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PoE 3.16·Scourge·Guardian

Theorycrafting: Intuitive Link-Minion Mapper

by manthos_884 years ago2

DPS
696.04K
Life
5.76K
Level
97
Min budget

Overview

Theorycrafting: Intuitive Link-Minion Mapper is a Path of Exile Guardian build by manthos_88, made for the Scourge league (3.16). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 696.04K DPS with 5.76K life. Suited for: Mapping, Bossing. Key uniques include The Baron, Stranglegasp.

manthos_88's Notes

Hey guys! I love theorycrafting and the new gems and items have given me food for my curiosity, this time around I decided to create a build with intuitive link based on minions. Here's my concept:

I like how Discharge plays out, so I wanted to include it in this build. It's also a convenient spell to pair with the rest because you don't have to cast it regularly, saving you from mana issues you would have due to Intuitive Link. So I want minions spells and charges, best ascendancy to pair all these is Guardian. Next, I need a plan. How am I going to generate charges for Discharge reliably? New nodes with Charge generation on block along with Versatile Combatant seems like a good choice for a mapper. And what about minion nodes? I can't possibly travel around the whole tree. The new amulet Stranglegrasp with capability of giving you 4 anoints is the solution. Then, how am I going to scale dps? Since I'm planning on pathing towards the Marauder and Duelist area, it's difficult to increase minion and spell damage, so I need some "cheats". Best bet is to go with the Baron and Zombies and take advantage of the Strength-stacking with Iron Will to scale Discharge dps. What about Auras? I can't really find anything that can increase my overall dps. Too bad, I'll just go with Skitterbots and Purity of Elements, the latter of which happens to be an incredibly good defensive tool in this build.

This was my thought process for this build. How the build turns out to be is like this:

https://pastebin.com/mZpHkJBf

Some key pointers for the build:

- The build is meant for mapping. Bossing would be really bad, as you rely mostly on block for Charge Generation.

- Link target is Stone Golem. Stone Golem should cast Discharge about every 2 seconds, which will be a lot weaker than your Discharge, as minions don't benefit from extra charges (I'm not entirely certain about this, that's what I've figured out by messing around with pob). Still, it's considerable extra damage.

- Gameplay is meant to be like Leap Slam on mobs, cast Enduring Cry to taunt and generate charges, cast Discharge. While Discharge is on cd, let minions do the rest.

Disclaimer: The build could be a total failure. This is simply theorycrafting. I just wanted to put my idea on the table.

Gear

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New Item
The Baron
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Stranglegasp
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Thread of Hope
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Skills

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  • DischargeDischarge20/20WMain
  • Intuitive LinkIntuitive Link20W
  • Concentrated EffectConcentrated Effect20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • HypothermiaHypothermia20W

Helmet

  • Raise ZombieRaise Zombie20/20W
  • Added Fire DamageAdded Fire Damage20/20W
  • Physical to LightningPhysical to Lightning20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Purity of ElementsPurity of Elements20W
  • Summon SkitterbotsSummon Skitterbots20W
  • ClarityClarity20W
  • EnlightenEnlighten3W
  • Molten ShellMolten Shell6W
  • Enduring CryEnduring Cry20W
  • Cast when Damage TakenCast when Damage Taken13W
  • Second WindSecond Wind20W
  • Leap SlamLeap Slam20W
  • Additional AccuracyAdditional Accuracy20W
  • FortifyFortify20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • Minion LifeMinion Life20/20W
  • Meat ShieldMeat Shield20/20W
  • ConvocationConvocation20/20W
  • Flesh OfferingFlesh Offering20/20W

Ring 2

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.18
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Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
696.04K
Hit DPS
622.57K
With Poison DPS
622.57K
With Ignite DPS
696.04K
With Bleed DPS
622.57K
Damage over Time
73.48K
Ignite DPS
73.48K
Average Hit
1.25M
Average Damage
1.25M

Attack & Crit

Attack/Cast Rate
0.5/s
Cooldown
2.01s
Hit Chance
100%
Crit Chance
48%
Crit Multiplier
389%
Mana Cost
63
Life Cost
0

Defence

Life
5.76K
Energy Shield
0
Mana
146.84
Ward
0
Armour
11.52K
Evasion
20
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
50%
Spell Block
50%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+34%)
Cold Resistance
75% (+38%)
Lightning Resistance
75% (+39%)
Chaos Resistance
23%

Recovery

Life Regen
465.57/s
ES Regen
0/s
Mana Regen
68.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
1.12K
Intelligence
179
Dexterity
168
Movement Speed
47%
Endurance Charges
7
Frenzy Charges
5
Power Charges
4
Devotion
0