
Low budget - 3.24 Ice shot of penetration mine Elderslayers 77%
5.71M
DPS
41.22K
EHP
4.42K
Life
~11![]()
Min Budget

[3.24] Deadeye Icicle Mines Sanctum Full Run
42425.33M
DPS
9.82K
EHP
2.63K
Life
~364![]()
Min Budget

Poe 3.24 | Icicle mine Deadeye | Sanctum full run
947.02M
DPS
6.34K
EHP
416
Life
~342![]()
Min Budget

Pushing Deadeye mines to the limit! | Icicle Mines of Fanning - Update #2
11515.64M
DPS
59.89K
EHP
4.72K
Life
~22![]()
Min Budget

Deadeye with defenses! | Icicle Mines of Fanning - Update #1
3345.73M
DPS
82.48K
EHP
4.34K
Life
~19![]()
Min Budget
I am running a Dissolution of Flesh + Rathpith build where I have 6k max HP but I'm running around on 1hp due to DoF. I recently got full ailment immunity, removing my need for Soul of the Brine King Major God power. Can I drop Brine King and be safe with not being stunned every 0.5 seconds or should I keep it cause I think stun is based on hp? Thanks in advance! My build in case its needed:
Question about Dissolution of Flesh + Rathpith interaction with Stun
137.08M
DPS
16.92K
EHP
6.05K
Life
~5.7![]()
Min Budget

[Path of Exile 3.23] Icicle Mine Deadeye full Sanctum run
1151.51M
DPS
9.49K
EHP
2.18K
Life
~264![]()
Min Budget

3.23 Icicle Mine Sanctum last bosses with -50% less damage
666.2M
DPS
10.13K
EHP
363
Life
~271![]()
Min Budget

The BEST New Build for under 20 Divines! [PoE 3.23 Affliction Build Guide]
38027.93M
DPS
70.72K
EHP
3.62K
Life
~6.2![]()
Min Budget

Locus Mine Power Siphon is pretty good
543.51M
DPS
24.49K
EHP
2.96K
Life
~3.7![]()
Min Budget

[Build] Deadeye Icicle Miner specialised for both Sanctum and TOTA farming
1268.75M
DPS
6.51K
EHP
4.12K
Life
~333![]()
Min Budget

Path of Exile 3.22 | Icicle mine | Sanctum full run
152.18M
DPS
8.35K
EHP
4.11K
Life
~341![]()
Min Budget

Path of Exile 3.22 | Icicle mine deadeye | Full sanctum run
28.87M
DPS
12.5K
EHP
3.62K
Life
~341![]()
Min Budget

Locus Mine Ice Shot Deadeye (3.22 ToTA) - The mines do be blastin
51.25M
DPS
16.92K
EHP
3.62K
Life
~6.4![]()
Min Budget

Icicle mine Full sanctum run no boons
51.32M
DPS
15.45K
EHP
4.78K
Life
~115![]()
Min Budget

Sanctum Farmer Build - Icicle Mine Deadeye | POE 3.22
12230.7M
DPS
616.12
EHP
224
Life
~108![]()
Min Budget

1 EXALTED ORB(15c) BUILD VS UBER ELDER AND ELDERSLAYERS
139.64K
DPS
8.33K
EHP
3.82K
Life
~121![]()
Min Budget
1 exalt - 15c pob -
1 EXALTED ORB BUILD | CAN DO ALL NON UBER CONTENT
1321.23K
DPS
18.72K
EHP
3.82K
Life
~122![]()
Min Budget

10 div budget sanctum runner with 170 ms
17.85M
DPS
12.42K
EHP
2.92K
Life
~6.4![]()
Min Budget

[POE 3.22] Deadeye Icicle Miner! Blast Through The Sanctum! Build Guide For Clearing Sanctum Fast!
2246.8M
DPS
59.18K
EHP
4.8K
Life
~104![]()
Min Budget

ASÍ SE HACEN LOS SANCTUM - Path of exile
14822.74M
DPS
17.16K
EHP
5.23K
Life
~106![]()
Min Budget

14min Sanctum Run /w Icicle Mine Deadeye Mageblood version | POE 3.22 Ancestor
1739.72M
DPS
14.22K
EHP
5.44K
Life
~238![]()
Min Budget

[3.22] Icicle Mine Deadeye - Sanctum Run / Floor 4 [PoE]
1379.76M
DPS
18.05K
EHP
6.18K
Life
~444![]()
Min Budget

POE 3.22 Icicle mines Deadeye Full sanctum run
7211.52M
DPS
6.87K
EHP
4.88K
Life
~18![]()
Min Budget
Hey guys, been trying to cook a league starter, honestly been kinda overwhelmed with options (trauma, locus mine, spellblade, etc), but I finally settled with the masterrace new support\\, Locus Mine Support and Explosive Arrow.\\ For those who doesn't know what it does: &x200B; The ascendancy of choice for me is Deadeye (assassin could work?), basically with Deadeye Endless Munition, we get (3 x 0.7 = 2\~ proj for each mine). Mark effect is really good, Tailwind helps w
Locus Mine Enjoyers & Theorycrafters - ASSEMBLE!
311.21M
DPS
2.7K
EHP
2.69K
Life
~2.3![]()
Min Budget
The new support gem, Locus Mine, seems to have much greater numbers than, say, Blastchain Mine. Instead of a 53% less multiplier, you have 11% less. Also, it throws 3 mines. Here is my thought around the build and PoB: Tri-ele bow. Scale proj on Deadeye and chain for clear. I have Blastchain in place for Locus as the damage would be 1.4x-ish better. Also, this is counting 1 mine hitting the enemy and not possibly the 3 mines. Lastly, I'd slot in returning projectile as well. Am I inhaling Copium/Hopium in making this wo
Hey all - first time creating my own build, wondering if anyone has any helpful suggestions to make it better! Original idea for the build comes from Zlayge's HCSSF build, which dips down to the bottom-left of the passive tree to get more armor and health and stuff, as well as balance out the stats for Leadership's Price. Apparently guys have done HC Ubers with that set-up, but since I'm playing soft-core trade, I wanted to see what I could come up with sticking to the right side of the tree with the goal of using the character as a league-starter, with potential to scale up to whatever. So
Critique Request - Deadeye Blazing Salvo Miner
115.31M
DPS
38.81K
EHP
3.01K
Life
~2![]()
Min Budget

My trusty starter since ritual: Deadeye fireball miner - Explanation and showcase
11.88M
DPS
50.79K
EHP
3.49K
Life
~33![]()
Min Budget

[3.21] Icicle Miner Deadeye, Budget League Starter Guide
12122.37M
DPS
101.51K
EHP
7.32K
Life
~66![]()
Min Budget

[3.21] Icicle Miner Deadeye, End league build guide
5222.8M
DPS
101.22K
EHP
6.9K
Life
~20![]()
Min Budget

[3.21] Icicle Deadeye Miner, Day 7 + Depth 186 Aul
714.91M
DPS
124.95K
EHP
6.59K
Life
~18![]()
Min Budget

[3.21] Icicle Miner Deadeye, Day 5 + T16 Constrictor
1013.97M
DPS
85.29K
EHP
6.38K
Life
~2.2![]()
Min Budget

[3.21] Icicle Miner Deadeye, Day 2 progression
113.31M
DPS
28.11K
EHP
4.22K
Life
~1.8![]()
Min Budget
Hey guys, A while ago I requested some build help with my blast rain deadeye trapper. I've not had much time to play but I've upgraded my equipment using a lot of the suggestions from my previous thread. This is the pob: Its sitting on 2 mil per trap, counting all projectiles (but no flasks ticked), using swift assembly it should throw about 1.6 traps on average. The gear is still sub-optimal and can definitely be improved upon, it's also missing levels still. Using the devouring diadem solved my mana issues and I could drop the
Deadeye Blast Rain trapper 2m dps per trap
162.72M
DPS
56.97K
EHP
4.79K
Life
~37![]()
Min Budget
Hi guys! I've recently been playing a deadeye blast rain trapper in SSF kalandra, and it did surprisingly well. I've decided to migrate it over to trade league so I can mess around with equipment a bit more and figure out the build. This is the current pob: It's level 87 and counting all projectiles sitting on 1.1mil dps per trap. I'm looking for advice on making the build tankier and although the sheet dps seems good it doesn't really 'feel' good against some rares and bosses, and I would love to find a way to not have to run an

Path Of Exile 3.19 Starter Builds 🔥3 Poe Lake of Kalandra Starter Builds 2022
20117.15K
DPS
20.02K
EHP
2.1K
Life
~5.6![]()
Min Budget

Deadeye ICICLE MINE! not THE BEST LEAGUE STARTER for 3.19!? | Path of Exile
53247.04K
DPS
21.79K
EHP
3.95K
Life
~14![]()
Min Budget

Icicle Mine Deadeye runs fast, doesn't die to ground degen.
11650.22K
DPS
64.87K
EHP
3.21K
Life
~3.2![]()
Min Budget
~~POB:~~ ~~ ~~Just want to make good use of some trash legendary and being tanky including black zenith(gloves), nebulis(sceptre)~~ ~~The feature is belowed~~ ~~Pros.~~ 1. ~~total 15 proj (or more) of lightning trap that splitting, chaining, and bouncing around, multipling the damage though not showing in POB~~ 2. ~~super tanky with AA and melding flesh combo (90% all max res)~~ 3. ~~super tanky with skin of lords which allocate iron reflex (100K armour)~~ 4. ~~CI~~ 5. ~~colors of skin of lords do not bother since lightning tr

3.15 Long-lost Deadeye Tremor Rod Ice Spear Mines
55.18M
DPS
-
EHP
6.09K
Life
~79![]()
Min Budget

DeadEye of Winter Trapper Showing Promise
16762.37K
DPS
-
EHP
3.96K
Life
~3.5![]()
Min Budget

DEEP DELVING BUILD PROGRESS Update 1 Deadeye EK Mines - 3.14 Ultimatum League - Path of Exile
536.08K
DPS
-
EHP
759
Life
~82![]()
Min Budget







