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Minimum Discharge Triggercast

PoE 3.19 · KalandraInquisitorDischargeMapping

3 years ago9

by Sharve

361.66K

DPS

44.48K

Effective HP

3.71K

Life

Overview

Minimum Discharge Triggercast is a Path of Exile Inquisitor build by Sharve, made for the Kalandra league (3.19). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 361.66K DPS with 44.48K effective HP, 3.71K life, 1.22K energy shield. Suited for: Mapping. Key uniques include The Devouring Diadem, The Squire.

Build Video

Sharve's Notes

Here's my take on the recently discovered shenanigans with minimum charge Discharge:


WARNING: Mute sound or hear me clicking and breathing into my mic

updated t16 with mic off: https://youtu.be/kf7bZDVUA08

normal maven: https://www.youtube.com/watch?v=fUxlrQLjFDU

POB: https://pobb.in/VfkkYIWn8OH5


For those unaware: There is a bug that will be fixed in 3.20 that allows you to "spend" negative minimum charges on discharge. Allowing you to endlessly discharge with damage equal to negative minimum charges.

Most builds I saw used this to easily get fat selfcast discharges. (which is probably just better). I went the route of using the trigger craft on a weapon. Generally, this would put your spell on an 8 second cooldown but the threshold jewel "endless misery" overrides the cooldown to just me a fixed 250ms. (Afaik, this is not a bug and will not be changed)

In order to combat the heavy mana costs, a devouring diadem is used. Coupled with inquisitor double regen, this solves the mana problems. A mageblood combined with reduced mana cost flasks may also be a feasible approach for higher budget. Devouring diadem however allows us to reserve all of our mana AND use a divine blessing aura as well, enabling this build to use 4x 50% auras in addition to max level vitality, precision, defiance banner and petrified blood.

The tree basically picks up a bunch of spellcrit and spell suppression. I am certain that this tree could be optimized - I've not spent much time on it.

The rest of the gear should be self-explanatory, but feel free to ask questions.

The build feels just fine while mapping, having enough survivability and blasting bosses quickly. A similar playstyle could be achieved by just playing palsterons ignite shield charge which is vastly superior in terms of speed and prolif clear.

Damage for pinnacle bosses feels quite flaccid. This could be improved with more investment, however.

All in all, this is a rough template to get a working build together. I didn't put enough brain power into this to even remotely claim that this is remotely close to the "best" version of this build.

Gear

Dusk Call
The Devouring Diadem
Demon Cloak
Rapture Choker
Dread Nail
Bramble Knot
Death Nails
Vortex Trap
Victory Slippers
The Squire
Whispering Sphere
Glyph Desire
Endless Misery
Oblivion Glisten
Bramble Vessel

Skills

Weapon 1

  • DischargeDischarge21/20WMain
  • EmpowerEmpower4W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W

Boots

  • Shield ChargeShield Charge20/20W
  • Vaal Molten ShellVaal Molten Shell10W
  • Faster AttacksFaster Attacks19/23W
  • Cast when Damage TakenCast when Damage Taken1W

Helmet

  • DeterminationDetermination20W
  • GraceGrace20W
  • Purity of ElementsPurity of Elements20W
  • Petrified BloodPetrified Blood20/23W

Gloves

  • VitalityVitality20W
  • Defiance BannerDefiance Banner19W
  • PrecisionPrecision19/20W
  • ArroganceArrogance20/23W

Weapon 2

  • Increased Area of EffectIncreased Area of Effect20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Iron WillIron Will20/20W

Body Armour

  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W

Body Armour

  • ZealotryZealotry21W
  • Divine BlessingDivine Blessing16/20W

Body Armour

  • Flame DashFlame Dash19W
  • Blood RageBlood Rage19/23W

Passive Tree

Passive tree 3.19
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
94

Damage

Full DPS
0
Hit DPS
361.66K
Damage over Time
0
Culling DPS
0
Average Hit
2.89M

Attack & Crit

Attack/Cast Rate
0.13/s
Trigger Rate
0.13/s
Cooldown
0.26s
Crit Chance
100%
Crit Multiplier
654%
Mana Cost
282
Life Cost
0

Defence

Effective Hit Pool
44.48K
Life
3.71K
Energy Shield
1.22K
Mana
39
Ward
0
Armour
13.69K
Evasion
16.7K
Phys Damage Reduction
54%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
67%
Evade (Projectile)
67%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+44%)
Cold Resistance
75% (+9%)
Lightning Resistance
75% (+8%)
Chaos Resistance
-17%

Max Hit Taken

Physical
19.91K
Fire
30.52K
Cold
30.52K
Lightning
30.52K
Chaos
5.51K

Recovery

Life Regen
783.5/s
Net Life Regen
616.79/s
ES Regen
0/s
ES Recharge
1.22K/s
Mana Regen
30.2/s
Life Leech
78.06/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
277.84/s

Attributes & Utility

Strength
411
Intelligence
422
Dexterity
170
Movement Speed
25%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0