
Channel Update - Noobi's Plams Leading Up to 3.24 POE League Drop
10
DPS
136.31K
EHP
6.57K
Life
~4.4![]()
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Hello guys, i think about starting as arc ignite elementalist as main farm strategy legion/blight. Leveling as woc ignite what guys think about it, have you Play this build. i thinka about something Similiar to this build.

❰Path of Exile 3.21 Crucible❱ Carrion Golem Occultist | High Investment Build | 30+ MILLION DPS
213.95M
DPS
70.82K
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4.46K
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[PoE 3.20] Sanctum / TR Ballista Champion / The Formed
113.77M
DPS
109.23K
EHP
3.91K
Life
~3.6![]()
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[POE 3.21] Day 1 Blighted map farming strategy
327.3K
DPS
∞
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2.5K
Life
~1.1![]()
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FAST & TANKY | Armageddon Brand Rathpith Inquisitor | Crucible (3.21) Build Diary
37631.18M
DPS
29.38K
EHP
5.61K
Life
~58![]()
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Atomic Summon Raging Spirits Build Update - GGG silent hotfix RiP SRS Helmet
31028.26M
DPS
111.92K
EHP
4.96K
Life
~18![]()
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Lightning Arrow Deadeye League Starter Leveling SSF - All Skill Points & Labs [3.20 PoE]
6417.91K
DPS
5.35K
EHP
2.25K
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~1.1![]()
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BONESHATTER STILL BETTER! Leveling Guide Shield Crush Jugg - My League Starter | PoE Updated 3.24
271234.51
DPS
2.28K
EHP
512
Life
~9![]()
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[3.20] UBER version of my CWDT Scion Build on POE ! Insane DPS / Very Fast / Great Mapper !
11127.06K
DPS
4.69K
EHP
2.6K
Life
~88![]()
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3.21 - SRS league Starter Build ( Severed in sleep PoB added )
57.49M
DPS
527.29K
EHP
2.39K
Life
~12![]()
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Doom Blast Pathfinder Showcase | Path of Exile 3.20 Sanctum
165.29M
DPS
201.32K
EHP
4.21K
Life
~21![]()
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Rule 3: Deadeye: Inquisitor: Deadeye uses Blastrain to trigger fireball and Blazing salvo, while inquis triggers purifying flame and glacial cascade. Builds aren't optimized, but I just wanted to share the visual insanity of blast rain CoC. Let me know if y'all have any questions!
Blast Rain CoC Showcase - Deadeye/Inquisitor
1249.53K
DPS
110.12K
EHP
5.11K
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Part 1 | 3:51 A1-Maps Artillery Ballista Raider Practice for Crucible Leaguestart
2313.95K
DPS
∞
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Fire Trap Elementalist League Starter Leveling SSF - All Skill Points & Labs [3.20 PoE]
2.59K107.66K
DPS
5.38K
EHP
2.54K
Life
~143![]()
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So I was thinking of league starting as Righteous Fire. The new masteries makes leveling a breeze, but how realistic do you think it is to migrate to this after a week or two? Are these clusters really expensive? I'm a HC player who just farms red maps...so this seems pretty cool to me to be able to play that Auto Bomb style while remaining semi tanky. Thoughts?
Need advice for this interesting Jugg Autobomber build I found on POENINJA
1835.95K
DPS
143.07K
EHP
5.43K
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POE 3.21 WOC IGNITE ELEMENTALIST LEAGUE STARTER BUILD GUIDE Path of Exile Crucible
4190
DPS
27K
EHP
3.78K
Life
~3![]()
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PoB: Build Video:
Holy Flame Totem Hierophant (League Starter) vs The Feared
305.33M
DPS
42.15K
EHP
4.63K
Life
~16![]()
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[POE 3.20] Cast on Crit and trigger on Block Battlemage Inquisitor
37.42M
DPS
∞
EHP
7.14K
ES
~81![]()
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Poe 3.21 Crucible League Start Toxic Rain Ballista Champion Build Farm Invitations/deli map on5 Link
396.53
DPS
277.09
EHP
180
Life

[PoE 3.21] My favourite POE streamers react to Crucible league annoucement | Crucible League
821.04M
DPS
18.65K
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Path of Exile 3.20 - Vaal Storm Call - Uber Shaper
123.27M
DPS
90.95K
EHP
2.48K
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~135![]()
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ENDGAME POE 3.21 Wave of conviction Elementalist Build Changes Path of Exile Crucible
15811.29M
DPS
38.72K
EHP
4.71K
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~21![]()
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PoE 3.21-3.22: CoC FR without Mageblood is still amazing
2006.87M
DPS
303.49K
EHP
3.49K
ES
~87![]()
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Crit Poisonous Concoction Assassin 14:16 Eater/Exarch SSF No Uniques/Found 5+ Links
322.72M
DPS
11.58K
EHP
4.57K
Life
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Been a while since I played AW, kind of excited for a Vaal AW skill. Threw together a quick build: Edited United for the mod changes. I took the Mana Mastery node for Clarity reservation, but added the new mana efficiency res to configs in its place. Any thoughts?

Toxic Rain Pathfinder League Starter Leveling (A10 100%) - All Skill Points & Labs [3.20 PoE]
1.98K141.31K
DPS
11.19K
EHP
2.12K
Life
~1.1![]()
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3.21 - Testing the Poison Seismic Trap Changes
651.51M
DPS
57.42K
EHP
4.13K
Life
~2.2![]()
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[POE 3.20] Fire Elemental Hit Mapping Showcase
610.77M
DPS
19.32K
EHP
3.06K
Life
~55![]()
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Ignite dd early league gear no corpsewalker uber maven test - DON'T
104.7M
DPS
76.38K
EHP
4.32K
Life
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Hey all, Archmage has been stomped into the ground by GGG for a long time now, so here's a new twist/variant to it that I'm considering league-starting. Abyss Jewel Stacking Trinity Archmage. This is heavily based off of Jungroans Raider variant however with the nerfs to arcane surge it feels like you're almost obligated to take hierophant. What this build does differently from previous versions of archmage: Chill effect, frostbolt and ice nova with high cold damage scaling gives a strong defensive layer previously not had Recoup: with new recoup nodes added to the tree, it lets us ge
New Variant of Archmage, League start Friendly hopefully!
66.44M
DPS
36.88K
EHP
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Life
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Thought it would be nice to theorycraft a bit with hiero. Turns out between kugals gaze, new bubonic trail and the hiero ascendancy and a mana mastery, you gain 100% (150 if 1k mana spend recently) arcane surge efficiency which equals 40% more damage with new hiero. On top of that, you gain 25% RMR from hiero, 24% from bubonic and 12% from new mana mastery. If you take souvereignity on top, you're at 83% global RMR that applies to every aura. This build runs 2 heralds and 3 50% auras. This uses reworked tulfall as a (possibly) chea
Playing Around with new hierophant and some new uniques
114.31M
DPS
85.08K
EHP
4.25K
Life
~5![]()
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POB:
Proud of my Sanctum RF build (thanks Phox). As a casual I don't normally get this far. POB in comments
121.11M
DPS
200.56K
EHP
6.3K
Life
~77![]()
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Fixed the build! Warning: Inextricable Fate is not a global debuff. It would only make the AG poison. Reconfiged build to get 100% chance to posion on skelly and zombie. ~~A few days ago I posted a phys imaple minion build. It did 21m dps. I've since interated on that build and added in conditional poison in the form of inexorable fate on my AG. if it stands next to the boss then it will apply 3 stacks of grasping vines. At which point ALL damage inflicts poison on enemies.~~ The build isn't min maxed, its just a mid league goal. Ideally by week 2 o
If you can't beat them join them. Phys impale minions, but made 10x better with poison -_-
2532.01M
DPS
5.93M
EHP
2.22K
Life
~39![]()
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[Poe 3.21] Did we make it? (Yes). Self-Chill Explosive Trap Trickster Patch Notes!
6125.34M
DPS
53.7K
EHP
3.2K
Life
~4.5![]()
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One of my all-time favorite builds is back baby! At face value SR totems seem like an absolute meme, but I've been playing the build every other league or so since 3.15, and have a mildly successful build series about it on my YT channel from 3.16. It caught a solid nerf in subsequent leagues due to various changes, but with the latest change to Hierophant's Arcane Blessing ascendancy notable, and the curse changes from last league, it's absolutely back. The general idea is to get 4 Scorching Ray totems and 9 Searing Bond totems through the use of Phantasmal Searing Bond, which grants an ad
Scorching Ray totems are back with a vengeance!
6315.93M
DPS
63.05K
EHP
4.55K
Life
~21![]()
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Ignite Ethereal Knives Elementalist - League Starter Guide for 3.21 | Path of Exile - Crucible
4241.08K
DPS
2.96K
EHP
1.72K
Life
~18![]()
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Helmet - Wilma's provides Ancestral Bond which is a massive bonus. Nothing going to compete for DPS here. Good enchants would be anything with reservation or AP gives more attack speed (expensive). Cost is around 1-5 chaos currently without enchants. Weapon - I bought this, but getting a fractured hybrid phys, using physical damage essence (contempt) and shooting for T1 attack speed and an open prefix for the phys/poison craft would get you this weapon. I am not sure on craft cost but I paid 3D for this sword. Seems reasonable. Shield - Ideally you want +1 max totems, suppress, life, and a
New Pathfinder is good - Preliminary 3.21 Poison Siege Ballista Theorycraft PoB
2136.21M
DPS
48.8K
EHP
4.56K
Life
~5.6![]()
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Here's POB, the ideia is a sabo spellslinger with the two new nodes i'm trying to know if the DPS calcs are right. It says i have a cooldown of 0.363 on spellslinger, since i make two attacks with frenzy and have two triggerbots, does it mean it triggers 4 times (basically two times the damage displayed) ?
This was my build for Sanctum, but reading through the patch notes I see no HUGE reason why this build shouldn't work well in 3.21 (RIP arcane surge, as well as regain mana after every 5th cast and 3% of mana as es masteries). This build focuses on a very spicy interaction that I'm almost certain has been used before, but I can't seem to find any builds using it on PoE ninja. In short, we get our mana costs as high as possible using archmage, and then we take 400% of that mana cost as physical damage with scold's bridle. The hit damage for this is going to be pretty high (6-8k) so we mitigate
Something stupid to try out for 3.21: Scold's Bridle Archmage Recoup Elementalist
613.31M
DPS
97.6K
EHP
3.86K
Life
~91![]()
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Armageddon Brand Recaller League Start - 6:57 Eater → Exarch Speedrun [Patch 3.20 SSFHC]
9500
DPS
24.15K
EHP
3.23K
Life
~1![]()
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Right before patch notes, I figure I'd share another build I've been working on. One unlikely to get bonked, because it's so off-meta. Note that this isn't the final PoB, and more optimizations are in the works. The question of "how many blades" can I generate per-second has always been a fun to explore with Venom Gyre. But recently, I realized I was asking the wrong question: Just how many of the returning projectiles can I get to hit? This build can hit a single solo enemies with approximately 84 Returning Blades per second. Pob here: Explanation below.







