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PoE 3.21·Crucible·Deadeye

Critique Request - Deadeye Blazing Salvo Miner

by Salendrak3 years ago1

DPS
15.31M
Effective HP
38.81K
Life
3.01K
Level
82
Min budget

Overview

Critique Request - Deadeye Blazing Salvo Miner is a Path of Exile Deadeye build by Salendrak, made for the Crucible league (3.21). It is centered on Blazing Salvo and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 15.31M DPS with 38.81K effective HP, 3.01K life, 380 energy shield. Suited for: Delve, Mapping, Essence. Key uniques include Elevore.

Salendrak's Notes

Hey all - first time creating my own build, wondering if anyone has any helpful suggestions to make it better!

Original idea for the build comes from Zlayge's HCSSF build, which dips down to the bottom-left of the passive tree to get more armor and health and stuff, as well as balance out the stats for Leadership's Price. Apparently guys have done HC Ubers with that set-up, but since I'm playing soft-core trade, I wanted to see what I could come up with sticking to the right side of the tree with the goal of using the character as a league-starter, with potential to scale up to whatever.

So far it seems to be doing quite well! My current build is lvl92, and has been comfortably running all sorts of corrupted T16 maps without bothering to even look at the map mods. I've been running Essences and generally am able to take down pretty scary ones without too much difficulty, and this is with only about 3.2k life and pretty crappy gear! It has farmed a few faceted fossils at about 200 depth in delve, done well on a variety of T16 league mechanics, and I've downed several of the end-game pinnacle bosses with this set-up (haven't had time to try them all), so I'm feeling pretty good it will work well at league-start.

Overall thought process for the build was to get spell suppression and ailment immunity from the tree, and then remove those points as suppression and immunity are achieved through gear upgrades. Haven't gotten to that point yet, but have lots of ideas of next steps that could be taken. Maybe even add some cluster jewels at some point!

Below is a scaled down version of the build with a lvl82 tree and 0% lvl18 skill gems, and PoB is showing up to 15 million theoretical DPS on pinnacle bosses. I say theoretical because I really don't think you're getting anywhere near full projectile hits with Blazing Salvo. But it sure is fun in maps!

The second set-up is my current state of the character that has a few lvl21 gems, Devouring Diadem (self-farmed - first try!), Leadership's Price, and a bunch of self-crafted but generally lackluster gear. At this level of investment the theoretical dps is more like 40+ million DPS on pinnacle bosses. Although PoB doesn't seem to add the ailment effects from Leadership's Price, so I manually set them to what it says is the max you can get on pinnacle bosses. Not sure if I'm doing that part right.

Anyways, I'm really interested in hearing constructive feedback on the build. Are there other cheap unique items that can be used in early mapping that would help out? Any ideas on how to get more bang out of the passive tree, or other make the build even better? And is there anything I totally screwed up in PoB? I'm definitely still learning!

And thanks!

Lvl82 PoB - https://pobb.in/xcqjCFe30V90

Lvl92 PoB - https://pobb.in/TW03wvm7Lt8w

Zlaybe's PoB - https://pobb.in/R_naInG9YnHz

Gear

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Doom Knell
Elevore
Gale Guardian
Entropy Clasp
Bramble Band
Oblivion Knot
Corpse Talons
Tempest Shackle
Victory Spur
Sol Refuge
Dragon Breath

Skills

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Body Armour

  • Blazing SalvoBlazing Salvo18WMain
  • High-Impact MineHigh-Impact Mine18W
  • Trap and Mine DamageTrap and Mine Damage18W
  • Charged MinesCharged Mines18W
  • MinefieldMinefield18W
  • Increased Critical DamageIncreased Critical Damage18W

Helmet

  • Defiance BannerDefiance Banner18W
  • Herald of AshHerald of Ash18W
  • GraceGrace18W
  • Summon SkitterbotsSummon Skitterbots18W
  • DeterminationDetermination18W

Gloves

  • AngerAnger18W
  • Divine BlessingDivine Blessing1W
  • InspirationInspiration18W
  • Increased DurationIncreased Duration18W

Weapon 2

  • Flame WallFlame Wall18W
  • Arcanist BrandArcanist Brand18W
  • FlammabilityFlammability18W

Weapon 1

  • Flame DashFlame Dash18W
  • Shield ChargeShield Charge18W
  • Faster AttacksFaster Attacks18W

Boots

  • Bear TrapBear Trap18W
  • Sniper's MarkSniper's Mark18W

Boots

  • Molten ShellMolten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.21
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Shakari

Character Stats

Level
82

Damage

Full DPS
15.31M
Combined DPS
221.13K
Hit DPS
218.72K
With Poison DPS
218.72K
With Ignite DPS
221.13K
With Bleed DPS
218.72K
Damage over Time
2.41K
Ignite DPS
2.41K
Culling DPS
0
Reservation DPS
0
Average Hit
9.72K
Burst Damage
9.72K

Attack & Crit

Attack/Cast Rate
3.21/s
Hit Chance
100%
Crit Chance
47%
Crit Multiplier
447%
Mana Cost
31
Life Cost
0

Defence

Effective Hit Pool
38.81K
Life
3.01K
Energy Shield
380
Mana
147
Ward
0
Armour
8.11K
Evasion
16.35K
Phys Damage Reduction
42%

Mitigation & Avoidance

Block
28%
Spell Block
6%
Spell Suppression
100%
Evade (Melee)
66%
Evade (Projectile)
66%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+14%)
Cold Resistance
77% (+19%)
Lightning Resistance
76% (+9%)
Chaos Resistance
51%

Max Hit Taken

Physical
8.8K
Fire
27.51K
Cold
28.57K
Lightning
27.51K
Chaos
15.96K

Recovery

Life Regen
83.7/s
ES Regen
0/s
ES Recharge
380/s
Mana Regen
24.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
241
Intelligence
164
Dexterity
222
Movement Speed
54%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0