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Deadeye Blast Rain trapper 2m dps per trap

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Viridian JewelThread of HopeHarbinger BowPrimal Arrow QuiverAssassin's GarbThe Devouring DiademShagreen GlovesPaua RingDiamond RingTurquoise AmuletHydrascale BootsHeavy Belt
Divine Life FlaskGranite FlaskDiamond FlaskDying SunQuicksilver Flask

Hey guys,

A while ago I requested some build help with my blast rain deadeye trapper. I've not had much time to play but I've upgraded my equipment using a lot of the suggestions from my previous thread. This is the pob:

https://pastebin.com/7uKBnu9Y

Its sitting on 2 mil per trap, counting all projectiles (but no flasks ticked), using swift assembly it should throw about 1.6 traps on average. The gear is still sub-optimal and can definitely be improved upon, it's also missing levels still. Using the devouring diadem solved my mana issues and I could drop the mana flask, and it also allowed me to run both determination + grace. Finally I rolled a chest piece with + end/charge on being hit and some phys as lightning. I was running hyrris before this which was fine too.

The gloves and boots need to be upgraded to cap spell resist now, but I don't have the time to do that, but it should be pretty feasible.

I think I might league start it next league as a SSF char as none of the uniques are build enabling, and can be deterministically farmed (especially diadem).

Hope it inspires some people to try this classic build out.

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Life

4791

Mana

255

Energy Shield

331

DPS

3M

Effective Hit Pool

56.97K

Chaos Res

11

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

7K

Evasion

4K

Block

0 | 0

Crit Chance

100%

Crit Multi

557%

Rage

0

Strength

199

Intelligence

174

Dexterity

302

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

129%

Endless Munitions
Endless Munitions
Gathering Winds
Gathering Winds
Ricochet
Ricochet
Focal Point
Focal Point
Point Blank
Point Blank
Ghost Dance
Ghost Dance
Assassination
Assassination
Ballistics
Ballistics
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Charisma
Charisma
Coordination
Coordination
Depth Perception
Depth Perception
Entrench
Entrench
Fervour
Fervour
Finesse
Finesse
Forces of Nature
Forces of Nature
Frenetic
Frenetic
Heart of Oak
Heart of Oak
Heartseeker
Heartseeker
Herbalism
Herbalism
High Explosives
High Explosives
Infused
Infused
Intuition
Intuition
Inveterate
Inveterate
King of the Hill
King of the Hill
Lethality
Lethality
Master Sapper
Master Sapper
One With Nature
One With Nature
Perfectionist
Perfectionist
Primeval Force
Primeval Force
Quickstep
Quickstep
Revenge of the Hunted
Revenge of the Hunted
Saboteur
Saboteur
Thick Skin
Thick Skin
Trickery
Trickery
Unstable Munitions
Unstable Munitions
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IceNinetyNine

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