PoE 3.23·Affliction·Juggernaut
What do you guys think about Self-Cast ignite Discharge Juggernaut?
by flipflop69696969692 years ago
- DPS
- 1.71M
- Effective HP
- 38.78K
- Life
- 4.5K
- Level
- 91
- Min budget
Overview
What do you guys think about Self-Cast ignite Discharge Juggernaut? is a Path of Exile Juggernaut build by flipflop6969696969, made for the Affliction league (3.23). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 1.71M DPS with 38.78K effective HP, 4.5K life. Key uniques include Xoph's Heart.
flipflop6969696969's Notes
It seems it would be a fun gimmick build. I saw a build of this on reddit, but it was outdated for 3.17. I now tried to remake it with newer stuff, and this is what I have so far: https://pobb.in/Z2Mvl7EeuCxV
Please note there is 2 variants, a war-staff variant and another one that uses regular staff (or replica cold iron). I set up 2 different trees, gear, and skill groups for either. As much as I wanted to incorporate Discharge of Misery, it isn't justified, as even with it removing the 60% ailment damage reduction that regular discharge has, it still is far worse than regular discharge.
So far the build seems quite tanky as juggernaut, though 1mil ignite dps when all buffs are up might not be enough. Plus, endurance charge generation might not be able to sustain a discharge every 2 seconds with only jugg ascendancy and inexorable. Life pool may be a bit low, and i've never tried sustain with untiring so that may be a bit off.
What do you guys think? How do I make this better?
Loadouts
Gear
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Skills
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Passive Tree






- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Ryslatha
Character Stats
- Level
- 91
Damage
- Full DPS
- 0
- Combined DPS
- 1.71M
- Hit DPS
- 255.48K
- With Poison DPS
- 255.48K
- With Ignite DPS
- 1.42M
- With Bleed DPS
- 255.48K
- Damage over Time
- 1.46M
- Ignite DPS
- 1.17M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 446.83K
- Burst Damage
- 446.83K
Attack & Crit
- Attack/Cast Rate
- 0.57/s
- Cooldown
- 1.75s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 100%
- AoE Radius
- 6.3 m
- Mana Cost
- 66
- Life Cost
- 29
Defence
- Effective Hit Pool
- 38.78K
- Life
- 4.5K
- Energy Shield
- 0
- Mana
- 93
- Ward
- 0
- Armour
- 16.05K
- Evasion
- 1.67K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 93%
- Evade (Melee)
- 7%
- Evade (Projectile)
- 7%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 78% (+16%)
- Cold Resistance
- 77% (+13%)
- Lightning Resistance
- 77% (+11%)
- Chaos Resistance
- 76% (+31%)
Max Hit Taken
- Physical
- 15.55K
- Fire
- 26.53K
- Cold
- 25.51K
- Lightning
- 25.51K
- Chaos
- 25.42K
Recovery
- Life Regen
- 207.7/s
- Net Life Regen
- 110.59/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 18.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 97.11/s
Attributes & Utility
- Strength
- 295
- Intelligence
- 204
- Dexterity
- 125
- Movement Speed
- 16%
- Endurance Charges
- 8
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0