It seems it would be a fun gimmick build. I saw a build of this on reddit, but it was outdated for 3.17. I now tried to remake it with newer stuff, and this is what I have so far: Please note there is 2 variants, a war-staff variant and another one that uses regular staff (or replica cold iron). I set up 2 different trees, gear, and skill groups for either. As much as I wanted to incorporate Discharge of Misery, it isn't justified, as even with it removing the 60% ailment damage reduction that regular discharge has, it still is far
What do you guys think about Self-Cast ignite Discharge Juggernaut?
Discharge·Juggernaut
1.71MDPS38.8KEHP4.5KLife~1.2
Budget
Leveling Tips Act 1 - 5 Rush Elemental Overload on skill tree, if needed pick up Health Mana nodes on right side of witch starter area, i go for life on top right first then branch left to templar area. Buy Minion damage / Infernal Legion support in Act1. Socket in Summon Skitterbots in Act 2. Also optional to level Spiritual Aid during leveling to boost both your and skitter DPS then respec out of it later. On lvl 28 equip 4L Vortex + Deadly Ailments + Cold to Fire + Ignite Prolif
Bubonic Trail Vortex Ignite Elementalist [Evolved Edition]
Vortex·Elementalist·Lab Runner·Mapping
316KDPS289KEHP3.66KES~9.8
Budget
“You are inexhaustible!”
0 Button BLASTER Rue's Ignite Vortex Overview POE 3.21 Crucible League Build
Vortex·Elementalist·Simulacrum·Mapping
4.07MDPS59.2KEHP3.59KLife~24
Budget
105KDPS∞EHP4.76KLife~1.3
Budget
Path of Exile [3.19] - Ignite Vortex | Mayhem Event 90LV Build
Vortex·Elementalist
441KDPS63.2KEHP4.39KLife~1.7
Budget
My goal is to clear mobs fast so this is an elementalist spamming Vortex on left click which ignites thanks to Shaper Of Flames. Then dual Obliteration wands deal chaos damage which ignites more thanks to Shaper Of Flames. I haven't put much emphasis on the Vortex DPS, the damage dealer are the Obliteration explosions, hopefully. Budget is not bad either, none of these item cost even 100c , most cost much less. The cluster jewel is the only one which might run 1ex. The 6th link is Combustion but that requires a 6L brass drome which is a bit more expensive so I
[3.13] CI Ignite Discharge - Juiced Beyond Canyon - 340% AOE + 100m+ Ignite
Discharge·Elementalist·Simulacrum·Mapping
19.9MDPS8.61KES~25
Budget
“To the glorious apparatus of empire!”
Here Im showing my Theory build for a cast on death ignite version. If you ever seen that one quack build video. I wondered if u had any interest in pushing this PoB even further and probably lowering cost? I might use this as my personal "boss killer" especially if a lvl 70 can do the job. It could also give me ideas for my classic ignite discharge PoB. This PoB is Started off from my classic PoB : Farrul + Badge regular Discharge ignite elementalist. It might not be realistic so u may want to disable things if u consider them non legit for a Cast On Death. I went the non endurance
[3.13] Ignite Herald of Thunder & Discharge -- Simulacrum (18-20)
Discharge·Elementalist·Simulacrum
5.89MDPS4.55KLife~6.5
Budget
hey since 2 days i have ben theorycrafting a discharge burn build .I always try to theory craft build that i can realisticly acquired since i have a full job and a newborn kid i dont have as much play time as i used to have . &x200B; here are my results : the luxury build ( cluster jewels + very good jewels ) EDIT : updated the build with 100% ignite chance on discharge totally forgot about it or the more casual version (no cluster jewel, no jewel , no flask) still 1 mil sirus dps [
3.5 mil sirus dps jugg discharge burn
Discharge·Juggernaut·Simulacrum
4.44MDPS4.07KLife~39
Budget
So I had this wacky idea for an ignite build earlier, and to my surprise, the numbers actually seemed to work out. The template for my build was mathil's Divine Ire Ignite character. The idea behind the build was to map with Divine Ire and then blow up bosses with the charges you've generated, since the cooldown looks annoying but the base damage is huge. Because of the bonuses to Ignites, Charges, and Channeling, I started looking into Trickster. This is what led me to the main synergy behind this build: the combination of Stormfire and Hrimmburn. For Divine Ire this allows us to easily co
10k HP Tribrid Discharge/Divine Ire Trickster, 5m dps Ignites
Discharge·Trickster·Mapping·Simulacrum
5.05MDPS4.9KLife~2.6
Budget
Discharge changes from patch notes: Now has an added damage effectiveness of 450%. Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20. Now deals 30% less damage with Ailments. Despite the 30% less damage from ignite, the added damage effectiveness seems to me like this will be the strongest skill for ignites. So I threw together a build with medium-budget items and it turns out to deal decent damage. Clearing might be a pain due to the cooldown and reliance on secondary spells for charges, though.
“The sovereign leech leaves but a husk for its descendants.”
So been doing a self cast discharge jugg for two leagues now as I love the playstyle but made it focused on a single big hit and burning with herald of ash \^^ But found that ignite is just so much more pleasant. So the main frame of the discharge jugg has been two kaom's way and scolds with a realmender. Scolds is a amazing addition as it hits me all the time. If I go ignite however I can get a eye of innocence instead freeing my helmet which is a more powerful piece. The build can run with flameblast, instead of a realmender you would get a searing touch. Might switch rings and there i






























