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PoE 3.17 Hexblast Ignite Elementalist League Starter. Including leveling tree and step by step prog!

PoE 3.16 · ScourgeElementalistHexblast

4 years ago75

by Dante00151 GamingSubscribe

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1.82M

DPS

4.32K

Life

567

Energy Shield

Overview

PoE 3.17 Hexblast Ignite Elementalist League Starter. Including leveling tree and step by step prog! is a Path of Exile Elementalist build by Dante00151 Gaming, made for the Scourge league (3.16). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 1.82M DPS with 4.32K life, 567 energy shield. Key uniques include Martyr of Innocence, Vixen's Entrapment, Rumi's Concoction, Pyre, Windshriek.

Build Video

Dante00151 Gaming's Notes

Act 1 Start leveling with Fireball / Rolling Magma + Flame Wall. Keep an eye out for any items with B-B-B and use Fireball + Elemental Prolif + Arcane Surge Once you get your movement ability, Flame Dash or anything else you prefer, run that ability + Arcane Surge. Start using Fireball + Ele Prolif + Unbound Ailments. Use Holy Flame Totem for single target to get the benefits of conc ground and some extra DPS. Keep all the 3 link and 4 link you can find, and swap gems around as you see fit. Take Flame Surge and use it on Bosses for more DPS For auras, use Vitality Trial 1 - Lower Prison Act 2 Trial in - Chamber of Sins level 2 Trial in - The Crypt level 1 Gems: 1.Get Deadly Ailments, or Cruelty depending on your colors 2. Wave of Conviction and link it to Combustion Act 3 Trial in - Crematorium - Catacombs - Imperial Gardens Gems from town - Flammability - Purity of Elements - Malevolance Do Library, and from Siosa get Impending Doom as the reward and link it to Flammability. If you have the currency buy: - Blasphemy and link it to Ele Weakness or Temp chains ( defensive wise ) !!!!!! IMPORTANT: DO THIS ONLY IF YOU HAVE DOEDRES DAMNING RING FOR +1 CURSE !!!!!!!!! - Burning Damage - Defiance Banner ( Optional ) - Inspiration ( Optiona ) At this point if you have a 4 link, your gems should be like this: Hexblast - Elemental / Ingite Prolif - Unbound Ailments - Cruelty / Burning Damage OR Deadly Ailments !!!!!!! DO NOT USE BOTH IN THE SAME SETUP !!!!!!!!! Act 4 Do 1st lab. No Trials No Special gems unless you have gem slots, than you can use Immolate in your Hexblast setup. Act 5 No Trials No special gems Act 6 Trial in - Lower Prison Act7 Trial in - Chamber of Sins Level 2 Trial in - Crypt Act 8 Trial in - The Bath House Act 9 Trial in - The Tunnel Act 10 Trial in - Ossuary Getting a 6 link, your gems coul be: Hexblast - Ingite Prolif - Unbound Ailments - Deadly Ailments - Burning Damage - Inspiration or Immolate After finishing the acts follow the below listed/purchase priority: 1. Martyr ( best in slot weapon until you can purchase a Cane of Kulemak with +3 support gems, Fire Damge and Fire Damage Over Time Multipler - THIS IS VERY VERY EXPENSIVE and ultra end-game ) 1.a. Doedre's Damning unique ring gives you +1 curse and enables you to cast a Hex as an Aura, giving good QOL with downside to resists, life etc. 2. Vixen's Entrapment - This glove gives you +1 curse so you can replace Doedre's Damning if you're using it. 3. Windshreek - This also gives you an additional curse, good MS and armor 4. Pyre Ring - Gives alot of damage and some res. Make sure to stay res capped 5. Intuitive Leap - Place it above the Witch starting zone to save some points NOTE: These are my personal prefferences and you can purchase them in whichever order you choose to, depending on your budget. IMPORTANT NOTES: Make sure to have your hexes are in Vixen's once you have this item, because it will trigger them when you use Flammability, this means, Flammability CANNOT be in Vixen's and has to be casted manually. Pantheon ( personal prefference ): Major: Brine King with the upgrade to be immune to Freeze Minor: Soul of Garukan OR Soul of Aberath and compensate for the missing 40% ailment mitigation with jewels when possible, until then, run flasks with ailment immunity. Jewels: Best thing to look out for in Jewels are: Fire damage, Fire damage over time Multiplier, Damage over time Multi, Reduced duration of Ailments, % Increased maximum life, missing attribues or missing res Bandits: Help Alira to get res capped, then you can respec and take the 2 passive points Your weapon will be the one, the only Martyr of Innocence, huge damage and a very solid weapon, a bit pricey in the beginning of the league, but like I said, it's place is set in stone, as few items can compete with it at this price range. The only upgrade from here is a Cane of Kulemak with fire damage, fire damage over time multiplier and +3 to socketed support gems. Until you have the funds for Martyr, you can use 2 wands, with % fire damage, % burning damage, flat fire to spells, and anything with damage over time multiplier. Curses: By default, a player can have a maximum of 1 curse on a target, regardless of how it's applied. This can be increased by various means like Unique items and Whispers of Doom. If you do not have any items or passives that give you additional curse, you cannot have more than 1 curse on the enemy. Blasphemy is a support gem that lets you use a curse as an aura, hence reserving mana, but not being able to gain Doom, this is a good QOL feature for this build, as it removes the need to press more than 1 button while leveling, with the downside of doing less damage. Only do this if you're willing to sacrifice damage, or have a unique item that gives you an additional curse. If you do have a unique item that allows you to use an additional curse, use elemental weakness as aura for a bit more damage, or temp chains as an aura for survivability, while still self-casting flammability on single target or mobs with a higher life pool.
Loadouts

Gear

Martyr of Innocence
Armour/Energy Shield Helmet
Armour Chest
Amulet
Resistance Ring
Pyre
Vixen's Entrapment
Belt
Windshriek
Cluster Jewel
Cluster Jewel
Jewel
Cluster Jewel
Jewel
Intuitive Leap
Jewel

Skills

Weapon 1

  • HexblastHexblast20/20WMain
  • Burning DamageBurning Damage20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • InspirationInspiration20/20W
  • Swift AfflictionSwift Affliction20/20W
  • ImmolateImmolate20/20W

Weapon 1

  • Vengeance15W
  • Burning DamageBurning Damage20/20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • InspirationInspiration20/20W
  • Swift AfflictionSwift Affliction20/20W
  • ImmolateImmolate20/20W

Body Armour

  • Molten ShellMolten Shell20/20W
  • Increased DurationIncreased Duration20/20W
  • Flame SurgeFlame Surge20/20W
  • Flame DashFlame Dash20/20W
  • Arcane SurgeArcane Surge6/20W

Boots

  • DeterminationDetermination20/20W
  • MalevolenceMalevolence20/20W
  • Defiance BannerDefiance Banner20/20W
  • VitalityVitality20/20W

Helmet

  • FlammabilityFlammability20/20W
  • Impending DoomImpending Doom20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • CombustionCombustion20/20W

Gloves

  • Increased Area of EffectIncreased Area of Effect20/20W
  • PunishmentPunishment20/20W
  • Elemental WeaknessElemental Weakness20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist

Character Stats

Defence

Life
4.32K
Energy Shield
567
Mana
251
Armour
34.1K
Evasion
30
Block | Spell Block
73% | 44%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-52%

Offence

Total DPS
1.82M
Crit Chance
6%
Crit Multiplier
150%

Attributes & Utility

Strength
179
Intelligence
252
Dexterity
34
Movement Speed
20%