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PoE 3.23·Affliction·Juggernaut

What do you guys think about Self-Cast ignite Discharge Juggernaut?

by flipflop69696969692 years ago

DPS
1.71M
Effective HP
38.78K
Life
4.5K
Level
91
Min budget

Overview

What do you guys think about Self-Cast ignite Discharge Juggernaut? is a Path of Exile Juggernaut build by flipflop6969696969, made for the Affliction league (3.23). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 1.71M DPS with 38.78K effective HP, 4.5K life. Key uniques include Xoph's Heart.

flipflop6969696969's Notes

It seems it would be a fun gimmick build. I saw a build of this on reddit, but it was outdated for 3.17. I now tried to remake it with newer stuff, and this is what I have so far: https://pobb.in/Z2Mvl7EeuCxV

Please note there is 2 variants, a war-staff variant and another one that uses regular staff (or replica cold iron). I set up 2 different trees, gear, and skill groups for either. As much as I wanted to incorporate Discharge of Misery, it isn't justified, as even with it removing the 60% ailment damage reduction that regular discharge has, it still is far worse than regular discharge.

So far the build seems quite tanky as juggernaut, though 1mil ignite dps when all buffs are up might not be enough. Plus, endurance charge generation might not be able to sustain a discharge every 2 seconds with only jugg ascendancy and inexorable. Life pool may be a bit low, and i've never tried sustain with untiring so that may be a bit off.

What do you guys think? How do I make this better?

Loadouts

Gear

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Xoph's Heart
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Skills

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Weapon 1

  • DischargeDischarge21WMain
  • Ignite ProliferationIgnite Proliferation20W
  • CombustionCombustion20W
  • CrueltyCruelty20W
  • Swift AfflictionSwift Affliction20W
  • Burning DamageBurning Damage20W

Helmet

  • DeterminationDetermination20W
  • MalevolenceMalevolence20W
  • Herald of AshHerald of Ash20W
  • Blood RageBlood Rage10W

Body Armour

  • Molten ShellMolten Shell12W
  • Wave of ConvictionWave of Conviction9W
  • Cast when Damage TakenCast when Damage Taken4W
  • Increased DurationIncreased Duration20W

Boots

  • FlammabilityFlammability20W
  • Flame DashFlame Dash20W
  • Second WindSecond Wind20W
  • Faster CastingFaster Casting20W

Gloves

  • Flame SurgeFlame Surge8W
  • FirestormFirestorm4W
  • Cast when Damage TakenCast when Damage Taken1W
  • Increased Area of EffectIncreased Area of Effect20W

Passive Tree

Passive tree 3.23
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Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ryslatha

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
1.71M
Hit DPS
255.48K
With Poison DPS
255.48K
With Ignite DPS
1.42M
With Bleed DPS
255.48K
Damage over Time
1.46M
Ignite DPS
1.17M
Culling DPS
0
Reservation DPS
0
Average Hit
446.83K
Burst Damage
446.83K

Attack & Crit

Attack/Cast Rate
0.57/s
Cooldown
1.75s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
100%
AoE Radius
6.3 m
Mana Cost
66
Life Cost
29

Defence

Effective Hit Pool
38.78K
Life
4.5K
Energy Shield
0
Mana
93
Ward
0
Armour
16.05K
Evasion
1.67K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
93%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+16%)
Cold Resistance
77% (+13%)
Lightning Resistance
77% (+11%)
Chaos Resistance
76% (+31%)

Max Hit Taken

Physical
15.55K
Fire
26.53K
Cold
25.51K
Lightning
25.51K
Chaos
25.42K

Recovery

Life Regen
207.7/s
Net Life Regen
110.59/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
18.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
97.11/s

Attributes & Utility

Strength
295
Intelligence
204
Dexterity
125
Movement Speed
16%
Endurance Charges
8
Frenzy Charges
3
Power Charges
4
Devotion
0