PoE 3.20·Sanctum·Necromancer
If you can't beat them join them. Phys impale minions, but made 10x better with poison -_-
by GrumpyThumper3 years ago25
- DPS
- 32.01M
- Effective HP
- 5.93M
- Life
- 2.22K
- Level
- 100
- Min budget
Overview
If you can't beat them join them. Phys impale minions, but made 10x better with poison -_- is a Path of Exile Necromancer build by GrumpyThumper, made for the Sanctum league (3.20). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 32.01M DPS with 5.93M effective HP, 2.22K life, 930 energy shield. Key uniques include Rotgut, Ashes of the Stars, Taste of Hate, Aegis Aurora, The Hungry Loop.
GrumpyThumper's Notes
Fixed the build! https://pastebin.com/1q6PsxNg
Warning: Inextricable Fate is not a global debuff. It would only make the AG poison. Reconfiged build to get 100% chance to posion on skelly and zombie.
A few days ago I posted a phys imaple minion build. It did 21m dps. I've since interated on that build and added in conditional poison in the form of inexorable fate on my AG. if it stands next to the boss then it will apply 3 stacks of grasping vines. At which point ALL damage inflicts poison on enemies.
The build isn't min maxed, its just a mid league goal. Ideally by week 2 or 3 with a budget of 250 div. The majortiy of gear is easy to craft thanks to cheap fractured bases. https://pastebin.com/1q6PsxNg
Edit: Currently working on a pure poison league starter. Budget for that will try to be 1 div. Will release a guide when that's ready.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Shakari
Character Stats
- Level
- 100
Damage
- Full DPS
- 32.01M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1.69/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 10
- Mana Cost
- 110
- Life Cost
- 0
Defence
- Effective Hit Pool
- 5.93M
- Life
- 2.22K
- Energy Shield
- 930
- Mana
- 4
- Ward
- 0
- Armour
- 30.41K
- Evasion
- 21.19K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 75%
- Spell Suppression
- 100%
- Evade (Melee)
- 81%
- Evade (Projectile)
- 81%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 83% (+3%)
- Cold Resistance
- 83% (+19%)
- Lightning Resistance
- 83% (+12%)
- Chaos Resistance
- 75% (+26%)
Max Hit Taken
- Physical
- 24.49K
- Fire
- 87.76K
- Cold
- 87.76K
- Lightning
- 87.76K
- Chaos
- 51.84K
Recovery
- Life Regen
- 298.7/s
- ES Regen
- 0/s
- ES Recharge
- 930/s
- Mana Regen
- 15.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 176
- Intelligence
- 383
- Dexterity
- 195
- Movement Speed
- 88%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0