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Spent a few hours making this PoB build theory. Can you guys rate it? CwC Discharge



3.15 Expedition

Slayer

2.79K-1.58M

Endless MiseryLarge Cluster JewelMedium Cluster JewelThe Golden RuleCrimson JewelThe Grey Spire
Glorious PlateNightmare BascinetTitan GauntletsRomira's BanquetOpal RingVoll's DevotionThe Red TrailStygian Vise

Hi.
Since Discharge uses charges to deal flat damage, there is no big difference between triggering a spell every 500ms with 2 charges or every 250ms with 1 charge, this is why I choose CwC over CoC.

CwC triggers 2,86 times per second, so I'd have use it's multipliers as breakdowns

|Attack speed|Attacks between each cast| |:-|:-| |2,86|1| |5,72|2| |8,58|3| |11,44|4| |14,3|5|

Using The Red Trail combined with The Golden Rule, I'd have 1 frenzy charge per attack.
Combining Voll's Devotion w/ Romira's Banquet, I'd have 1 endurance or power charge per attack.
In other words, I have 2 charges per attack between casts.
3 attacks between each cast is easily achievable, 5 is a bit harder. So 4 sounds like a nice goal to go for.

For The Red Trail to give me it's bonuses, I have to be bleeding. That's why this build uses Golden Rule, to reflect inflicted bleedings, while Slayer Ascendancy do not take bleeding damage while leeching.

With 25% chance to bleed, granted by the skill tree, there are 96% of inflicting bleeding after 12 attacks, which are done normally in basically one second. But, I mean, at three attacks there is already 57% to inflict bleeding, which is enough.

All that said, here goes the PoB: https://pastebin.com/3RhD8LA1
I hope you enjoy it and tips are always appreciated. Probably going to play it next league. :3

Read Comments
Life

2786

Mana

-148

Energy Shield

33

DPS

2M

Effective Hit Pool

Chaos Res

-48

Fire Res

-22

Cold Res

-22

Lightning Res

-22

Armour

3K

Evasion

428

Block

5 | 20

Crit Chance

42%

Crit Multi

290%

Rage

0

Strength

303

Intelligence

154

Dexterity

103

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

25%

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Bane of Legends
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Endless Hunger
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Headsman
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Vaal Pact
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Arcane Potency
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Art of the Gladiator
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Born to Fight
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Bravery
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Destroyer
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Devotion
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Discipline and Training
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Divine Fervour
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Divine Judgement
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Eagle Eye
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Endurance
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Enigmatic Reach
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Golem's Blood
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Heart of the Warrior
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Holy Dominion
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Light of Divinity
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Master of the Arena
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Purity of Flesh
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Savagery
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Serpent Stance
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Sovereignty
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Versatility
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Vitality Void
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Warrior Training
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Warrior's Blood
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augustorw

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