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My trusty starter since ritual: Deadeye fireball miner - Explanation and showcase

3 years ago14

by Eface60

1.88M

DPS

50.79K

Effective HP

3.49K

Life

Overview

My trusty starter since ritual: Deadeye fireball miner - Explanation and showcase is a Path of Exile Deadeye build by Eface60, made for the Crucible league (3.21). It is centered on Fireball and plays as a intelligence, projectile, spell, area archetype. In Path of Building it reaches 1.88M DPS with 50.79K effective HP, 3.49K life, 717 energy shield. Suited for: Simulacrum, Ritual, Essence, Mapping. Key uniques include Dying Sun, Leadership's Price, Ventor's Gamble.

Build Video

Eface60's Notes

Showcase: https://www.youtube.com/watch?v=powNyRbqNYc

PoB: https://pobb.in/k9rcdDU4toq7

This has been my to-go league starter ever since ritual.

What it does: Clear maps like crazy. Ignores any mapmods. Perfect early alch'n'go build. Outside Headhunter/KB/proliferation stuff, i've hardly seen better clearing speeds ever, and whenever i try i new build this is always something i struggle with. ("Why does this feel so slow")

What it doesn't: clear ubers. Sorry, i can't make it do ubers, either a skill issue, or just WAY to little defence. When killing stuff before it kills you is valid, this build works VERY well. When that doesn't work, the build fails. Simulacrum 20+, ubers, that stuff, is just near impossible to do. Feared is pretty hard too, and requires a bit of luck. Any Maven-arena is a tough fight: there is no walls which really boost the damage.

Clear speed vs investment needed: NON-EXISTENT. Most expensive piece is the staff, the rest is just 'whatever you can tack on'. Usually i grab a 10c Leadership's price and just call it a day. Get the leaderships price, a decent staff, and dying sun, and you're pretty much set. Of course, the inspired learnings are pretty damn good, obviously, but they don't make the build function :)

Leveling: if you can afford it on league start: get a 4-link tremor rod on lvl 41. If you can get it, it will wreck the campaign and white maps for you. It'll slow down around yellow/red maps. You'll need a +x to level staff gem and spam with 'essence of woe' to get the wanted staff. Most important upgrade for damage is the leaderships price. Make sure to invest a bit in "effect of non-damaging ailments", you can use divergent fireball for that. Dying sun is a damage multiplier, and should not be underestimated.

Single target damage explanation: Using the interaction of tornado, a +1 chain fireball and snipers mark, you get LOT of chains/explosions for the fireballs. Fireballs that hit the tornado and have 1 chain left, will chain back to the enemy. Fireballs that have no chains left and hit the tornado, will explode, AND HIT THE ENEMY. Use a totem linked with tornado to keep it summon tornados which can be hit. Fun fact: the 'reflected' damage from the tornado is not blocked in hall of grandmasters and can be used to kill those pesky recover on block builds.

Other notes: I haven't played this league heavily, so haven't really optimized this character.

Gear

Rapture Spell
Soul Ward
Vortex Hide
Leadership's Price
Morbid Grasp
Ventor's Gamble
Grim Fist
Skull Girdle
Rage Span
Enthralling Sight
Inspired Learning
Hypnotic Splinter
Inspired Learning
Efficient Training
Impossible Escape
Vivid Delirium

Skills

Body Armour

  • FireballFireball21/20WMain
  • Charged MinesCharged Mines20/20W
  • High-Impact MineHigh-Impact Mine20/20W
  • Trap and Mine DamageTrap and Mine Damage20W
  • Awakened Fire PenetrationAwakened Fire Penetration5W
  • MinefieldMinefield20/23W

Helmet

  • TornadoTornado20W
  • Spell TotemSpell Totem20/20W
  • Culling StrikeCulling Strike20W
  • Item RarityItem Rarity20W

Gloves

  • Leap SlamLeap Slam6W
  • Summon SkitterbotsSummon Skitterbots20W
  • MomentumMomentum19W
  • Faster AttacksFaster Attacks20/20W

Boots

  • Frost ShieldFrost Shield20W
  • Cast when Damage TakenCast when Damage Taken20W
  • MinefieldMinefield20/20W

Weapon 1

  • Immortal CallImmortal Call3W
  • GraceGrace20W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 1

  • Bear TrapBear Trap20/20W
  • Sniper's MarkSniper's Mark20/20W

Boots

  • Temporal RiftTemporal Rift20/20W

Weapon 1

  • Detonate MinesDetonate Mines1/23W

Gloves

  • Commandment of Reflection1W

Passive Tree

Passive tree 3.21
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
1.88M
Hit DPS
1.88M
With Poison DPS
1.88M
With Ignite DPS
1.88M
With Bleed DPS
1.88M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
431.5K
Burst Damage
431.5K

Attack & Crit

Attack/Cast Rate
4.35/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
443%
Totem Limit
1
Mana Cost
29
Life Cost
0

Defence

Effective Hit Pool
50.79K
Life
3.49K
Energy Shield
717
Mana
95
Ward
0
Armour
0
Evasion
11.94K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
63%
Evade (Melee)
59%
Evade (Projectile)
59%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+9%)
Cold Resistance
78% (+3%)
Lightning Resistance
75% (+51%)
Chaos Resistance
19%

Max Hit Taken

Physical
16.01K
Fire
56.62K
Cold
58.88K
Lightning
52.57K
Chaos
12.22K

Recovery

Life Regen
86/s
ES Regen
-730/s
ES Recharge
717/s
Mana Regen
31/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
159
Intelligence
216
Dexterity
216
Movement Speed
73%
Endurance Charges
3
Frenzy Charges
5
Power Charges
5
Devotion
0
Item Quantity
8%
Item Rarity
91%