6.1M Average hit no flasks, conservative shock.Need to curse, wait 1 second for 75 doom and arcane cloak and sigil of power to get max hit. Crit hits for 8.3M, 16M if double damage procs (10% chance with lethal pride).
Build honestly is quite tanky. Due to the setup of the skill I'm finding myself ignoring trash mobs and killing rares/leage mechanics/map bosses while running through other trash. Asenath's helps a lot because you can smooth out killing trash mobs by getting 0-doom free aoe hexblasts on the temp-chained mobs that got hit from your previous hits/explodes. Killing things while mapping keeps your mana topped off and we have a lot of recovery. Determination and armor gear helps us not get mobbed in maps especially since we aren't stun immune though pantheon helps a lot in this respect.
Wrath is not checked, but I turn it on (1.4M average hit increase) if I want more damage in a high difficulty lake and the encounter phys damage will 1 shot me through determination anyways.
Sometimes 1 taps T16 bosses. Destroys AN mobs and is pretty good vs the boss/exile rooms in the lake. Since I use this for everything, I got explode with asenaths and grabbed Cospri's will to ignore hexproof enemies.
Initially started Hierophant, and he does have better mana recovery with arcane surge effect, but I almost doubled my damage when I made the swap to Inquisitor and took Divine Guidance flame/flesh jewels (dirt cheap atm). Interesting note is that while Inevitable Judgement is good for this build, you kind of waste the really high effect of your conductivity hex (even considering 66% less curse effect on endgame bosses). You could still build that way and not use lightning pen support in favor of another and even swap conductivity for punishment or something but they don't have +5 doom alternate quality. In this case I just took the Pious Path even though our ES is 0, the effect of consecrated ground and linger effect is very nice for the curse mitigation and some regen to offset righteous fire degen saving more mana for tanking things and casting.
My low level cast when damage taken is mostly for the 10% change to gain 10% mana (14% due to recovery rate =1200) when you use a skill. Impending doom procs also (pretty sure). But the low level spells triggered will kill trash when you have arcane cloak buff up and will sometimes pop the whole pack with doom blast triggers and explodes.
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I've done guardians with no problem and the damage is plenty for other endgame bosses, but I havent tried yet. I've also played hit based hexblast in the past and know from experience that it kinda sucks for some of the encounters. For example, Sirus is so stupid and never stands in one place so getting him to stand for a full second in your doomsday keystone hex aoe is annoying, but you do get into the rhythm and eventually feels like a DOT build with a bit more upkeep on applying your damage.
I think everything else is pretty straight forward, lmk if any questions.
If people are really interested I may post a video. It plays similar to that self-cast discharge build someone posted a video of recently, but imho much more tanky.
Edit Video Gameplay Example:
https://www.youtube.com/watch?v=8EARL17DVao I forgot to turn on righteous fire (facepalm)
As you can see, I've started ignoring trash mobs because they drop nothing and they don't hurt me and its annoying with hexblast to kill things that aren't killed in the initial blast or corpse explosions.Pros are you kill rares/essences/red beasts fairly easy. Insane recovery. Arcane Cloak is amazing.
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Edit 2:Just found a new downside! I 1 Shot a Solaris Rare mob before seeing them (Got challenge completion and a divine) I have MF swaps ready and didn't get to use, oh well at least I got 1. Though that is a game downside at this point... Edit: It wasbecause delirium made the mob not do their touched ability right away...
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13M
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48
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