Act 1
Start leveling with Fireball / Rolling Magma + Flame Wall. Keep an eye out for any items with B-B-B and use Fireball + Elemental Prolif + Arcane Surge
Once you get your movement ability, Flame Dash or anything else you prefer, run that ability + Arcane Surge.
Start using Fireball + Ele Prolif + Unbound Ailments.
Use Holy Flame Totem for single target to get the benefits of conc ground and some extra DPS.
Keep all the 3 link and 4 link you can find, and swap gems around as you see fit.
Take Flame Surge and use it on Bosses for more DPS
For auras, use Vitality
Trial 1 - Lower Prison
Act 2
Trial in - Chamber of Sins level 2
Trial in - The Crypt level 1
Gems: 1.Get Deadly Ailments, or Cruelty depending on your colors
2. Wave of Conviction and link it to Combustion
Act 3
Trial in - Crematorium
- Catacombs
- Imperial Gardens
Gems from town - Flammability
- Purity of Elements
- Malevolance
Do Library, and from Siosa get Impending Doom as the reward and link it to Flammability.
If you have the currency buy: - Blasphemy and link it to Ele Weakness or Temp chains ( defensive wise ) !!!!!! IMPORTANT: DO THIS ONLY IF YOU HAVE DOEDRES DAMNING RING FOR +1 CURSE !!!!!!!!!
- Burning Damage
- Defiance Banner ( Optional )
- Inspiration ( Optiona )
At this point if you have a 4 link, your gems should be like this: Hexblast - Elemental / Ingite Prolif - Unbound Ailments - Cruelty / Burning Damage OR Deadly Ailments !!!!!!! DO NOT USE BOTH IN THE SAME SETUP !!!!!!!!!
Act 4
Do 1st lab.
No Trials
No Special gems unless you have gem slots, than you can use Immolate in your Hexblast setup.
Act 5
No Trials
No special gems
Act 6
Trial in - Lower Prison
Act7
Trial in - Chamber of Sins Level 2
Trial in - Crypt
Act 8
Trial in - The Bath House
Act 9
Trial in - The Tunnel
Act 10
Trial in - Ossuary
Getting a 6 link, your gems coul be: Hexblast - Ingite Prolif - Unbound Ailments - Deadly Ailments - Burning Damage - Inspiration or Immolate
After finishing the acts follow the below listed/purchase priority:
1. Martyr ( best in slot weapon until you can purchase a Cane of Kulemak with +3 support gems, Fire Damge and Fire Damage Over Time Multipler - THIS IS VERY VERY EXPENSIVE and ultra end-game )
1.a. Doedre's Damning unique ring gives you +1 curse and enables you to cast a Hex as an Aura, giving good QOL with downside to resists, life etc. (got buffed in 3.19)
2. Vixen's Entrapment - This glove gives you +1 curse so you can replace Doedre's Damning if you're using it.
3. Windscream - This also gives you an additional curse, good MS and armor ( Windsream is not Windhsreak because the fated version no longer exists)
4. Pyre Ring - Gives alot of damage and some res. Make sure to stay res capped
5. Intuitive Leap - Place it above the Witch starting zone to save some points
NOTE: These are my personal prefferences and you can purchase them in whichever order you choose to, depending on your budget.
IMPORTANT NOTES:
Make sure to have your hexes are in Vixen's once you have this item, because it will trigger them when you use Flammability, this means, Flammability CANNOT be in Vixen's and has to be casted manually.
Pantheon ( personal prefference ):
Major: Brine King with the upgrade to be immune to Freeze
Minor: Soul of Garukan OR Soul of Aberath and compensate for the missing 40% ailment mitigation with jewels when possible, until then, run flasks with ailment immunity.
Jewels:
Best thing to look out for in Jewels are: Fire damage, Fire damage over time Multiplier, Damage over time Multi, Reduced duration of Ailments, % Increased maximum life, missing attribues or missing res
Bandits:
Help Alira to get res capped, then you can respec and take the 2 passive points
Your weapon will be the one, the only Martyr of Innocence, huge damage and a very solid weapon, a bit pricey in the beginning of the league, but like I said, it's place is set in stone, as few items can compete with it at this price range.
The only upgrade from here is a Cane of Kulemak with fire damage, fire damage over time multiplier and +3 to socketed support gems.
Until you have the funds for Martyr, you can use 2 wands, with % fire damage, % burning damage, flat fire to spells, and anything with damage over time multiplier.
Curses:
By default, a player can have a maximum of 1 curse on a target, regardless of how it's applied. This can be increased by various means like Unique items and Whispers of Doom.
If you do not have any items or passives that give you additional curse, you cannot have more than 1 curse on the enemy.
Blasphemy is a support gem that lets you use a curse as an aura, hence reserving mana, but not being able to gain Doom, this is a good QOL feature for this build, as it removes the need to press more than 1 button while leveling, with the downside of doing less damage. Only do this if you're willing to sacrifice damage, or have a unique item that gives you an additional curse.
If you do have a unique item that allows you to use an additional curse, use elemental weakness as aura for a bit more damage, or temp chains as an aura for survivability, while still self-casting flammability on single target or mobs with a higher life pool.
3.19 Unique recommendation
Emperor's Vigilance - Free Glancing Blows with no downside & huge armour + ES
Singularity, Platinum Sceptre - Buffed in 3.19, reduced mana cost of skills, lots of flat damage + hinder
The Covenant, Spidersilk Robe - Mega buffed in 3.19, lots of flat damage, expect it to be expensive
In 3.19 I won't be using Flame Surge anymore, it's going to be replaced with Alchemist's Mark, much better quality of life combined with Mark on Hit support