on block along with Versatile Combatant seems like a good choice for a mapper. And what about minion nodes? I can't possibly travel around the whole tree. The new amulet Stranglegrasp with capability of giving you 4 anoints is the solution. Then, how am I going to scale dps? Since I'm planning on pathing towards the Marauder and Duelist area, it's difficult to increase minion and spell damage, so I need some "cheats". Best bet is to go with the Baron and Zombies and take advantage of the Strength-stacking with Iron Will to scale Discharge dps. What about Auras? I can't really find anything that can increase my overall dps. Too bad, I'll just go with Skitterbots and Purity of Elements, the latter of which happens to be an incredibly good defensive tool in this build.

This was my thought process for this build. How the build turns out to be is like this:

https://pastebin.com/mZpHkJBf

Some key pointers for the build:

- The build is meant for mapping. Bossing would be really bad, as you rely mostly on block for Charge Generation.

- Link target is Stone Golem. Stone Golem should cast Discharge about every 2 seconds, which will be a lot weaker than your Discharge, as minions don't benefit from extra charges (I'm not entirely certain about this, that's what I've figured out by messing around with pob). Still, it's considerable extra damage.

- Gameplay is meant to be like Leap Slam on mobs, cast Enduring Cry to taunt and generate charges, cast Discharge. While Discharge is on cd, let minions do the rest.

Disclaimer: The build could be a total failure. This is simply theorycrafting. I just wanted to put my idea on the table.

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Life

5758

Mana

146.84

Energy Shield

0

DPS

696K

Effective Hit Pool

Chaos Res

23

Fire Res

76

Cold Res

75

Lightning Res

75

Armour

12K

Evasion

20

Block

50 | 50

Crit Chance

48%

Crit Multi

389%

Rage

0

Strength

1117

Intelligence

179

Dexterity

168

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

47%

Radiant Crusade
Radiant Crusade
Harmony of Purpose
Harmony of Purpose
Unwavering Crusade
Unwavering Crusade
Time of Need
Time of Need
Versatile Combatant
Versatile Combatant
Iron Will
Iron Will
Barbarism
Barbarism
Bloodless
Bloodless
Born to Fight
Born to Fight
Constitution
Constitution
Deep Breaths
Deep Breaths
Deflection
Deflection
Devotion
Devotion
Diamond Skin
Diamond Skin
Discipline and Training
Discipline and Training
Endurance
Endurance
Golem's Blood
Golem's Blood
Gravepact
Gravepact
Heart of the Warrior
Heart of the Warrior
Juggernaut
Juggernaut
Light of Divinity
Light of Divinity
Overcharge
Overcharge
Powerful Bond
Powerful Bond
Redemption
Redemption
Retribution
Retribution
Righteous Army
Righteous Army
Robust
Robust
Sacrifice
Sacrifice
Sanctity
Sanctity
Sanctuary
Sanctuary
Savagery
Savagery
Sovereignty
Sovereignty
Stamina
Stamina
Testudo
Testudo
Utmost Might
Utmost Might
Vigour
Vigour
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manthos_88

Divinia collected this build from this reddit post.

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