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PoE 3.19·Kalandra·Inquisitor

Archmage 75 Doom Hexblast Templar Build

by typhoid_slayer4 years ago5

DPS
13.33M
Effective HP
67.23K
Life
2.84K
Level
95
Min budget

Overview

Archmage 75 Doom Hexblast Templar Build is a Path of Exile Inquisitor build by typhoid_slayer, made for the Kalandra league (3.19). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 13.33M DPS with 67.23K effective HP, 2.84K life. Suited for: Mapping, Simulacrum, Delirium, Essence. Key uniques include Asenath's Gentle Touch, Cinderswallow Urn, Cospri's Will.

Build Video

typhoid_slayer's Notes

https://pobb.in/1L2x3XTGxp0q

6.1M Average hit no flasks, conservative shock.Need to curse, wait 1 second for 75 doom and arcane cloak and sigil of power to get max hit. Crit hits for 8.3M, 16M if double damage procs (10% chance with lethal pride).

Build honestly is quite tanky. Due to the setup of the skill I'm finding myself ignoring trash mobs and killing rares/leage mechanics/map bosses while running through other trash. Asenath's helps a lot because you can smooth out killing trash mobs by getting 0-doom free aoe hexblasts on the temp-chained mobs that got hit from your previous hits/explodes. Killing things while mapping keeps your mana topped off and we have a lot of recovery. Determination and armor gear helps us not get mobbed in maps especially since we aren't stun immune though pantheon helps a lot in this respect.

Wrath is not checked, but I turn it on (1.4M average hit increase) if I want more damage in a high difficulty lake and the encounter phys damage will 1 shot me through determination anyways.

Sometimes 1 taps T16 bosses. Destroys AN mobs and is pretty good vs the boss/exile rooms in the lake. Since I use this for everything, I got explode with asenaths and grabbed Cospri's will to ignore hexproof enemies.

Initially started Hierophant, and he does have better mana recovery with arcane surge effect, but I almost doubled my damage when I made the swap to Inquisitor and took Divine Guidance flame/flesh jewels (dirt cheap atm). Interesting note is that while Inevitable Judgement is good for this build, you kind of waste the really high effect of your conductivity hex (even considering 66% less curse effect on endgame bosses). You could still build that way and not use lightning pen support in favor of another and even swap conductivity for punishment or something but they don't have +5 doom alternate quality. In this case I just took the Pious Path even though our ES is 0, the effect of consecrated ground and linger effect is very nice for the curse mitigation and some regen to offset righteous fire degen saving more mana for tanking things and casting.

My low level cast when damage taken is mostly for the 10% change to gain 10% mana (14% due to recovery rate =1200) when you use a skill. Impending doom procs also (pretty sure). But the low level spells triggered will kill trash when you have arcane cloak buff up and will sometimes pop the whole pack with doom blast triggers and explodes.

​

I've done guardians with no problem and the damage is plenty for other endgame bosses, but I havent tried yet. I've also played hit based hexblast in the past and know from experience that it kinda sucks for some of the encounters. For example, Sirus is so stupid and never stands in one place so getting him to stand for a full second in your doomsday keystone hex aoe is annoying, but you do get into the rhythm and eventually feels like a DOT build with a bit more upkeep on applying your damage.

I think everything else is pretty straight forward, lmk if any questions.

If people are really interested I may post a video. It plays similar to that self-cast discharge build someone posted a video of recently, but imho much more tanky.

Edit Video Gameplay Example:

https://www.youtube.com/watch?v=8EARL17DVao I forgot to turn on righteous fire (facepalm)

As you can see, I've started ignoring trash mobs because they drop nothing and they don't hurt me and its annoying with hexblast to kill things that aren't killed in the initial blast or corpse explosions.Pros are you kill rares/essences/red beasts fairly easy. Insane recovery. Arcane Cloak is amazing.

​

Edit 2:Just found a new downside! I 1 Shot a Solaris Rare mob before seeing them (Got challenge completion and a divine) I have MF swaps ready and didn't get to use, oh well at least I got 1. Though that is a game downside at this point... Edit: It wasbecause delirium made the mob not do their touched ability right away...

Gear

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Behemoth Spire
Wrath Ward
Cospri's Will
Gale Torc
Corpse Nail
Gloom Loop
Asenath's Gentle Touch
Glyph Tether
Nemesis Road
Wrath Aegis
Forbidden Flame
Ghoul Heart
Transcendent Mind
Plague Drop
Brood Shine
Loath Star
Forbidden Flesh
Pure Talent
Lethal Pride

Skills

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Body Armour

  • HexblastHexblast20/20WMain
  • ArchmageArchmage20/20W
  • Arcane SurgeArcane Surge21/20W
  • Increased Critical StrikesIncreased Critical Strikes20/18W
  • Awakened Lightning PenetrationAwakened Lightning Penetration3/20W
  • Increased Critical DamageIncreased Critical Damage21/20W

Boots

  • Sigil of PowerSigil of Power20/20W
  • Arcane CloakArcane Cloak21/20W
  • Arcane SurgeArcane Surge20/20W
  • Increased DurationIncreased Duration21/20W

Gloves

  • ConductivityConductivity20/20W
  • Culling StrikeCulling Strike15W
  • Impending DoomImpending Doom20/22W
  • Increased Area of EffectIncreased Area of Effect20/20W

Helmet

  • Ice NovaIce Nova8W
  • Shock NovaShock Nova4W
  • Cold SnapCold Snap7W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 1

  • DeterminationDetermination20/21W
  • WrathWrath20/16W
  • Eternal BlessingEternal Blessing20/20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Righteous FireRighteous Fire20/18W
  • LifetapLifetap20/20W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.19
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Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Hit DPS
13.33M
Damage over Time
198.74K
Poison DPS
7.46K
Ignite DPS
191.28K
Culling DPS
0
Average Hit
6.15M

Attack & Crit

Attack/Cast Rate
2.17/s
Crit Chance
56%
Crit Multiplier
443%
Mana Cost
1.45K
Life Cost
0

Defence

Effective Hit Pool
67.23K
Life
2.84K
Energy Shield
0
Mana
8.83K
Ward
0
Armour
5.19K
Evasion
3.36K
Phys Damage Reduction
38%

Mitigation & Avoidance

Block
22%
Spell Block
2%
Spell Suppression
0%
Evade (Melee)
24%
Evade (Projectile)
24%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+13%)
Cold Resistance
76% (+35%)
Lightning Resistance
76% (+91%)
Chaos Resistance
48%

Max Hit Taken

Physical
22.85K
Fire
43.97K
Cold
43.97K
Lightning
43.97K
Chaos
24.52K

Recovery

Life Regen
2.1K/s
Net Life Regen
1.79K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
-163.3/s
Total Degen
614.09/s

Attributes & Utility

Strength
355
Intelligence
361
Dexterity
229
Movement Speed
35%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
30%