Proof of concept: Flicker trigger (100% no consume) discharge
by Such--Balance3 years ago167
- DPS
- 3.89M
- Effective HP
- 5.46K
- Life
- 2.13K
- Level
- 78
- Min budget
Overview
Proof of concept: Flicker trigger (100% no consume) discharge is a Path of Exile Slayer build by Such--Balance, made for the Crucible league (3.21). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 3.89M DPS with 5.46K effective HP, 2.13K life, 275 energy shield. Key uniques include Mageblood, Bottled Faith, Ashes of the Stars.
Such--Balance's Notes
A few leagues ago it became possible with the new awakened enhance gems and some crafting to make divergent discharge reach 100% to not consume charges. Since the origin of divergent discharge i had that goal in mind and i was so glad it was finally possible.
However, I had an even crazier idea in mind, and that was to use flicker strike as the trigger skill. I somewhat tried this out in standard with not much success. However the reason for that was twofold. I didnt have the right melee weapon to reach 100% no consume. It only had 94% so sometimes i would lose charges and stop flickering. And my standard build got so much charges that the aoe of discharge surpasses the range of flicker strike. Obviously i could lower my charge count..but come on, which charge stacker wants to lower their charge count lol..
Anyway, give a round of applause for crucible league! The dream is live! Crucible passives can give a weapon +1 to level of dex gems and flicker consuming power instead of frenzy charges.
''And then something happened that the devs did not intend, it was picked up by the most unlikely build imaginable'' -Chris Wilson
Flicker trigger endless discharge.
Yes it's very possible..at least on paper as of now.
Here's a pob with a blank slate only using the most needed items and skills/skilltree, Slayer flicker trigger discharge
How the build works:
Get 100% to not consume charges. You'll need: A synth weapon with +1 support gem implicit, get a crucible tree with +1 dex gems and flicker consumes power charges on it. Craft fossil +1 dex gems, unveil trigger mod, craft +2 support gems, +8% quality and +1 gems on it. Combined with endless misery jewel we can trigger discharge without losing charges every 250 ms.
This weapon combined with a 30% quality Ashes of the stars, 23% quality divergent discharge, lvl5 awakend enhance and 30% discharge helmet enchant makes your discharge never consume charges. We could stop right here and use any skill to trigger it.
But we don't. We don't stop here. And we don't use any skill. We use flicker strike. Why? Because we can!
The crucible mod that makes flicker consume power is key for this. As we are a trigger build we are bound to a steady attack speed for an optimal trigger rate. Optimal being 3.78 attacks per second or multiples there off.
With flicker consuming power charges our frenzy charges are safe and our attack speed is stable. Furthermore, it's not very hard to keep power charges up, a power charge on crit support gem on both flicker and discharge would do the trick.
The above pob is only a proof of concept. It misses items and allocated skill points but it should enable the build 100%. It's at 2.2 million damage right now and that is per blast. So multiply by trigger rate which is 3.77.
It has an attack speed of 7.54, so you'll trigger discharge every 2 attacks. I assumed the faster attack speed might just feel better.
How to keep frenzy charges up? Body armour gain a frenzy every x second eldritch implicit. Or replica farrul's fur.
How to keep endurance charges up? Enduring composure on a megalomanic, or enduring cry in redblasde banner shield in weapon swap. Or replica farrul's fur.
Warning! I'm not 100% sure if multistrike counts as 1 attack for trigger purposes or more. If it counts as 1 i'll have to change some things in pob to make it work.
So that's the proof of concept. I plan to make this build myself once i have some currency. To bad i don't have much time this weeks.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 78
Damage
- Full DPS
- 0
- Combined DPS
- 3.89M
- Hit DPS
- 3.79M
- With Poison DPS
- 3.79M
- With Ignite DPS
- 3.89M
- With Bleed DPS
- 3.79M
- Damage over Time
- 99.91K
- Ignite DPS
- 99.91K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 2.22M
- Burst Damage
- 2.22M
Attack & Crit
- Attack/Cast Rate
- 1.71/s
- Cooldown
- 0.26s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 452%
- Mana Cost
- 72
- Life Cost
- 0
Defence
- Effective Hit Pool
- 5.46K
- Life
- 2.13K
- Energy Shield
- 275
- Mana
- 371
- Ward
- 0
- Armour
- 0
- Evasion
- 13.36K
- Phys Damage Reduction
- 28%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 64%
- Evade (Projectile)
- 64%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 57%
- Cold Resistance
- 57%
- Lightning Resistance
- -11%
- Chaos Resistance
- -60%
Max Hit Taken
- Physical
- 3.71K
- Fire
- 6.22K
- Cold
- 6.22K
- Lightning
- 2.41K
- Chaos
- 1.48K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 275/s
- Mana Regen
- 17.4/s
- Life Leech
- 426.2/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 110
- Intelligence
- 176
- Dexterity
- 305
- Movement Speed
- 34%
- Endurance Charges
- 7
- Frenzy Charges
- 7
- Power Charges
- 7
- Devotion
- 0