361.66K
DPS
44.48K
Effective HP
3.71K
Life
Overview
Minimum Discharge Triggercast is a Path of Exile Inquisitor build by Sharve, made for the Kalandra league (3.19). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 361.66K DPS with 44.48K effective HP, 3.71K life, 1.22K energy shield. Suited for: Mapping. Key uniques include The Devouring Diadem, The Squire.
Build Video
Sharve's Notes
Here's my take on the recently discovered shenanigans with minimum charge Discharge:
WARNING: Mute sound or hear me clicking and breathing into my mic
updated t16 with mic off: https://youtu.be/kf7bZDVUA08
normal maven: https://www.youtube.com/watch?v=fUxlrQLjFDU
POB: https://pobb.in/VfkkYIWn8OH5
For those unaware: There is a bug that will be fixed in 3.20 that allows you to "spend" negative minimum charges on discharge. Allowing you to endlessly discharge with damage equal to negative minimum charges.
Most builds I saw used this to easily get fat selfcast discharges. (which is probably just better). I went the route of using the trigger craft on a weapon. Generally, this would put your spell on an 8 second cooldown but the threshold jewel "endless misery" overrides the cooldown to just me a fixed 250ms. (Afaik, this is not a bug and will not be changed)
In order to combat the heavy mana costs, a devouring diadem is used. Coupled with inquisitor double regen, this solves the mana problems. A mageblood combined with reduced mana cost flasks may also be a feasible approach for higher budget. Devouring diadem however allows us to reserve all of our mana AND use a divine blessing aura as well, enabling this build to use 4x 50% auras in addition to max level vitality, precision, defiance banner and petrified blood.
The tree basically picks up a bunch of spellcrit and spell suppression. I am certain that this tree could be optimized - I've not spent much time on it.
The rest of the gear should be self-explanatory, but feel free to ask questions.
The build feels just fine while mapping, having enough survivability and blasting bosses quickly. A similar playstyle could be achieved by just playing palsterons ignite shield charge which is vastly superior in terms of speed and prolif clear.
Damage for pinnacle bosses feels quite flaccid. This could be improved with more investment, however.
All in all, this is a rough template to get a working build together. I didn't put enough brain power into this to even remotely claim that this is remotely close to the "best" version of this build.
Gear















Skills
Passive Tree


Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Hit DPS
- 361.66K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 2.89M
Attack & Crit
- Attack/Cast Rate
- 0.13/s
- Trigger Rate
- 0.13/s
- Cooldown
- 0.26s
- Crit Chance
- 100%
- Crit Multiplier
- 654%
- Mana Cost
- 282
- Life Cost
- 0
Defence
- Effective Hit Pool
- 44.48K
- Life
- 3.71K
- Energy Shield
- 1.22K
- Mana
- 39
- Ward
- 0
- Armour
- 13.69K
- Evasion
- 16.7K
- Phys Damage Reduction
- 54%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 67%
- Evade (Projectile)
- 67%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+44%)
- Cold Resistance
- 75% (+9%)
- Lightning Resistance
- 75% (+8%)
- Chaos Resistance
- -17%
Max Hit Taken
- Physical
- 19.91K
- Fire
- 30.52K
- Cold
- 30.52K
- Lightning
- 30.52K
- Chaos
- 5.51K
Recovery
- Life Regen
- 783.5/s
- Net Life Regen
- 616.79/s
- ES Regen
- 0/s
- ES Recharge
- 1.22K/s
- Mana Regen
- 30.2/s
- Life Leech
- 78.06/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 277.84/s
Attributes & Utility
- Strength
- 411
- Intelligence
- 422
- Dexterity
- 170
- Movement Speed
- 25%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0