
Gladiator 2h non blocking retalliation (crushing fist) proof of concept - (a7, 1 ascendancy node, bad gear)
80
DPS
2.84K
EHP
1.76K
Life
~55![]()
Min Budget
Hi everyone I revised my previously posted al dhih warcry starter build with the numbers provided in the gem reveal. Added 20% less aoe and 4% less damage on the belt to offset corrupting fever damage. Expected base is around 600 dot, so im going for 1.12 twice to simulate two levels from Dialla's Malefaction. Dropped lifetap in favor of increased duration. Someone on the other reddit said the stacks renew duration when reappling, so i'm considering this a key for the build to work. Damage mostly comes from regular jewels, vulnerability and cluster jewels. Also expecting warcry dura
hi everyone dont have much time to theorycraft, except on weekends. just would like to share and discuss mock ups for the new warcry corrupted blood support gem. my take is a jugg using al dhih, so beefing up that buff effect on enduring cry to reach 90% phys reduction - pob of course, my take will only work if the 4 seconds cd is enough to keep 10 stacks going on tough scenarios. i know for sure the al dhih explosion will carry clearing put a reap 4l on an essence of delirium glove to grant additional dps on single target fights thinking gameplay is run a

attempting to league start a discharger with doedre's elixir
121.56M
DPS
-
EHP
6.51K
Life
~16![]()
Min Budget

Discharge with the traitor and doedre's elixir WIP - It works and its fun (video on the end)
61.08M
DPS
-
EHP
7.33K
Life
~5.2![]()
Min Budget
hello everyone was thinking if leap slam totems could be made viable and I came up with this PoB: Its a hybrid character that uses also cyclones with the totems. Details: - 70 rage (berserker ascendancy, rage support and bloodscent notable) - uses hiltless self reflect to cwdt 1 poacher's mark and get frenzy charges - 20 seconds leap slam totem duration with ~133k dps each (3 totems) - features impale - goes low life with petrified blood and over 8k total life (bloodthirst is one of the better supports that remained) - close combat to get combat rush and buff t
Hello everyone This is a follow up post with my discoveries with boneshatter and battlemage's cry working together. Numbers are better than predicted! I'll probably play the hybrid version and ditch skill effect duration nodes. Calculations are from old numbers and should be higher now. about stun duration - it seems its the default quality for boneshatter. I'm trying to stack this now, so it was great timing! Since the AoE caps out at 400% and it gives it in chunks of 15, it was (400 / 15) = 26.67 0.1s = 2.7s stun duration for max AoE. about self damage - even on the skill effect d
Boneshatter and Battlemage: updates after the gem reveal
341.92M
DPS
-
EHP
3.93K
Life
~3![]()
Min Budget
Hello Everyone. introduction This week I shared a way of using the new revealed Battlemage's Cry gem here in the sub and went into great thought of coming up with a build that would use it: Boneshatter with Eternal Apple. some cool mechanics The cherry of this build is using Battlemage's cry to support yourself with annoying to cast spells (like Phase Run or any Mark skill gem). Due to gem slot restrictions I decided on dropping phase run in favor of running Poacher's mark and a cwdt 1 + storm brand setup (in hopes of generating frenzy charges on bosses). The other spell I have linked
Boneshatter, Battlemage's Cry, Eternal Apple and Phase Run: one missing element for this build to shine
61.41M
DPS
-
EHP
4.03K
Life
~2.5![]()
Min Budget
scion has a lot more damage potential and space for customization, but a 109 scion tree ended up with 6k hp and 300 regen with no hope of getting near 3,6k regen (leech tho) of my slayer build, which I suppose is stronger for this league around (given that slayer has enough dps to kill everything) Considering the 20% cull, slayer tree has around 1,5m dps, 7k HP and the said super high leech regen. Scion on the other hand has a lot of points to spare, can grab cluster jewels near resolute technique and basically has all the physical damage nodes in templar/marauder area and all the ones near t
Updated scion vs slayer corrupting fever with numbers
1016.73K
DPS
-
EHP
6.18K
Life
~18![]()
Min Budget