PoB ArchivesPoB Archives
PoE builds

PoE 3.16·Scourge·Inquisitor

SSF Inquisitor: Battlemage Hexblast Ignite

by CharmingHeir4 years ago24

DPS
1.62M
Life
6.55K
Level
90
Min budget

Overview

SSF Inquisitor: Battlemage Hexblast Ignite is a Path of Exile Inquisitor build by CharmingHeir, made for the Scourge league (3.16). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 1.62M DPS with 6.55K life, 3.66K energy shield. Suited for: Mapping, Essence, Bossing.

CharmingHeir's Notes

Hi, guys! I've been POBing this build since the Flame Surge rework was announced. I think after the recent pob push, I can share it.

I play SSSFHC so this build is quite tanky.
If that's not your thing, simply go clusters and get 3-10x the DPS.

10/21 Edit: I don't plan to update this even after LocalIdentity1 pushes out the new POB. I will simply make another post a week after league start concerning my progress.
If you have questions, IGN: LefthandedIRL

​

BOSS EHP: No flasks, no guard skill. (Edit 10/21: Armor/ES Values may not be accurate.)

  • 6.6k Life, 3.5k ES
  • 80% Fire res, 79% Cold Res, 79% Lightning Res
  • 42k Phys EHP 35k Maxi hit.
  • 56k Light EHP
  • 56k Cold EHP
  • 59k Fire EHP
  • 1.7k Life Regen
  • 1.6k Energy shield Regen.
  • Divine Shield ES Regen

Mapping EHP

  • 120k Phys 103k Max hit.
  • 89k Lightning
  • 89k Cold
  • 93k Fire

10/21 Edit: Sirus DPS:

  • *Assuming Flame Surge is ~50% more DPS: This is calculated by Ignite*(0.5)*(0.7)

^(The 0.7 multiplier accounts for uptime: e.g. boss movement, player movement, downtime. 70% Uptime is optimistic I think.)

  • DPS

1,235k DPS Ignite

432k DPS Flame Surge *

8,940,748 Damage Ignites.

  • When the new gems are updated in POB, you simply update and import and get an accurate number for what live gameplay DPS is.

Notes:

  • Smite is ~16% damage for this build. ~20% if used with Arrogance.
  1. It's a 2Link or a skill point swap. Smite + Additional Accuracy Support/Resolute Technique.
  2. A skill point swap makes the most sense to me. We can drop a small life node and shield charge for Resolute Technique and Smite.
  3. WoC's Lightning Damage is not outscaled by the fire damage in spite of Smite's buff. So no weird WoC timing outside of Smite/Ignite combos.
  4. Edit: This tech makes EO less attractive as you need to drop a skill gem for Additional accuracy for EO which is conditional DPS. If it turns out that Non-IoV Smite DPS + EO is more damage than this current setup, I'll be sure to let you know in a follow up post.
  • Smite/Arrogance/Vitality (Bossing setup)
  1. You lose Shield charge, Faster attacks, Dread Banner, and 250 Maximum HP.
  2. You gain 20% DPS, and 600 Hybrid Regen.
  3. Dread Banner vs Vitality: Depending on the situation Vitality wins out in some fights, and dread banner wins out in others. Obviously you would unlink arrogance with dread banner if you opted for that instead of Vitality.
  • Shadowstitch could be insane EHP and Damage with Scourge modifiers I will be farming this.
  • Skin of the Lords may also be an option.
  • With the loss of Elemental Equilibrium's resistance manipulation, Punishment is no longer a viable bossing curse. Flammability wins.

4 Link - Flame Surge

  • Still no clue if supports will effect flame surge's DPS. If it can, it'd make sense put flame surge in an Elder Helmet with an Essence of Horror.

If you have any thoughts, ideas, critiques, or questions, I'd love to hear them!

​

Loadouts

Gear

Tap an item to open trade.

Three mod
Phys Taken As Fire
Elder
New Item
Life Ring
Life Ring
Hunter Dot Multi
Elder
Hunter Ignite
Shaper Reservation
Glorious Vanity
Multi/Dot/Life
Multi/Dot/Life
Multi/Dot/Life

Skills

Tap a skill to open trade.

Body Armour

  • HexblastHexblast21/20WMain
  • CombustionCombustion20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Burning DamageBurning Damage20/20W
  • Deadly AilmentsDeadly Ailments20/20W

Weapon 2

  • MalevolenceMalevolence20/20W
  • DeterminationDetermination20/20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • AngerAnger20/20W

Boots

  • FlammabilityFlammability20/20W
  • Frost ShieldFrost Shield20/20W
  • Arcane SurgeArcane Surge10/20W
  • Increased Area of EffectIncreased Area of Effect20/20W

Gloves

  • Vaal Molten ShellVaal Molten Shell18/20W
  • Wave of ConvictionWave of Conviction20/20W
  • Cast when Damage TakenCast when Damage Taken15/20W
  • LifetapLifetap20/20W

Helmet

  • Flame SurgeFlame Surge20/20W
  • Flame DashFlame Dash20/20W
  • LifetapLifetap20/20W
  • Burning DamageBurning Damage20/20W

Weapon 1

  • Defiance BannerDefiance Banner20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W
  • SmiteSmite20/20W
  • VitalityVitality20/20W
  • ArroganceArrogance20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
1.62M
Combined DPS
1.48M
Hit DPS
12.13K
With Poison DPS
4.47K
With Ignite DPS
10.66M
With Bleed DPS
4.47K
Damage over Time
1.47M
Ignite DPS
1.47M
Average Hit
4.47K
Average Damage
4.47K

Attack & Crit

Attack/Cast Rate
2.72/s
Hit Chance
100%
Crit Chance
4%
Crit Multiplier
150%
Mana Cost
77
Life Cost
0

Defence

Life
6.55K
Energy Shield
3.66K
Mana
150
Ward
0
Armour
30.65K
Evasion
29
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
6%
Spell Dodge
6%

Resistances

Fire Resistance
80% (+411%)
Cold Resistance
79% (+410%)
Lightning Resistance
79% (+410%)
Chaos Resistance
75% (+405%)

Recovery

Life Regen
2.22K/s
ES Regen
2K/s
Mana Regen
37.5/s

Attributes & Utility

Strength
268
Intelligence
183
Dexterity
154
Movement Speed
90%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0