Tinkering around a bit with the build I managed to get over 2 million sirus dot dps with pretty low investment (pretty much all of it is used on blackflame). But honestly that works for me considering how shitty all the gear is + and the fact that is dot dps. Defensively the build is lacking, but I feel that the capped glancing blows + temporal chains as an aura makes it tolerable for softcore. The build is mainly centered around 2 things, blackflame and doomblast to trigger elemental overload. With better gear like a cane of kulemak and actually decent rares I feel like the build can be go
A somewhat decent Hexblast Ignite build I made.
Hexblast·Occultist
2.55MDPS29.6KEHP4.12KLife~2.2
Budget
CoC Hexblast is my Build of the League, Finished Upgrades | PoE 3.19
Hexblast·Occultist
38.1MDPS31.6KEHP4.29KLife~271
Budget
I'd like to share my slightly non-meta build - hexblast ignite chieftain. Dominant archetype is chaos converted occultist, but I wanted to check fire route with some chieftain's beefiness. I hope it may act as a benchmark or inspiration for others that would like to explore this skill. PoB: [
Hexblast Ignite Chieftain - build recap
Hexblast·Chieftain
43.3KDPS39.4KEHP5.86KLife~3.6
Budget
7.23MDPS30.3KEHP4.32KLife~35
Budget
“Time is the champion of second chances.”
I kinda made this build on my own, it kills 5/7 ubers (exarch too hard, awakener haven't tried). I have ralakesh's impatience in my inventory and double tap it to get max charges instantly in pinnacle boss fights, since the ramp is pretty painful otherwise. Once you get to max you sustain with pcoc though. I proc EE with an abyss jewel that adds a miniscule amount of lightning damage which triggers from impending doom/doom blast (source of cull as well) I mainly posted because i feel like i hit a wall on scaling it further, so im open to suggestions. Also sha
23.4MDPS60.4KEHP4.8KLife~18
Budget
[3.19] TheDeathBeam's Hexblast Poison + Alchemist Mark Occultist
Hexblast·Occultist·Mapping·Simulacrum
8.19MDPS59.2KEHP3.65KLife~8.5
Budget
Archmage 75 Doom Hexblast Templar Build
Hexblast·Inquisitor·Mapping·Simulacrum
13.3MDPS67.2KEHP2.84KLife~10
Budget
This is a build i have been playing for a few leagues in a row, decided to share for anyone interested hmu with questions if you have any &x200B; POB:
SSF Leaguestarter - Hexblast Occultist
Hexblast·Occultist
1.48MDPS14.7KEHP3.36KES~5.8
Budget
POE 3.19 Ignite Hexblast League Starter.
Hexblast·Elementalist
2.89MDPS78.9KEHP4.36KLife~6.2
Budget
Alchemist Mark Base: .79 for poison .26 for ignite x 1.76 = 139.04 for poison 45.76 for ignite Without wither Poison without 300% increased (238,956 1.39) + 238,956 = 571,104 With 300% increased (390,1951.39) + 390,195 = 932566 Ignite (447,657 .46) + 447,657 = 653579 Poison/Ignite/Pools: 1,586,145 Bossing ED&Blight: 873,348 Mapping Impending Doom: 264,524 (1 sec poison + hit) Witherless Bossing DPS: 2,459,493 Witherless Mapping DPS: 1,850,699 ---------------------------------------------- 15 stacks wither Poison without 300% in
3.48MDPS44.8KEHP4.12KLife~7.6
Budget
Make sure you pick the right tree, gear set and skills (disable others) for whatever part of the build you're at, also change doom accordingly (30 is base) If you want to use Berek's Respite or Abberath's Hooves, make sure you're not using Ignite Proliferation or it breaks the chains. Get Singularity when you can, otherwise use an item like the rare wand in the PoB items Emperor's Vigilance is disgustingly strong and lets us have max spell/attack block until we go to staff with no downside from GB In transition, either enlighten main auras
927KDPS49.3KEHP4.18KLife~1.6
Budget
get alchemists mark effect enchant if it exists (30% mark effect is from this, otherwise get hexblast aoe, despair effect or an aura reservation ig) problems that im willing to drop some damage for: - no phys mitigation (grav mod on chest) - no spell suppression (gonna write this off as too hard to cap without dropping too much ES for comfort) max res on shield - mana (no room for clarity, can't go EB and CI) - maybe swap to life and go EB? idk - recovery sucks - maybe.........drop profane bloom.....................yikes maybe swap wand base to accumulator if ur nasty, i just used driftw
Poison Hexblast + Alchemist's Mark Concept
Hexblast·Trickster·Mapping·Simulacrum
601KDPS52.4KEHP5.38KES~18
Budget
Hi all! So I've decided to try to theorycraft something simple for my first leaguestart without using a guide made by ziz, jungroan, pathofmath, and the like. I'm interested in an ignite build and eventually settled on hexblast ignite because playing with curses also seemed fun. I made a POB and it's hitting 8mill ignite dps on guardians on gear that shouldn't cost more than 7 or 8 ex I think by the second or third week of league. Is this too good to be true? Maybe I invested too little in defenses or something. &x200B; Any input would be appreciated ! :) &x200B; POB:[
Occultist Hexblast ignite league starter
Hexblast·Occultist
69.6KDPS46.4KEHP4KLife~1.1
Budget
26.4KDPS~11
Budget
Hexblast non crit version I need some help or Advice for my homebrew Hexblast build. What kind of jewels should i aim for ? What i can do better ? When all the gems are on max level then i get 5 mio damage per hit. The next skill point will get in the Chaos mastery for increased wither effekt. Its kind of a work in progress :D But so far i'm quite impressed, tankiness is somewhat way better than expected. Thanks to all the curses and less damage dealt. Thanks in advance
“Empires are forged in stone and fire.”
2.08MDPS51.7KEHP2.89KLife~4.1
Budget
My skeleton POB: I like playing ignites, but still want something that plays a bit smoother than EA totems. I currently have 1.3mil Sirus ignite dps with around 30-40c league start investment. &x200B; POB has level 20 gems with no quality, 90%inc life and 140% ES, plus almost capped chaos res from just ascendancy and Blackflame. So there is plenty of room for improvement. Ideas include getting ashes of the stars and divergent Hexblast to help boost dps a lot. Then I have pathed down into the trickster area, but I th
3.18 Ignite Hexblast Occultist Starter
Hexblast·Occultist
397KDPS12.3KEHP2.18KLife~178
Budget
Path of Exile 3.17 Occultist Hexblast Ignite
Hexblast·Occultist
104KDPS136KEHP4.93KLife~23
Budget
Ignite Hexblast Occultist. From the Beach, to melting all end-game content. From a 1ex budget, to astronomical levels. What a fun Journey
Hexblast·Occultist
6.93MDPS86.3KEHP4.46KLife~18
Budget
So I got some helpful feedback and decided to change to Hexblast Hierophant, and would love some more opinions and thoughts. thanks guys!
thoughts and possible changes for the better?
Hexblast·Hierophant
104KDPS38.1KEHP3.12KLife~8.1
Budget
Hi Everyone! I hope you're all having an amazing league! I'm back with another follow-up on my league starter, which was an Ignite Hexblast Elementalist. Recently I've swapped into Occultist, hence a few things have changed. 1. Blackflame - Enemies ignited take chaos damage 2. Replace Windshreek with a solid pair of boots, life, res, Ignites deal damage faster implicit and Increased action speed implicit 3. +1 curse body armor to replace the additional curse from Windshreek 4. Ashes of the Stars is a solid amulet, will help with mana reservation, must be very well rolled and prob a
Ignite Hexblast, day 2+3 follow-up. All the new bosses lay dead, Maven's next and UE. Future plans
Hexblast·Elementalist·Mapping·Simulacrum
2.54MDPS86.3KEHP4.37KLife~4.6
Budget
27.7KDPS25.6KEHP4.48KLife~1.8
Budget
[3.17] My Hexblast Ignite Starter updated to Archnemesis Starter
Hexblast·Elementalist
2.28MDPS3.48KLife~1.9
Budget
PoE 3.17 Hexblast Ignite Elementalist League Starter. Including leveling tree and step by step prog!
Hexblast·Elementalist
1.82MDPS4.32KLife~5.5
Budget
Hey all, saw the huge Hexblast buffs and I think it is a sleeper skill for ignite anyway so decided to pull the trigger and build out an inquisitor version of the popular ignite build. I've included trees for level 100, 95, 90, and 80. Updated PoB: Notes on configuration: I simulated the hexblast buffs by adding in the custom modifiers tab. Also wanted to simulate Flaming Surge burning ground effect. Minimum shock effect is applied, although you may get higher given the huge hits from HB. Chill and shock comes from Hexblast itself since it can shock/ignite/f
3.17 League Start - Inquisitor Hexblast Ignite HCSSF 1.2m sDPS
Hexblast·Inquisitor·Simulacrum
975KDPS6.14KLife~1.3
Budget
[3.16 Atlas Invasion] Hexblast Ignite Occultist
Hexblast·Occultist·Simulacrum·Delve
2.06MDPS3.7KLife~3.7
Budget
“The Emperor beckons and the world attends.”
8.24MDPS4.34KLife~7.6
Budget
1.69MDPS3.81KLife~9.7
Budget
1.52MDPS3.93KLife~6.4
Budget
3.45MDPS3.91KLife~2.3
Budget
Hi, guys! I've been POBing this build since the Flame Surge rework was announced. I think after the recent pob push, I can share it. I play SSSFHC so this build is quite tanky. If that's not your thing, simply go clusters and get 3-10x the DPS. 10/21 Edit: I don't plan to update this even after LocalIdentity1 pushes out the new POB. I will simply make another post a week after league start concerning my progress. If you have questions, IGN: LefthandedIRL &x200B; With decent SSF gear (Day 8 or 9 or lvl 97-98) ^(The
1.62MDPS6.56KLife~8
Budget


































