Deadeye Blast Rain trapper 2m dps per trap
by IceNinetyNine3 years ago16
- DPS
- 2.72M
- Effective HP
- 56.97K
- Life
- 4.79K
- Level
- 93
- Min budget
Overview
Deadeye Blast Rain trapper 2m dps per trap is a Path of Exile Deadeye build by IceNinetyNine, made for the Kalandra league (3.19). It is centered on Blast Rain and plays as a fire, dexterity, attack, area archetype. In Path of Building it reaches 2.72M DPS with 56.97K effective HP, 4.79K life, 331 energy shield. Key uniques include The Devouring Diadem, Dying Sun.
IceNinetyNine's Notes
Hey guys,
A while ago I requested some build help with my blast rain deadeye trapper. I've not had much time to play but I've upgraded my equipment using a lot of the suggestions from my previous thread. This is the pob:
Its sitting on 2 mil per trap, counting all projectiles (but no flasks ticked), using swift assembly it should throw about 1.6 traps on average. The gear is still sub-optimal and can definitely be improved upon, it's also missing levels still. Using the devouring diadem solved my mana issues and I could drop the mana flask, and it also allowed me to run both determination + grace. Finally I rolled a chest piece with + end/charge on being hit and some phys as lightning. I was running hyrris before this which was fine too.
The gloves and boots need to be upgraded to cap spell resist now, but I don't have the time to do that, but it should be pretty feasible.
I think I might league start it next league as a SSF char as none of the uniques are build enabling, and can be deterministically farmed (especially diadem).
Hope it inspires some people to try this classic build out.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Combined DPS
- 2.72M
- Hit DPS
- 2.72M
- With Poison DPS
- 2.72M
- With Ignite DPS
- 2.72M
- With Bleed DPS
- 2.72M
- Damage over Time
- 4.52K
- Ignite DPS
- 4.52K
- Culling DPS
- 0
- Average Damage
- 76.29K
Attack & Crit
- Attack/Cast Rate
- 3.56/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 557%
- Mana Cost
- 26
- Life Cost
- 0
Defence
- Effective Hit Pool
- 56.97K
- Life
- 4.79K
- Energy Shield
- 331
- Mana
- 255
- Ward
- 0
- Armour
- 7.47K
- Evasion
- 3.76K
- Phys Damage Reduction
- 69%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 80%
- Evade (Melee)
- 41%
- Evade (Projectile)
- 41%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+78%)
- Cold Resistance
- 75% (+68%)
- Lightning Resistance
- 75% (+22%)
- Chaos Resistance
- 11%
Max Hit Taken
- Physical
- 45.46K
- Fire
- 32.37K
- Cold
- 25.9K
- Lightning
- 25.9K
- Chaos
- 5.38K
Recovery
- Life Regen
- 138.8/s
- ES Regen
- 0/s
- ES Recharge
- 331/s
- Mana Regen
- 13.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 199
- Intelligence
- 174
- Dexterity
- 302
- Movement Speed
- 129%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 4
- Devotion
- 0