- DPS
- 1.19M
- Effective HP
- 19.5K
- Life
- 3.95K
- Level
- 87
- Min budget
Overview
Blast Rain Deadeye Trapper is a Path of Exile Deadeye build by IceNinetyNine, made for the Kalandra league (3.19). It is centered on Blast Rain and plays as a fire, dexterity, attack, area archetype. In Path of Building it reaches 1.19M DPS with 19.5K effective HP, 3.95K life, 224 energy shield. Key uniques include Crown of the Inward Eye, Hyrri's Ire.
IceNinetyNine's Notes
Hi guys!
I've recently been playing a deadeye blast rain trapper in SSF kalandra, and it did surprisingly well. I've decided to migrate it over to trade league so I can mess around with equipment a bit more and figure out the build. This is the current pob:https://pastebin.com/9FHyPkJy
It's level 87 and counting all projectiles sitting on 1.1mil dps per trap.
I'm looking for advice on making the build tankier and although the sheet dps seems good it doesn't really 'feel' good against some rares and bosses, and I would love to find a way to not have to run an enduring mana flask. I know I can use slavedrivers (and I can afford them) but I'd like to see if anyone has any other ideas on how to solve this.
The plan is to take the remaining jewel nodes and survivalist as far as the tree goes. It's been a while since I've created a build from scratch so just hoping to get some criticism and input on how to improve it (I'm pretty sure I've missed some obvious ways to improve the build).
For example I would love to run grace + determination but I need precision and clarity too. If I run a conq efficiency and pick up precision costs 0% and drop defiance I can do it, but my unreserved mana pool will be pretty small.
Any input much appreciated!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 87
Damage
- Full DPS
- 0
- Combined DPS
- 1.19M
- Hit DPS
- 1.19M
- With Poison DPS
- 1.19M
- With Ignite DPS
- 1.19M
- With Bleed DPS
- 1.19M
- Damage over Time
- 1.22K
- Ignite DPS
- 1.22K
- Culling DPS
- 0
- Average Damage
- 44.1K
Attack & Crit
- Attack/Cast Rate
- 3.37/s
- Hit Chance
- 99%
- Crit Chance
- 83%
- Crit Multiplier
- 569%
- Mana Cost
- 26
- Life Cost
- 0
Defence
- Effective Hit Pool
- 19.5K
- Life
- 3.95K
- Energy Shield
- 224
- Mana
- 99
- Ward
- 0
- Armour
- 5.98K
- Evasion
- 10.34K
- Phys Damage Reduction
- 48%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 54%
- Evade (Projectile)
- 54%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+13%)
- Cold Resistance
- 75% (+28%)
- Lightning Resistance
- 75% (+34%)
- Chaos Resistance
- 11%
Max Hit Taken
- Physical
- 14.06K
- Fire
- 29.25K
- Cold
- 29.25K
- Lightning
- 29.25K
- Chaos
- 7.87K
Recovery
- Life Regen
- 52.56/s
- ES Regen
- 0/s
- ES Recharge
- 224/s
- Mana Regen
- 50.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 148
- Intelligence
- 137
- Dexterity
- 335
- Movement Speed
- 67%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 4
- Devotion
- 0
- Item Rarity
- 13%