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Nerf or Buff Patch for PoE Crucible 3.21?

3 years ago526

by CaptainLance9Subscribe

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2.26

DPS

60

Effective HP

60

Life

0

Energy Shield

Overview

Nerf or Buff Patch for PoE Crucible 3.21? is a Path of Exile Scion build by CaptainLance9, made for the Sanctum league (3.20). In Path of Building it reaches 2.26 DPS with 60 effective HP, 60 life. Suited for: Sanctum, Breach, Harvest, Blight, Heist, Abyss.

Build Video

CaptainLance9's Notes

*********************************************************************************************************** BUFF OR NERF PATCH? ************************************************************************************************************************************************************************** -----------------MASTERY----------------- BUFF Accuracy Masteries BUFF 40% increased Accuracy Rating against Unique Enemies (removed)30% increased Accuracy Rating if you haven't Killed Recently (New) Gain Accuracy Rating equal to your Intelligence (removed)Precision has 100% increased Mana Reservation Efficiency Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity (New) Minion's Accuracy Rating is equal to yours (New) 50% increased Accuracy Rating at Close Range (New) +500 to Accuracy Rating, -2 to Accuracy per Level BUFF Armour Masteries BUFF (New) +1 Armour per 2 Strength (removed)+600 to Armour while affected by a Guard Skill Buff You take 30% reduced Extra Damage from Critical Strikes (removed)50% increased Stun Threshold 20% chance to Defend with 200% of Armour (removed)Determination has 25% increased Mana Reservation Efficiency (New) +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour (removed)100% increased Armour from Equipped Shield (New) 20% increased Armour per second you've been stationary, up to a maximum of 100% (New) 100% increased Armour from Equipped Boots and Gloves BUFF Armour and Energy Shield Masteries BUFF (New) 2% chance per 5% missing Energy Shield to Defend with 150% of Armour (removed)+1 to Armour per 1 Maximum Energy Shield on Helmet (New) Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit (removed)Defend with 120% of Armour while not on Low Energy Shield (New) 10% of Armour also applies to Chaos Damage taken from Hits (removed)20% reduced Effect of Curses on you Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 20% of their value (New) 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Gloves, Helmet and Boots all have Armour and Energy Shield (New) 10% of Physical Damage from Hits taken as Chaos Damage BUFF Armour and Evasion Masteries BUFF (New) Defend with 120% of Armour against Projectile Attacks, 5% more chance to Evade Melee Attacks (removed)Gain 5% of Evasion Rating as Extra Armour 8% increased Armour per Endurance Charge, 8% increased Evasion Rating per Frenzy Charge (removed)Defiance Banner has 100% increased Mana Reservation Efficiency (New) 80% increased Stun and Block Recovery (removed)+1 to Evasion Rating per 1 Armour on Gloves (New) Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second (New) 40% increased Evasion Rating if you have been Hit Recently, 40% increased Armour if you haven't been Hit Recently (New) Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour, Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating BUFF Attack Masteries BUFF +3 to Melee Strike Range (removed) Strike Skills targe 1 additional nearby Enemy (New) Non-Vaal Strike Skills target 1 additional nearby Enemy (removed) 50% increased Mana Reservation Efficiency of Stance Skills (New) Gain Adrenaline for 1 second when you change Stance (removed) 40% increased Melee Damage with Hits at Close Range (New) Monsters cannot Block your Attacks (removed) 1% increased Attack Damage per 16 Strength (New) 5% increased Attack Speed per Enemy in Close Range (removed) Ruthless Hits Intimidate Enemies for 4 seconds(moved to two hand (New) Nearby Enemies are Intimidated while you have Rage NERF Caster Masteries NERF Final Repeat of Spells has 30% increased Area of Effect (removed) Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it (New) 25% more Spell Damage if you've been Stunned while Casting Recently (removed) 100% chance to Avoid being Chilled or Frozen while Casting a Spell (New) 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently (removed) 1% increased Spell Damage per 16 Intelligence Spells which can gain Intensity have +1 to maximum Intensity Skills supported by Unleash have +1 to maximum number of Seals (New) 25% chance to open nearby Chests when you Cast a Spell NERF Chaos Masteries NERF (New) Recover 1% of Life per Withered Debuff on each Enemy you Kill (removed) +1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance +1 to Level of all Chaos Skill Gems, Lose 10% of Life and Energy Shield when you use a Chaos Skill (removed) 20% increased Effect of Withered (New) +1% to maximum Chaos Resistance (removed) 0.5% of Chaos Damage Leeched as Energy Shield 40% of Physical Damage Converted to Chaos Damage (removed)+17% to Chaos Resistance (New) Deal 10% more Chaos Damage to enemies which have Energy Shield (New) 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead BUFF Claw Masteries BUFF (New) Gain 25 Life per Enemy Hit with Main Hand Claw Attacks, Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks (removed) 1% of Attack Damage Leeched as Life, 1% of Attack Damage Leeched as Mana (New) Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws (removed) 20% chance to Blind Enemies on Critical Strike (New) 60% increased Damage with Claws against Enemies that are on Low Life (removed)Gain 10 Life per Enemy Hit with Attacks, Gain 5 Mana per Enemy Hit with Attacks (New) 10% of Leech is Instant per Equipped Claw (removed) 6% chance to gain a Frenzy Charge and Power Charge on Kill (New) 50% increased Stealth if you've Hit with a Claw Recently (removed) Enemies Poisoned by you cannot deal Critical Strikes Skills Supported by Nightblade have 40% increased Effect of Elusive BUFF Cold Masteries BUFF 40% of Physical Damage Converted to Cold Damage (removed)Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed (New) 10% Chance to Inflict Cold Exposure on Hit with Cold Damage (removed) 60% increased Freeze Duration on Enemies (New) Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds (removed) 25% chance to gain a Frenzy Charge when you Shatter an Enemy (New) +1% to maximum Cold Resistance (removed) Cold Exposure you inflict applies an extra -5% to Cold Resistance (New) Chills from your Hits always reduce Action Speed by at least 10% (removed) Curses on Enemies in your Chilling Areas have 15% increased Effect (New) Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum 50% BUFF Dagger Masteries SIDEGRADE +100% to Critical Strike Multiplier against Enemies that are on Full Life (removed) 15% more Maximum Physical Attack Damage with Daggers Critical Strikes have Culling Strike +10% chance to Suppress Spell Damage for each Dagger you're Wielding 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons (New) 50% increased Projectile Speed while wielding a Dagger Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade BUFF Elemental Masteries NERF Exposure you inflict applies at least -18% to the affected Resistance (removed) Gain 10% of Physical Damage as Extra Damage of a random Element 60% reduced Reflected Elemental Damage taken (removed)40% increased Effect of Non-Damaging Ailments (New) 50% reduced effect of Exposure on you (removed)+15% to all Elemental Resistances (New) Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted (removed)1% of Elemental Damage Leeched as Energy Shield (New) Critical Strikes against you do not inherently inflict Elemental Ailments (New) 3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element BUFF Energy Shield Masteries BUFF 30% increased Light Radius, Light Radius is based on Energy Shield instead of Life (removed)Cannot be Frozen if Energy Shield Recharge has started Recently (New) 10% less Physical Damage Taken while on Full Energy Shield (removed)Gain 3% of Maximum Mana as Extra Maximum Energy Shield Stun Threshold is based on 60% of your Energy Shield instead of Life (previously 50%) (removed)Discipline has 25% increased Mana Reservation Efficiency Regenerate 2% of Energy Shield per second (New) 30% of Chaos Damage taken does not bypass Energy Shield (New) 100% increased Energy Shield from Equipped Helmet SIDEGRADE Evasion Masteries NERF Cannot be Stunned if you haven't been Hit Recently (removed)Grace has 25% increased Mana Reservation Efficiency 40% increased Evasion Rating if you have been Hit Recently 10% increased Movement Speed if you haven't taken Damage Recently 30% chance to Avoid being Poisoned, 30% chance to Avoid Bleeding, 30% chance to Avoid being Impaled (New) +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating 100% increased Evasion Rating from Equipped Body Armour BUFF Evasion and Energy Shield Masteries BUFF 30% increased Evasion Rating while you have Energy Shield (removed)30% of Chaos Damage taken does not bypass Energy Shield 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently (removed)+1 to Energy Shield per 8 Evasion on Boots (New) 20% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers, 40% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier (New) 100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds (New) 1% increased Evasion Rating per 5 Intelligence, Dexterity provides no inherent bonus to Evasion Rating (New) Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second SIDEGRADE Fire Masteries BUFF(very close vote) Fire Exposure you inflict applies an extra -5% to Fire Resistance (removed) Recover 2% of Life when you Ignite a non-Ignited Enemy 40% of Physical Damage Converted to Fire Damage (removed) 20% chance to cover Enemies in Ash when they Hit you (New) Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage (removed)1% increased Fire Damage per 20 Strength (New) 50% chance to refresh Ignite Duration on Critical Strike (removed) +20% to Fire Damage over Time Multiplier, -30% to Fire Resistance (New) Regenerates 1 Life per second for each 1% Uncapped Fire Resistance (New) Critical Strikes do not inherently Ignite, 100% increased Damage with Hits against Ignited Enemies NERF Flask Masteries NERF Life Flasks gain 1 Charge every 3 seconds, Mana Flasks gain 1 Charge every 3 seconds (removed) Recover 10% of Life when you use a Life Flask while on Low Life Remove a random Elemental Ailment when you use a Mana Flask (removed)Utility Flasks gain 1 Charge every 3 seconds Remove a random Non-Elemental Ailment when you use a Life Flask (removed)Flasks applied to you have 10% increased Effect (New) 25% chance to gain a Flask Charge when you deal a Critical Strike (New) Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges (New) Recover 4% of Life when you use a Flask NERF Fortify Masteries NERF (New) Recover 100 Life for each Fortification lost (removed)+3 to maximum Fortification (New) Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy (removed)100% increased Fortification Duration (New) 2% reduced Duration of Ailments inflicted on you per Fortification (New) 4% increased Stun and Block Recovery per Fortification Melee Hits Fortify, -3 to maximum Fortification 10% reduced Damage over Time Taken while you have at least 20 Fortification BUFF Impale Masteries BUFF (New) 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit (removed)Dread Banner has 100% increased Mana Reservation Efficiency Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction Call of Steel deals Reflected Damage with 40% increased Area of Effect, Call of Steel has 40% increased Use Speed Call of Steel has +4 to maximum Steel Shards, Call of Steel causes 10% increased Reflected Damage 20% increased Effect of Impales you inflict on non-Impaled Enemies (New) 20% chance on Hit to remove all Impales from Enemy, Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left BUFF Leech Masteries BUFFF (New) 10% of Leech is Instant (removed)20% increased Maximum total Life Recovery per second from Leech (New) 40% increased Armour and Evasion Rating while Leeching (removed)30% increased Maximum total Mana Recovery per second from Leech (New) 25% more Damage with Hits against Enemies that cannot have Life Leeched from them (removed)30% increased Maximum total Energy Shield Recovery per second from Leech (New) 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently (removed)30% increased Damage while Leeching 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech (New) 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech NERF Lightning Masteries NERF 40% of Physical Damage Converted to Lightning Damage (removed)Lightning Damage with Non-Critical Strike is Lucky(moved to breach ammy) (New) 60% increased Critical Strike Chance against enemies with Lightning Exposure (removed)Non-Projectile Chaining Lighting Skills Chain +1 times +15% to Maximum Effect of Shock Shocks you inflict spread to other Enemies within a Radius of 10 Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value (New) Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky BUFF Life Masteries BUFF (New) 10% more Maximum Life if you have at least 6 Life Masteries allocated (removed) 10% increased maximum Life, 10% reduced Life Recovery rate (New) 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour (removed) Regenerate 2% of Life per second while moving +50 to maximum Life (removed) 15% reduced Life Cost of Skills (New) You count as on Low Life while at 55% of maximum Life or below (removed) Nearby Enemies have 50% reduced Life Regeneration Rate (New) You count as on Full Life while at 90% of maximum Life or above (removed) Vitality has 100% increased Mana Reservation Efficiency (New) Skills cost Life instead of 30% of Mana Cost WHO CARES Link Masteries Elemental Ailments are inflicted on you instead of Linked targets (removed) 20% increased Damage per Linked target Enemies near your Linked targets have Fire, Cold and Lightning Exposure (removed) Your Linked Targets take 5% reduced Damage (New) Links take twice as long to break (New) Link Skills Link to 1 additional random target (New) Linked targets share Endurance, Frenzy and Power Charges with you (New) Your Movement Speed is equal to the highest Movement Speed among Linked Players BUFF Mana Masteries BUFF (New) Regenerate 5 Mana per second (removed) Regenerate 5 Mana per second while you have Arcane Surge Recover 10% of Mana over 1 second when you use a Guard Skill (removed) Clarity has 100% increased Mana Reservation Efficiency 10% of Damage taken Recouped as Mana 10% reduced Mana Cost of Skills 10% chance to recover 10% of Mana when you use a skill (New) 12% increased Mana Reservation Efficiency of Skills BUFF Mine Masteries BUFF Each Mine applies 2% increased Damage taken to Enemies near it, up to 10% (removed)Summon Skitterbots have 100% increased Cooldown Recovery Each Mins applies 2% reduced Damage dealt to Enemies near it, up to 10% 30% increased Effect of Auras from Mines (New) You gain 5% increased Area of Effect for each Mine Mines cannot be Damaged Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently NERF Mark Masteries BUFF (New) Marked Enemy cannot Regenerate Life (removed)25% increased Effect of your Marks Enemies near your Marked Enemy are Blinded (removed)10% increased Movement Speed if you've cast a Mark Spell Recently 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy (removed)Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds (New) Marked Enemy cannot deal Critical Strikes (New) Your Mark Transfers to another Enemy when Marked Enemy dies (New) 50% increased Accuracy Rating against Marked Enemy SIDEGRADE Physical Masteries BUFF 60% reduced Reflected Physical Damage taken (removed)War Banner has 100% increased Mana Reservation Efficiency (New) 10% more Maximum Physical Attack Damage (removed)20% chance to Impale Enemies on Hit (New) Cannot be Stunned by Hits that deal only Physical Damage (removed)Overwhelm 15% Physical Damage Reduction (New) Hits have 40% chance to ignore Enemy Monster Physical Damage Reduction (removed)Skills that leave Lingering Blades have 20% chance to leave two Lingering Blade instead of one, Skills that leave Lingering Blades have +10 to Maximum Lingering Blades 40% increased Physical Damage with Skills that Cost Life (New) +6% to Damage over Time Multiplier for Bleeding per Impale on Enemy SIDEGRADE Poison Masteries NERF Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage (removed)20% increased Poison Duration Poisons you inflict deal Damage 20% faster +12% to Damage over Time Multiplier for Poison you inflict on Bleeding enemies (New) Enemies Poisoned by you cannot deal Critical Strikes Recover 3% of Life on Killing a Poisoned Enemy Plague Bearer has 20% increased Maximum Plague Value BUFF Protection Masteries (previously Resistance and Ailment Protection) NERF (New) 65% reduced effect of Withered on you (removed)20% chance to Avoid being Stunned (New) Your Elemental Resistances cannot be lowered by Curses (removed)20% reduced Effect of Curses on you Corrupted Blood cannot be inflicted on you (removed)+12 to all Elemental Resistances, +7% to Chaos Resistance You cannot be Maimed, You cannot be Hindered You cannot be Impaled (New) Damaging Ailments cannot be inflicted on you while you already have one, Non-Damaging Ailments cannot be inflicted on you while you already have one BUFF (New) Recovery Masteries BUFF 3% chance to Recover all Life when you Kill an Enemy Life Recoup Effects instead occur over 3 seconds Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life Nearby Enemies have 50% reduced Life Regeneration Rate Life Recovery from Regeneration is not applied, Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration Regenerate 50 Life per second BUFF Reservation Masteries BUFF 8% increased Damage for each of your Aura or Herald Skills affecting you (New) +1% to all maximum Elemental Resistances if you have Reserved Life and Mana 20% increased Life Reservation Efficiency of Skills 30% increased Area of Effect of Aura Skills Auras from your Skills have 10% increased Effect on you Non-Curse Aura Skills have 50% increased Duration NERF(only for crit node) Spell Suppression Masteries NERF Prevent +3% of Suppressed Spell Damage (removed)(Debilitate Enemies for 1 second when you Suppress their Spell Damage (New) Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage (removed)Critical Strike Chance is increased by chance to Suppress Spell Damage (New) Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently, -2% chance to Suppress Spell Damage per Hit Suppressed Recently (removed)You take 50% reduced Extra Damage from Suppressed Critical Strikes (New) Suppressed Spell Damage cannot inflict Elemental Ailments on you (removed)+12% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion (New) You have Phasing if you have Suppressed Spell Damage Recently, +8% chance to Suppress Spell Damage while Phasing (New) Chance to Suppress Spell Damage is Lucky BUFF (New) Stun Masteries 100% increased Enemy Stun Threshold, 200% increased Stun Duration on Enemies 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit +50% to Critical Strike Multiplier against Stunned Enemies Hits against you Cannot be Critical Strikes if you've been Stunned Recently 25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned Gain Adrenaline when Stunned, for 2 seconds per 100ms of Stun Duration NERF Trap Masteries NERF 5% chance to throw up to 4 additional Traps (removed)Summon Skitterbots has 50% increased Mana Reservation Efficiency (New) 8% chance for Traps to Trigger an additional time Can have up to 5 additional Traps placed at a time 60% increased Trap Trigger Area of Effect Recover 30 Life when your Trap is triggered by an Enemy Traps cannot be Damaged SIDEGRADE Two Hand Masteries 3% chance to deal Triple Damage 40% increased Damage with Hits against Rare and Unique Enemies 10% increased Armour per Red Socket on Main Hand Weapon, 10% increased Evasion Rating per Green Socket on Main Hand Weapon 15% more Stun Duration with Two Handed Weapons Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments, 10% reduced Attack Speed (New) Ruthless Hits Intimidate Enemies for 4 seconds NERF Warcry Masteries NERF (New) Warcries cannot Exert Travel Skills (removed)Exerted Attacks deal 25% increased Damage, Warcries cannot Exert Travel Skills Recover 15% of Life when you use a Warcry (removed) Remove an Ailment when you Warcry Warcries have a minimum of 10 Power (removed)20% increased Damage for each time you've Warcried Recently Warcries Debilitate Enemies for 1 second (New) Remove all Damaging Ailments when you Warcry (New) Warcries have 10% chance to Exert 3 additional Attacks -----------------ASCENDANCY----------------- Saboteur: New: Trigger bots (30% more damage roughly) Old: 25% reduced cost of traps / 25% trigger additional time / 10% damage per trap New: Cdr 30% / -10% cdr for enemies Old: 25% det speed / 25% mine throw speed / 5% aoe per mine deto recently(this added to mastery) New: 20% chance for 50% more aoe dam / 20% 50% less aoe dam taken New: aoe trap node lost 50% trap cdr New: hinder nerfed from 40% reduced move speed to base hinder Pretty big NERF Trap Sabo(I was often playing non sabo traps, now I never play sabo traps unless I really need that thicc AOEW) SIDEGRADE MINE SABO BUFF/NEW TRIGGER SABO Pathfinder: New: enduring life flask Old: 15% movespeed 20% attack New: 30% flask effect magic util Old: 20% magic flask + remove ele ailment on flask use New: Wither effect + wither on hit Old: 40% phys to chaos, 15% more chaos attack damage New: a way to delete your flask charges (good for mageblood tho....) Old: 10% pen / 15% gain phys as random element / 100% flask charge gain from enemy kill BUFF Ascendant Path: New: 25% chance to not consume Old: 15% not consume New: removes bleed on flask use Old: 4% life recover on flask use BUFF Ascendant Sab: New: 15% cdr Old:regen 2% per min/trap used recently New: 15% chance for 50% more area dam Old:8% ele pen SIDEGRADE(nerf for trap in exchange for cooldown based chars) Ascendant Heiro: 10% more in exhange for 25% arcane surge effect BUFF Heirophant: BUFF (40-60% cast speed) -----------------LEVELING----------------- Vendor recipe: Deadge NERF Leap slam meta: Deadge till level 30 NERF onslaught support: nerf New support gems: Maybe Buff? depends what the gems actually do(we dont have numbers yet) -----------------Miscellaneous----------------- arcane surge -> NERF *Molten Shell ->> 100% nerf Fortify Wheel with % damage 70% -> 30% armour and evasion NERF Fortify Wheel with max fortify -> 2.5% regen BUFF Culling strike mark wheel -> NERF 2 Other mark wheels -> BUFF 1 mark wheel who cares Cast on stun builds BUFF ? infinite heist = NERF infinite harvest = NERF Power charge = BUFF Return Proj = BUFF to vengeant explode proj I have no idea what the hell those paragraphs meant ( slight clear nerf/ small damage nerf for nimis)?? ground target projectiles more nerfed(creeping frost) AKA NERF for nimis overall I believe atlast warp gates = atlas tree buff -----------------Skill Balance----------------- Melee Spalsh = who cares Buff Blight = NERF via chat vote Explosive trap = leveling Nerf Shattering Steel = Leveling nerf & later game buff Splitting Steel = Leveling Nerf / ENDGAME BUFF The base projectile speed of Spark has been reduced = nerf The timer that prevents Spectral Throw = buff Tendies hits big on 3 pulse instead of 4, 40% more damage always crit on third, but lost 200% more damage on strong pulse = Who cares? NERF BUFF IDK Explosive Concoction = IGNITE BUFF / Hit based QoL nerf?? Poisonous Concoction = QoL / Leveling / NERF 9 Vaal skills -> 9 skills BUFFSx9 -----------------ITEMS----------------- Abyss uniques Helm / body / boots / belt BUFFx4 -> run abyss Gloves => we dont know mods ??? Diadem = rarity REBALANCED(NERF)(best item in the pool) Skin of loyal = drop rate nerf Other 10+ breach uniques buffed(i am too tired to list stuff) Breach Poison Minions = main item nerf -----------------Final Tally----------------- MASTERIES: My count: BUFF = 20 , NERF = 9, SIDEGRADE = 5 Chat Count: BUFF = 20, NERF = 12, SIDEGRADE = 2 Ascendancy: BUFF = 5, NERF = 1, SIDEGRADE = 1 Leveling(RACERS): NERF = 3 Miscellaneous: BUFF = 6, NERF = 7 Skill Balance: BUFF = 14, NERF = 7, Lightning tendies = someone else can do the math ITEMS: BUFF = 14+, 2 NERF Drop rate, 1 NERF My Total: BUFF = 59, NERF = 30, SIDEGRADE = 6 Chat Total: BUFF = 59, NERF = 33, SIDEGRADE = 3

Passive Tree

Passive tree 3.20
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Character Stats

Defence

Effective Hit Pool
60
Life
60
Energy Shield
0
Mana
50
Phys Max Hit Taken
60
Armour
0
Evasion
16
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
-60%
Cold Resistance
-60%
Lightning Resistance
-60%
Chaos Resistance
-60%

Offence

Total DPS
2.26
Crit Chance
0%
Crit Multiplier
150%

Attributes & Utility

Strength
20
Intelligence
20
Dexterity
20
Movement Speed
0%